[Bf-blender-cvs] [aa07660201e] blender2.8: Eevee: Fix garbage on the first frames when enabling volumetrics.
Clément Foucault
noreply at git.blender.org
Wed Mar 7 01:41:02 CET 2018
Commit: aa07660201e28e764774069af36a1172cc5391ef
Author: Clément Foucault
Date: Tue Mar 6 23:17:50 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBaa07660201e28e764774069af36a1172cc5391ef
Eevee: Fix garbage on the first frames when enabling volumetrics.
Was cause by newly added shader deferred compilation.
===================================================================
M source/blender/draw/engines/eevee/eevee_volumes.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 0a1b0f7a52b..2dbce1379ec 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -360,7 +360,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) {
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- DRWShadingGroup *grp;
+ DRWShadingGroup *grp = NULL;
/* Quick breakdown of the Volumetric rendering:
*
@@ -404,7 +404,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
}
}
- else {
+
+ if (grp == NULL) {
/* If no world or volume material is present just clear the buffer with this drawcall */
grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_clear_sh,
psl->volumetric_world_ps,
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