[Bf-blender-cvs] [ff74357da09] master: Object Mode: move logic to 'object_modes.c'

Campbell Barton noreply at git.blender.org
Fri Mar 2 03:55:30 CET 2018


Commit: ff74357da09d5060d61d247f75dbb01e91ca3bb9
Author: Campbell Barton
Date:   Fri Mar 2 13:53:17 2018 +1100
Branches: master
https://developer.blender.org/rBff74357da09d5060d61d247f75dbb01e91ca3bb9

Object Mode: move logic to 'object_modes.c'

Was mixed with edit-mode, centralize mode switching in a single file.

No functional changes.

===================================================================

M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/armature/pose_edit.c
M	source/blender/editors/include/ED_object.h
M	source/blender/editors/object/CMakeLists.txt
M	source/blender/editors/object/object_edit.c
A	source/blender/editors/object/object_modes.c
M	source/blender/editors/util/ed_util.c

===================================================================

diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 94dc15278a1..9c30b6c30a0 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1356,7 +1356,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
 	 * updated since the last switching to the edit mode will be keyframed correctly
 	 */
 	if (obedit && ANIM_keyingset_find_id(ks, (ID *)obedit->data)) {
-		ED_object_toggle_modes(C, OB_MODE_EDIT);
+		ED_object_mode_toggle(C, OB_MODE_EDIT);
 		ob_edit_mode = true;
 	}
 	
@@ -1367,7 +1367,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
 	
 	/* restore the edit mode if necessary */
 	if (ob_edit_mode) {
-		ED_object_toggle_modes(C, OB_MODE_EDIT);
+		ED_object_mode_toggle(C, OB_MODE_EDIT);
 	}
 
 	/* report failure or do updates? */
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index 2181a6d5ac9..2f536ebff6e 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -104,7 +104,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
 	}
 	
 	/* XXX: disabled as this would otherwise cause a nasty loop... */
-	//ED_object_toggle_modes(C, ob->mode);
+	//ED_object_mode_toggle(C, ob->mode);
 }
 
 void ED_armature_exit_posemode(bContext *C, Base *base)
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 4baec6a58ef..91b93102814 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -111,9 +111,6 @@ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, st
 
 void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
 
-bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
-void ED_object_toggle_modes(struct bContext *C, eObjectMode mode);
-
 /* bitflags for enter/exit editmode */
 #define EM_FREEDATA     1
 #define EM_FREEUNDO     2
@@ -199,6 +196,11 @@ void undo_push_lattice(struct bContext *C, const char *name);
 
 void ED_lattice_flags_set(struct Object *obedit, int flag);
 
+/* object_modes.c */
+bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
+bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
+void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
+
 /* object_modifier.c */
 enum {
 	MODIFIER_APPLY_DATA = 1,
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index b3d02d45e13..a2d3a3ede07 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -50,6 +50,7 @@ set(SRC
 	object_hook.c
 	object_lattice.c
 	object_lod.c
+	object_modes.c
 	object_modifier.c
 	object_ops.c
 	object_random.c
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index dc010ac40ec..84808817b94 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -553,7 +553,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
 	/* note, when switching scenes the object can have editmode data but
 	 * not be scene->obedit: bug 22954, this avoids calling self eternally */
 	if ((ob->restore_mode & OB_MODE_EDIT) == 0)
-		ED_object_toggle_modes(C, ob->mode);
+		ED_object_mode_toggle(C, ob->mode);
 
 	ob->mode = OB_MODE_EDIT;
 
@@ -1670,91 +1670,6 @@ static const EnumPropertyItem *object_mode_set_itemsf(
 	return item;
 }
 
