[Bf-blender-cvs] [3733be8731d] blender2.8: Cleanup: nuke G.main from BKE's particle_system.c

Bastien Montagne noreply at git.blender.org
Fri Jun 29 12:48:23 CEST 2018


Commit: 3733be8731df978ec50cd283ff24b813bdd89df1
Author: Bastien Montagne
Date:   Fri Jun 29 11:24:58 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB3733be8731df978ec50cd283ff24b813bdd89df1

Cleanup: nuke G.main from BKE's particle_system.c

===================================================================

M	source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e8dbf95e286..8f94c7b3c8d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3814,7 +3814,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra, const bool use_
 }
 
 static void particles_fluid_step(
-        Main *bmain, ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
+        ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
 {
 	ParticleSystem *psys = sim->psys;
 	if (psys->particles) {
@@ -3845,7 +3845,7 @@ static void particles_fluid_step(
 			// ok, start loading
 			BLI_join_dirfile(filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
 
-			BLI_path_abs(filename, modifier_path_relbase(bmain, sim->ob));
+			BLI_path_abs(filename, modifier_path_relbase_from_global(sim->ob));
 
 			BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
 
@@ -3919,7 +3919,7 @@ static void particles_fluid_step(
 		} // fluid sim particles done
 	}
 #else
-	UNUSED_VARS(bmain, use_render_params);
+	UNUSED_VARS(use_render_params);
 #endif // WITH_MOD_FLUID
 }
 
@@ -4307,7 +4307,7 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
 		}
 		case PART_FLUID:
 		{
-			particles_fluid_step(G.main  /* Yuck :/ */, &sim, (int)cfra, use_render_params);
+			particles_fluid_step(&sim, (int)cfra, use_render_params);
 			break;
 		}
 		default:



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