[Bf-blender-cvs] [78f943d1866] temp-greasepencil-vfx: Merge branch 'greasepencil-object' into temp-greasepencil-vfx

Antonio Vazquez noreply at git.blender.org
Fri Jun 29 11:22:26 CEST 2018


Commit: 78f943d1866821a603bd18a626610d857a05bea3
Author: Antonio Vazquez
Date:   Fri Jun 29 11:10:21 2018 +0200
Branches: temp-greasepencil-vfx
https://developer.blender.org/rB78f943d1866821a603bd18a626610d857a05bea3

Merge branch 'greasepencil-object' into temp-greasepencil-vfx

===================================================================



===================================================================

diff --cc source/blender/draw/engines/gpencil/gpencil_engine.c
index c95acce64f3,7cf9187ff70..e18e78ffd07
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@@ -124,20 -123,11 +124,20 @@@ static void GPENCIL_create_framebuffers
  			GPU_ATTACHMENT_TEXTURE(e_data.temp_color_tx_a)
  			});
  
 -		/* background framebuffer to speed up drawing process */
 +		e_data.temp_depth_tx_b = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH24_STENCIL8,
- 			&draw_engine_object_type);
++			&draw_engine_gpencil_type);
 +		e_data.temp_color_tx_b = DRW_texture_pool_query_2D(size[0], size[1], fb_format,
- 			&draw_engine_object_type);
++			&draw_engine_gpencil_type);
 +		GPU_framebuffer_ensure_config(&fbl->temp_fb_b, {
 +			GPU_ATTACHMENT_TEXTURE(e_data.temp_depth_tx_b),
 +			GPU_ATTACHMENT_TEXTURE(e_data.temp_color_tx_b)
 +			});
 +
 +		/* background framebuffer to speed up drawing process (always 16 bits) */
  		e_data.background_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH24_STENCIL8,
- 			&draw_engine_object_type);
- 		e_data.background_color_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F,
- 			&draw_engine_object_type);
+ 			&draw_engine_gpencil_type);
+ 		e_data.background_color_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA32F,
+ 			&draw_engine_gpencil_type);
  		GPU_framebuffer_ensure_config(&fbl->background_fb, {
  			GPU_ATTACHMENT_TEXTURE(e_data.background_depth_tx),
  			GPU_ATTACHMENT_TEXTURE(e_data.background_color_tx)



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