[Bf-blender-cvs] [eee3a4d3ab7] blender2.8: Cleanup: move ED_object_mode_generic_* to object_modes.c

Campbell Barton noreply at git.blender.org
Fri Mar 2 04:51:32 CET 2018


Commit: eee3a4d3ab7eaa9305b1751c25e3be5c9b9b4546
Author: Campbell Barton
Date:   Fri Mar 2 14:55:53 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBeee3a4d3ab7eaa9305b1751c25e3be5c9b9b4546

Cleanup: move ED_object_mode_generic_* to object_modes.c

===================================================================

M	source/blender/editors/include/ED_object.h
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_modes.c

===================================================================

diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 6c53d24ef8c..33a8ee133ea 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -152,15 +152,6 @@ void ED_object_sculptmode_exit_ex(
         struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
 void ED_object_sculptmode_exit(struct bContext *C);
 
-bool ED_object_mode_generic_enter(
-        struct bContext *C, eObjectMode object_mode);
-void ED_object_mode_generic_exit(
-        const struct EvaluationContext *eval_ctx,
-        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
-bool ED_object_mode_generic_has_data(
-        const struct EvaluationContext *eval_ctx,
-        struct Object *ob);
-
 void ED_object_location_from_view(struct bContext *C, float loc[3]);
 void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis);
 void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
@@ -214,10 +205,20 @@ void undo_push_lattice(struct bContext *C, const char *name);
 
 void ED_lattice_flags_set(struct Object *obedit, int flag);
 
+/* object_modes.c */
 bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
 bool ED_object_mode_compat_set(struct bContext *C, struct WorkSpace *workspace, eObjectMode mode, struct ReportList *reports);
 void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
 
+bool ED_object_mode_generic_enter(
+        struct bContext *C, eObjectMode object_mode);
+void ED_object_mode_generic_exit(
+        const struct EvaluationContext *eval_ctx,
+        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
+bool ED_object_mode_generic_has_data(
+        const struct EvaluationContext *eval_ctx,
+        struct Object *ob);
+
 /* object_modifier.c */
 enum {
 	MODIFIER_APPLY_DATA = 1,
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index db646472af5..cbfad27f8a2 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1977,89 +1977,6 @@ void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
 	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 }
 
-/* generic utility function */
-
-bool ED_object_mode_generic_enter(
-        struct bContext *C, eObjectMode object_mode)
-{
-	WorkSpace *workspace = CTX_wm_workspace(C);
-	if (workspace->object_mode == object_mode) {
-		return true;
-	}
-	wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
-	PointerRNA ptr;
-	WM_operator_properties_create_ptr(&ptr, ot);
-	RNA_enum_set(&ptr, "mode", object_mode);
-	WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
-	WM_operator_properties_free(&ptr);
-	return (workspace->object_mode == object_mode);
-}
-
-/**
- * Use for changing works-paces or changing active object.
- * Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
- */
-static bool ed_object_mode_generic_exit_ex(
-        const struct EvaluationContext *eval_ctx,
-        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob,
-        bool only_test)
-{
-	if (eval_ctx->object_mode & OB_MODE_EDIT) {
-		if (BKE_object_is_in_editmode(ob)) {
-			if (only_test) {
-				return true;
-			}
-			ED_object_editmode_exit_ex(NULL, workspace, scene, ob, EM_FREEDATA);
-		}
-	}
-	else if (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) {
-		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
-			if (only_test) {
-				return true;
-			}
-			ED_object_vpaintmode_exit_ex(workspace, ob);
-		}
-	}
-	else if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
-		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
-			if (only_test) {
-				return true;
-			}
-			ED_object_wpaintmode_exit_ex(workspace, ob);
-		}
-	}
-	else if (eval_ctx->object_mode & OB_MODE_SCULPT) {
-		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
-			if (only_test) {
-				return true;
-			}
-			ED_object_sculptmode_exit_ex(eval_ctx, workspace, scene, ob);
-		}
-	}
-	else {
-		if (only_test) {
-			return false;
-		}
-		BLI_assert((eval_ctx->object_mode & OB_MODE_ALL_MODE_DATA) == 0);
-	}
-
-	return false;
-}
-
-void ED_object_mode_generic_exit(
-        const struct EvaluationContext *eval_ctx,
-        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob)
-{
-	ed_object_mode_generic_exit_ex(eval_ctx, workspace, scene, ob, false);
-}
-
-bool ED_object_mode_generic_has_data(
-        const struct EvaluationContext *eval_ctx,
-        struct Object *ob)
-{
-	return ed_object_mode_generic_exit_ex(eval_ctx, NULL, NULL, ob, true);
-}
-
 bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_only, float r_center[3])
 {
 	switch (obedit->type) {
diff --git a/source/blender/editors/object/object_modes.c b/source/blender/editors/object/object_modes.c
index 3dd496336ce..8cdec2968b3 100644
--- a/source/blender/editors/object/object_modes.c
+++ b/source/blender/editors/object/object_modes.c
@@ -34,12 +34,23 @@
 #include "BLI_utildefines.h"
 
