[Bf-blender-cvs] [e1f1567b565] blender2.8: WorkSpace: ED_workspace_object_mode_in_other_window check other windows

Campbell Barton noreply at git.blender.org
Fri Mar 2 09:59:57 CET 2018


Commit: e1f1567b5657190d2da2d4a8df49995e0e515d0c
Author: Campbell Barton
Date:   Fri Mar 2 20:01:49 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBe1f1567b5657190d2da2d4a8df49995e0e515d0c

WorkSpace: ED_workspace_object_mode_in_other_window check other windows

The same workspace can have different active objects depending on the
window. So check other windows.

===================================================================

M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/object/object_select.c
M	source/blender/editors/scene/scene_edit.c
M	source/blender/editors/screen/workspace_edit.c

===================================================================

diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 86b9b82e4f7..1f78a5292a7 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene(
         struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene);
 
 bool ED_workspace_object_mode_in_other_window(
-        struct wmWindowManager *wm, WorkSpace *workspace, struct Object *obact,
+        struct wmWindowManager *wm, const struct wmWindow *win_compare, struct Object *obact,
         eObjectMode *r_object_mode);
 
 /* anim */
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 3d65ca628f9..f416f499b6a 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -124,13 +124,15 @@ void ED_object_base_activate(bContext *C, Base *base)
 {
 	ViewLayer *view_layer = CTX_data_view_layer(C);
 
+	wmWindowManager *wm = CTX_wm_manager(C);
+	wmWindow *win = CTX_wm_window(C);
 	WorkSpace *workspace = CTX_wm_workspace(C);
 
 	eObjectMode object_mode = workspace->object_mode;
 	eObjectMode object_mode_set = OB_MODE_OBJECT;
 
 	if (base && ED_workspace_object_mode_in_other_window(
-	            CTX_wm_manager(C), workspace, base->object,
+	            wm, win, base->object,
 	            &object_mode_set))
 	{
 		/* Sync existing object mode with workspace. */
@@ -146,13 +148,12 @@ void ED_object_base_activate(bContext *C, Base *base)
 		 * Not correct because it's possible other work-spaces use these.
 		 * although that's a corner case. */
 		if (workspace->object_mode & OB_MODE_ALL_MODE_DATA) {
-			wmWindowManager *wm = CTX_wm_manager(C);
 			EvaluationContext eval_ctx;
 			CTX_data_eval_ctx(C, &eval_ctx);
 			FOREACH_OBJECT_BEGIN(view_layer, ob) {
 				if (ob != obact) {
 					if (ED_object_mode_generic_has_data(&eval_ctx, ob) &&
-					    ED_workspace_object_mode_in_other_window(wm, workspace, ob, NULL) == false)
+					    ED_workspace_object_mode_in_other_window(wm, win, ob, NULL) == false)
 					{
 						ED_object_mode_generic_exit(&eval_ctx, workspace, scene, ob);
 					}
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 7cc86488a21..cee73c28767 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -135,7 +135,7 @@ void ED_scene_change_update(
 	Object *obact_old = OBACT(layer_old);
 	if (obact_old && (obact_new != obact_old))  {
 		bool obact_old_is_active =
-			ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace, obact_old, NULL);
+			ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL);
 		if (obact_old && (obact_old_is_active == false)) {
 			EvaluationContext eval_ctx;
 			CTX_data_eval_ctx(C, &eval_ctx);
@@ -162,7 +162,7 @@ void ED_scene_change_update(
 	else {
 		eObjectMode object_mode_set = OB_MODE_OBJECT;
 		if (ED_workspace_object_mode_in_other_window(
-		            bmain->wm.first, workspace, obact_new, &object_mode_set))
+		            bmain->wm.first, win, obact_new, &object_mode_set))
 		{
 			workspace->object_mode = object_mode_set;
 		}
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index 393e99010a7..7635a2644f5 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -190,7 +190,7 @@ bool ED_workspace_change(
 				if (workspace_old->object_mode & OB_MODE_ALL_MODE_DATA) {
 					if (obact_old) {
 						bool obact_old_is_active =
-							ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace_old, obact_old, NULL);
+							ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL);
 						if (obact_old_is_active == false) {
 							eObjectMode object_mode = workspace_old->object_mode;
 							EvaluationContext eval_ctx;
@@ -227,7 +227,7 @@ bool ED_workspace_change(
 		else if (use_object_mode) {
 			eObjectMode object_mode_set = workspace_new->object_mode;
 			if (ED_workspace_object_mode_in_other_window(
-			            bmain->wm.first, workspace_new, obact_new, &object_mode_set))
+			            bmain->wm.first, win, obact_new, &object_mode_set))
 			{
 				workspace_new->object_mode = object_mode_set;
 			}
@@ -356,13 +356,13 @@ void ED_workspace_object_mode_sync_from_scene(wmWindowManager *wm, WorkSpace *wo
 }
 
 bool ED_workspace_object_mode_in_other_window(
-        struct wmWindowManager *wm, WorkSpace *workspace, Object *obact,
+        struct wmWindowManager *wm, const wmWindow *win_compare, Object *obact,
         eObjectMode *r_object_mode)
 {
-	for (wmWindow *win = wm->windows.first; win; win = win->next) {
-		WorkSpace *workspace_iter = BKE_workspace_active_get(win->workspace_hook);
-		if (workspace != workspace_iter) {
-			Scene *scene_iter = WM_window_get_active_scene(win);
+	for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) {
+		if (win_compare != win_iter) {
+			WorkSpace *workspace_iter = BKE_workspace_active_get(win_iter->workspace_hook);
+			Scene *scene_iter = WM_window_get_active_scene(win_iter);
 			ViewLayer *view_layer_iter = BKE_view_layer_from_workspace_get(scene_iter, workspace_iter);
 			Object *obact_iter = OBACT(view_layer_iter);
 			if (obact == obact_iter) {



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