[Bf-blender-cvs] [899d100dd44] blender2.8: Workbench: Use less GPU memory
Jeroen Bakker
noreply at git.blender.org
Fri Jun 29 08:45:00 CEST 2018
Commit: 899d100dd44c26ec8633f6d1b5540c11de9226b0
Author: Jeroen Bakker
Date: Fri Jun 29 08:42:56 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB899d100dd44c26ec8633f6d1b5540c11de9226b0
Workbench: Use less GPU memory
When AA was enabled a new buffer was created. As the composite pass is
already done, we can reuse earlier buffers.
For the deferred rendering we reuse the color_buffer_tx and for the
forward rendering we reuse the transparect_accum_tx.
===================================================================
M source/blender/draw/engines/workbench/workbench_deferred.c
M source/blender/draw/engines/workbench/workbench_forward.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index c680fd5864c..5eb2344bffe 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -72,7 +72,6 @@ static struct {
struct GPUTexture *specular_buffer_tx; /* ref only, not alloced */
struct GPUTexture *normal_buffer_tx; /* ref only, not alloced */
struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
- struct GPUTexture *effect_buffer_tx; /* ref only, not alloced */
SceneDisplay display; /* world light direction for shadows */
int next_object_id;
@@ -346,8 +345,6 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
e_data.specular_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid);
e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
- e_data.effect_buffer_tx = DRW_texture_pool_query_2D(
- size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
if (NORMAL_ENCODING_ENABLED()) {
e_data.normal_buffer_tx = DRW_texture_pool_query_2D(
@@ -375,7 +372,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
});
GPU_framebuffer_ensure_config(&fbl->effect_fb, {
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(e_data.effect_buffer_tx),
+ GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
});
}
@@ -410,7 +407,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
}
{
- workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
+ workbench_aa_create_pass(vedata, &e_data.color_buffer_tx);
}
{
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 1a8a5461e13..9cc01149067 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -58,7 +58,6 @@ static struct {
struct GPUTexture *transparent_accum_tx; /* ref only, not alloced */
struct GPUTexture *transparent_revealage_tx; /* ref only, not alloced */
struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
- struct GPUTexture *effect_buffer_tx; /* ref only, not alloced */
int next_object_id;
float normal_world_matrix[3][3];
@@ -306,8 +305,6 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent);
e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_transparent);
- e_data.effect_buffer_tx = DRW_texture_pool_query_2D(
- size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
GPU_framebuffer_ensure_config(&fbl->object_outline_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
@@ -326,7 +323,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
});
GPU_framebuffer_ensure_config(&fbl->effect_fb, {
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(e_data.effect_buffer_tx),
+ GPU_ATTACHMENT_TEXTURE(e_data.transparent_accum_tx),
});
/* Transparency Accum */
@@ -356,7 +353,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
}
{
- workbench_aa_create_pass(vedata, &e_data.effect_buffer_tx);
+ workbench_aa_create_pass(vedata, &e_data.transparent_accum_tx);
}
/* Checker Depth */
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