 #include "BKE_context.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
 #include "BKE_report.h"
 
 #include "WM_api.h"
 #include "WM_types.h"
 
-#include "ED_object.h"
+#include "RNA_access.h"
+
+#include "DEG_depsgraph.h"
+
+#include "ED_object.h"  /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name High Level Mode Operations
+ *
+ * \{ */
 
 static const char *object_mode_op_string(eObjectMode mode)
 {
@@ -138,3 +149,96 @@ void ED_object_mode_toggle(bContext *C, eObjectMode mode)
 		}
 	}
 }
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic Mode Enter/Exit
+ *
+ * Supports exiting a mode without it being in the current context.
+ * This could be done for entering modes too if it's needed.
+ *
+ * \{ */
+
+bool ED_object_mode_generic_enter(
+        struct bContext *C, eObjectMode object_mode)
+{
+	WorkSpace *workspace = CTX_wm_workspace(C);
+	if (workspace->object_mode == object_mode) {
+		return true;
+	}
+	wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
+	PointerRNA ptr;
+	WM_operator_properties_create_ptr(&ptr, ot);
+	RNA_enum_set(&ptr, "mode", object_mode);
+	WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
+	WM_operator_properties_free(&ptr);
+	return (workspace->object_mode == object_mode);
+}
+
+/**
+ * Use for changing works-paces or changing active object.
+ * Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
+ */
+static bool ed_object_mode_generic_exit_ex(
+        const struct EvaluationContext *eval_ctx,
+        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob,
+        bool only_test)
+{
+	if (eval_ctx->object_mode & OB_MODE_EDIT) {
+		if (BKE_object_is_in_editmode(ob)) {
+			if (only_test) {
+				return true;
+			}
+			ED_object_editmode_exit_ex(NULL, workspace, scene, ob, EM_FREEDATA);
+		}
+	}
+	else if (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) {
+		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
+			if (only_test) {
+				return true;
+			}
+			ED_object_vpaintmode_exit_ex(workspace, ob);
+		}
+	}
+	else if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
+		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
+			if (only_test) {
+				return true;
+			}
+			ED_object_wpaintmode_exit_ex(workspace, ob);
+		}
+	}
+	else if (eval_ctx->object_mode & OB_MODE_SCULPT) {
+		if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
+			if (only_test) {
+				return true;
+			}
+			ED_object_sculptmode_exit_ex(eval_ctx, workspace, scene, ob);
+		}
+	}
+	else {
+		if (only_test) {
+			return false;
+		}
+		BLI_assert((eval_ctx->object_mode & OB_MODE_ALL_MODE_DATA) == 0);
+	}
+
+	return false;
+}
+
+void ED_object_mode_generic_exit(
+        const struct EvaluationContext *eval_ctx,
+        struct WorkSpace *workspace, struct Scene *scene, struct Object *ob)
+{
+	ed_object_mode_generic_exit_ex(eval_ctx, workspace, scene, ob, false);
+}
+
+bool ED_object_mode_generic_has_data(
+        const struct EvaluationContext *eval_ctx,
+        struct Object *ob)
+{
+	return ed_object_mode_generic_exit_ex(eval_ctx, NULL, NULL, ob, true);
+}
+
+/** \} */



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