[Bf-blender-cvs] [92c2e2f3865] blender2.8: Eevee: Planar Reflection: Add refraction support for reflected objects.
Clément Foucault
noreply at git.blender.org
Sat Mar 10 02:49:07 CET 2018
Commit: 92c2e2f38655b282b04d96204b9942ff1e505590
Author: Clément Foucault
Date: Sat Mar 10 00:03:25 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB92c2e2f38655b282b04d96204b9942ff1e505590
Eevee: Planar Reflection: Add refraction support for reflected objects.
===================================================================
M source/blender/draw/engines/eevee/eevee_lightprobes.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index d489462f5d7..4b9a7ce28c8 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -1336,9 +1336,14 @@ static void render_scene_to_planar(
txl->planar_pool = e_data.planar_pool_placeholder;
txl->planar_depth = e_data.depth_array_placeholder;
+ /* Slight modification: we handle refraction as normal
+ * shading and don't do SSRefraction. */
+
/* Depth prepass */
DRW_draw_pass(psl->depth_pass_clip);
DRW_draw_pass(psl->depth_pass_clip_cull);
+ DRW_draw_pass(psl->refract_depth_pass);
+ DRW_draw_pass(psl->refract_depth_pass_cull);
/* Background */
DRW_draw_pass(psl->probe_background);
@@ -1355,6 +1360,7 @@ static void render_scene_to_planar(
EEVEE_draw_default_passes(psl);
DRW_draw_pass(psl->material_pass);
DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
+ DRW_draw_pass(psl->refract_pass);
/* Transparent */
if (DRW_state_is_image_render()) {
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