[Bf-blender-cvs] [872df463f62] blender2.8: Eevee: Render: Add progress.

Clément Foucault noreply at git.blender.org
Thu Mar 8 00:18:59 CET 2018


Commit: 872df463f62d55911a2a732775a8de434c281b2d
Author: Clément Foucault
Date:   Thu Mar 8 00:08:56 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB872df463f62d55911a2a732775a8de434c281b2d

Eevee: Render: Add progress.

===================================================================

M	source/blender/draw/engines/eevee/eevee_render.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 263794f7e9b..0def6670d85 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -407,7 +407,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
 	}
 
 	IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
-	unsigned int render_samples = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
+	unsigned int tot_sample = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
+	unsigned int render_samples = tot_sample;
 
 	while (render_samples-- > 0) {
 		float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
@@ -485,6 +486,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
 		eevee_render_result_z(rl, viewname, rect, vedata, sldata);
 		/* Post Process */
 		EEVEE_draw_effects(sldata, vedata);
+
+		RE_engine_update_progress(engine, (float)(tot_sample - render_samples) / (float)tot_sample);
 	}
 
 	eevee_render_result_combined(rl, viewname, rect, vedata, sldata);



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