[Bf-blender-cvs] [d5ecadd643c] blender2.8: Eevee: Fix Cascaded shadowmap setup.

Clément Foucault noreply at git.blender.org
Tue Mar 6 16:45:49 CET 2018


Commit: d5ecadd643c14f9f22128112a020aa48b74584fc
Author: Clément Foucault
Date:   Tue Mar 6 02:51:51 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBd5ecadd643c14f9f22128112a020aa48b74584fc

Eevee: Fix Cascaded shadowmap setup.

It was getting the wrong matrice because of the point light override.

===================================================================

M	source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 622c7bc95d5..1f4aba5466c 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -1129,6 +1129,8 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
 	DRW_framebuffer_texture_detach(sldata->shadow_cube_target);
 	DRW_stats_group_end();
 
+	DRW_viewport_matrix_override_set_all(&saved_mats);
+
 	/* Cascaded Shadow Maps */
 	DRW_stats_group_start("Cascaded Shadow Maps");
 	DRW_framebuffer_texture_attach(sldata->shadow_target_fb, sldata->shadow_cascade_target, 0, 0);



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