-static const char *object_mode_op_string(eObjectMode mode)
-{
-	if (mode & OB_MODE_EDIT)
-		return "OBJECT_OT_editmode_toggle";
-	if (mode == OB_MODE_SCULPT)
-		return "SCULPT_OT_sculptmode_toggle";
-	if (mode == OB_MODE_VERTEX_PAINT)
-		return "PAINT_OT_vertex_paint_toggle";
-	if (mode == OB_MODE_WEIGHT_PAINT)
-		return "PAINT_OT_weight_paint_toggle";
-	if (mode == OB_MODE_TEXTURE_PAINT)
-		return "PAINT_OT_texture_paint_toggle";
-	if (mode == OB_MODE_PARTICLE_EDIT)
-		return "PARTICLE_OT_particle_edit_toggle";
-	if (mode == OB_MODE_POSE)
-		return "OBJECT_OT_posemode_toggle";
-	if (mode == OB_MODE_GPENCIL)
-		return "GPENCIL_OT_editmode_toggle";
-	return NULL;
-}
-
-/* checks the mode to be set is compatible with the object
- * should be made into a generic function
- */
-static bool object_mode_compat_test(Object *ob, eObjectMode mode)
-{
-	if (ob) {
-		if (mode == OB_MODE_OBJECT)
-			return true;
-		else if (mode == OB_MODE_GPENCIL)
-			return true; /* XXX: assume this is the case for now... */
-
-		switch (ob->type) {
-			case OB_MESH:
-				if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
-				            OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
-				{
-					return true;
-				}
-				break;
-			case OB_CURVE:
-			case OB_SURF:
-			case OB_FONT:
-			case OB_MBALL:
-				if (mode & (OB_MODE_EDIT))
-					return true;
-				break;
-			case OB_LATTICE:
-				if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
-					return true;
-				break;
-			case OB_ARMATURE:
-				if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
-					return true;
-				break;
-		}
-	}
-
-	return false;
-}
-
-/**
- * Sets the mode to a compatible state (use before entering the mode).
- *
- * This is so each mode's exec function can call
- */
-bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
-{
-	bool ok;
-	if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
-		const char *opstring = object_mode_op_string(ob->mode);
-		WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
-		ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
-		if (!ok) {
-			wmOperatorType *ot = WM_operatortype_find(opstring, false);
-			BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
-		}
-	}
-	else {
-		ok = true;
-	}
-
-	return ok;
-}
-
 static int object_mode_set_poll(bContext *C)
 {
 	/* Since Grease Pencil editmode is also handled here,
@@ -1794,7 +1709,7 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
 		}
 	}
 	
-	if (!ob || !object_mode_compat_test(ob, mode))
+	if (!ob || !ED_object_mode_compat_test(ob, mode))
 		return OPERATOR_PASS_THROUGH;
 
 	if (ob->mode != mode) {
@@ -1805,20 +1720,20 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
 	/* Exit current mode if it's not the mode we're setting */
 	if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
 		/* Enter new mode */
-		ED_object_toggle_modes(C, mode);
+		ED_object_mode_toggle(C, mode);
 	}
 
 	if (toggle) {
 		/* Special case for Object mode! */
 		if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
-			ED_object_toggle_modes(C, ob->restore_mode);
+			ED_object_mode_toggle(C, ob->restore_mode);
 		}
 		else if (ob->mode == mode) {
 			/* For toggling, store old mode so we know what to go back to */
 			ob->restore_mode = restore_mode;
 		}
 		else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
-			ED_object_toggle_modes(C, ob->restore_mode);
+			ED_object_mode_toggle(C, ob->restore_mode);
 		}
 	}
 
@@ -1850,16 +1765,6 @@ void OBJECT_OT_mode_set(wmOperatorType *ot)
 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 }
 
-void ED_object_toggle_modes(bContext *C, eObjectMode mode)
-{
-	if (mode != OB_MODE_OBJECT) {
-		const char *opstring = object_mode_op_string(mode);
-		if (opstring) {
-			WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
-		}
-	}
-}
-
 /************************ Game Properties ***********************/
 
 static int game_property_new_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/object/object_modes.c b/source/blender/editors/object/object_modes.c
new file mode 100644
index 00000000000..fda342f8a4d
--- /dev/null
+++ b/source/blender/editors/object/object_modes.c
@@ -0,0 +1,138 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Foundation, 2002-2008 full recode
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/object/object_modes.c
+ *  \ingroup edobj
+ *
+ * General utils to handle mode switching,
+ * actual mode switching logic is per-object type.
+ */
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+
+static const char *object_mode_op_string(eObjectMode mode)
+{
+	if (mode & OB_MODE_EDIT)
+		return "OBJECT_OT_editmode_toggle";
+	if (mode == OB_MODE_SCULPT)
+		return "SCULPT_OT_sculptmode_toggle";
+	if (mode == OB_MODE_VERTEX_PAINT)
+		return "PAINT_OT_vertex_paint_toggle";
+	if (mode == OB_MODE_WEIGHT_PAINT)
+		return "PAINT_OT_weight_paint_toggle";
+	if (mode == OB_MODE_TEXTURE_PAINT)
+		return "PAINT_OT_texture_paint_toggle";
+	if (mode == OB_MODE_PARTICLE_EDIT)
+		return "PARTICLE_OT_particle_edit_toggle";
+	if (mode == OB_MODE_POSE)
+		return "OBJECT_OT_posemode_toggle";
+	if (mode == OB_MODE_GPENCIL)
+		return "GPENCIL_OT_editmode_toggle";
+	return NULL;
+}
+
+/**
+ * Checks the mode to be set is compatible with the object
+ * should be made into a generic function
+ */
+bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
+{
+	if (

@@ Diff output truncated at 10240 characters. @@



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