[Bf-blender-cvs] [f3161bd2abe] blender2.8: Eevee: Planar Reflections: Fix corrupted results in downsampling step.
Clément Foucault
noreply at git.blender.org
Sat Mar 10 02:49:09 CET 2018
Commit: f3161bd2abe4bcc41f0e9169275be315ecc6b054
Author: Clément Foucault
Date: Sat Mar 10 02:18:12 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBf3161bd2abe4bcc41f0e9169275be315ecc6b054
Eevee: Planar Reflections: Fix corrupted results in downsampling step.
It only seems to happen in some drivers/gpu, the vertices gets culled if 4th component is 0.0. So lesson learned: always use 1.0 if constant.
===================================================================
M source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
index 40b04c986f3..23c16f0fa30 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
@@ -11,13 +11,13 @@ void main() {
gl_Layer = instance[0];
layer = float(instance[0]);
- gl_Position = vec4(vPos[0], 0.0, 0.0);
+ gl_Position = vec4(vPos[0], 0.0, 1.0);
EmitVertex();
- gl_Position = vec4(vPos[1], 0.0, 0.0);
+ gl_Position = vec4(vPos[1], 0.0, 1.0);
EmitVertex();
- gl_Position = vec4(vPos[2], 0.0, 0.0);
+ gl_Position = vec4(vPos[2], 0.0, 1.0);
EmitVertex();
EndPrimitive();
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