[Bf-blender-cvs] [0065c907c4f] soc-2018-npr: remove linear depth conversion. now clipping finally works as expected.
Nick Wu
noreply at git.blender.org
Fri Jun 29 06:02:16 CEST 2018
Commit: 0065c907c4fde220b4b7801a6761e07ff8b55db4
Author: Nick Wu
Date: Thu Jun 28 22:55:39 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB0065c907c4fde220b4b7801a6761e07ff8b55db4
remove linear depth conversion. now clipping finally works as expected.
===================================================================
M source/blender/draw/engines/lanpr/lanpr_ops.c
===================================================================
diff --git a/source/blender/draw/engines/lanpr/lanpr_ops.c b/source/blender/draw/engines/lanpr/lanpr_ops.c
index a1bdfcd4659..676f3299bee 100644
--- a/source/blender/draw/engines/lanpr/lanpr_ops.c
+++ b/source/blender/draw/engines/lanpr/lanpr_ops.c
@@ -1463,7 +1463,7 @@ void lanpr_PerspectiveDivision(LANPR_RenderBuffer *rb) {
for (i = 0; i < reln->ElementCount; i++) {
//if (rv->FrameBufferCoord[2] < -DBL_EPSILON) continue;
tMatVectorMultiSelf3d(rv[i].FrameBufferCoord, 1 / rv[i].FrameBufferCoord[3]);
- rv[i].FrameBufferCoord[2] = cam->clipsta * cam->clipend / (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend - cam->clipsta));
+ //rv[i].FrameBufferCoord[2] = cam->clipsta * cam->clipend / (cam->clipend - fabs(rv[i].FrameBufferCoord[2]) * (cam->clipend - cam->clipsta));
}
}
}
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