[Bf-blender-cvs] [2b0507b0d9d] temp-greasepencil-vfx: Cleanup: Reorder FX effects list and remove unused code
Antonio Vazquez
noreply at git.blender.org
Fri Jun 29 11:42:18 CEST 2018
Commit: 2b0507b0d9d636d3407ebcbcdab2b31b5a63cb6e
Author: Antonio Vazquez
Date: Fri Jun 29 11:36:10 2018 +0200
Branches: temp-greasepencil-vfx
https://developer.blender.org/rB2b0507b0d9d636d3407ebcbcdab2b31b5a63cb6e
Cleanup: Reorder FX effects list and remove unused code
===================================================================
M source/blender/makesrna/intern/rna_shader_fx.c
===================================================================
diff --git a/source/blender/makesrna/intern/rna_shader_fx.c b/source/blender/makesrna/intern/rna_shader_fx.c
index 99489c11737..67a00da4175 100644
--- a/source/blender/makesrna/intern/rna_shader_fx.c
+++ b/source/blender/makesrna/intern/rna_shader_fx.c
@@ -27,12 +27,8 @@
#include <limits.h>
#include <stdlib.h>
-#include "DNA_armature_types.h"
-#include "DNA_cachefile_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_shader_fx_types.h"
#include "DNA_object_types.h"
-#include "DNA_object_force_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
@@ -42,12 +38,6 @@
#include "BLT_translation.h"
#include "BKE_animsys.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_dynamicpaint.h"
-#include "BKE_effect.h"
-#include "BKE_mesh_mapping.h"
-#include "BKE_mesh_remap.h"
-#include "BKE_multires.h"
#include "BKE_shader_fx.h"
#include "RNA_access.h"
@@ -60,27 +50,21 @@
#include "WM_types.h"
const EnumPropertyItem rna_enum_object_shaderfx_type_items[] = {
-// { 0, "", 0, N_("Visual Effects"), "" },
- {eShaderFxType_Blur, "FX_BLUR", ICON_SOLO_ON, "Gaussian Blur", "Apply Gaussian Blur to object" },
- {eShaderFxType_Flip, "FX_FLIP", ICON_SOLO_ON, "Flip", "Flip image"},
+ {eShaderFxType_Blur, "FX_BLUR", ICON_SOLO_ON, "Blur", "Apply Gaussian Blur to object" },
+ {eShaderFxType_Flip, "FX_FLIP", ICON_SOLO_ON, "Flip", "Flip image" },
+ {eShaderFxType_Light, "FX_LIGHT", ICON_SOLO_ON, "Light", "Simulate ilumination" },
{eShaderFxType_Pixel, "FX_PIXEL", ICON_SOLO_ON, "Pixelate", "Pixelate image"},
{eShaderFxType_Swirl, "FX_SWIRL", ICON_SOLO_ON, "Swirl", "Create a rotation distortion"},
{eShaderFxType_Wave, "FX_WAVE", ICON_SOLO_ON, "Wave Distortion", "Apply sinusoidal deformation"},
- {eShaderFxType_Light, "FX_LIGHT", ICON_SOLO_ON, "Light", "Simulate ilumination" },
{0, NULL, 0, NULL, NULL}
};
#ifdef RNA_RUNTIME
-#include "DNA_particle_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_smoke_types.h"
-
-#include "BKE_cachefile.h"
-#include "BKE_context.h"
-#include "BKE_library.h"
+//#include "BKE_context.h"
+//#include "BKE_library.h"
#include "BKE_shader_fx.h"
-#include "BKE_object.h"
+//#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
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