[Bf-blender-cvs] [92c2e2f3865] blender2.8: Eevee: Planar Reflection: Add refraction support for reflected objects.

Clément Foucault noreply at git.blender.org
Sat Mar 10 02:49:07 CET 2018


Commit: 92c2e2f38655b282b04d96204b9942ff1e505590
Author: Clément Foucault
Date:   Sat Mar 10 00:03:25 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB92c2e2f38655b282b04d96204b9942ff1e505590

Eevee: Planar Reflection: Add refraction support for reflected objects.

===================================================================

M	source/blender/draw/engines/eevee/eevee_lightprobes.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index d489462f5d7..4b9a7ce28c8 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -1336,9 +1336,14 @@ static void render_scene_to_planar(
 	txl->planar_pool = e_data.planar_pool_placeholder;
 	txl->planar_depth = e_data.depth_array_placeholder;
 
+	/* Slight modification: we handle refraction as normal
+	 * shading and don't do SSRefraction. */
+
 	/* Depth prepass */
 	DRW_draw_pass(psl->depth_pass_clip);
 	DRW_draw_pass(psl->depth_pass_clip_cull);
+	DRW_draw_pass(psl->refract_depth_pass);
+	DRW_draw_pass(psl->refract_depth_pass_cull);
 
 	/* Background */
 	DRW_draw_pass(psl->probe_background);
@@ -1355,6 +1360,7 @@ static void render_scene_to_planar(
 	EEVEE_draw_default_passes(psl);
 	DRW_draw_pass(psl->material_pass);
 	DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
+	DRW_draw_pass(psl->refract_pass);
 
 	/* Transparent */
 	if (DRW_state_is_image_render()) {



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