[Bf-blender-cvs] [ce6cc756c3f] temp-eeveelightcache: GPUTexture: Refactor to have more flexibility.
Clément Foucault
noreply at git.blender.org
Thu Jun 28 15:55:14 CEST 2018
Commit: ce6cc756c3fb252706f4a6497cc9926241cde3ec
Author: Clément Foucault
Date: Thu Jun 28 15:30:48 2018 +0200
Branches: temp-eeveelightcache
https://developer.blender.org/rBce6cc756c3fb252706f4a6497cc9926241cde3ec
GPUTexture: Refactor to have more flexibility.
New features:
- Get mipmap level size from a texture.
- Use explicit GPUDataFormat to specify how the input (or output) data
is formated when uploading (or reading) texture data.
- Can upload different mipmap level after base level.
===================================================================
M source/blender/blenfont/intern/blf_glyph.c
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 84388bedb7b..8dc11443124 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -239,7 +239,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
}
unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
- GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, (const float *)pixels, error);
+ GPUTexture *tex = GPU_texture_create_nD(gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
MEM_freeN(pixels);
gc->textures[gc->texture_current] = tex;
GPU_texture_bind(tex, 0);
@@ -476,7 +476,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
BLI_assert(g->height > 0);
}
- GPU_texture_update_sub(g->tex, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
+ GPU_texture_update_sub(g->tex, GPU_DATA_UNSIGNED_BYTE, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 66dfcb80379..3fb6aefc29f 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -142,6 +142,15 @@ typedef enum GPUTextureFormat {
GPU_DEPTH_COMPONENT16,
} GPUTextureFormat;
+typedef enum GPUDataFormat {
+ GPU_DATA_FLOAT,
+ GPU_DATA_INT,
+ GPU_DATA_UNSIGNED_INT,
+ GPU_DATA_UNSIGNED_BYTE,
+ GPU_DATA_UNSIGNED_INT_24_8,
+ GPU_DATA_10_11_11_REV,
+} GPUDataFormat;
+
/* These map directly to the GL_ blend functions, to minimize API add as needed*/
typedef enum GPUBlendFunction {
GPU_ONE,
@@ -157,6 +166,12 @@ typedef enum GPUFilterFunction {
unsigned int GPU_texture_memory_usage_get(void);
+/* TODO make it static function again. (create function with GPUDataFormat exposed) */
+GPUTexture *GPU_texture_create_nD(
+ int w, int h, int d, int n, const void *pixels,
+ GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
+ const bool can_rescale, char err_out[256]);
+
GPUTexture *GPU_texture_create_1D(
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_2D(
@@ -179,12 +194,14 @@ GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
-void GPU_texture_update(GPUTexture *tex, const void *pixels);
+void GPU_texture_add_mipmap(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels);
+
+void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels);
void GPU_texture_update_sub(
- GPUTexture *tex, const void *pixels,
+ GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
int offset_x, int offset_y, int offset_z, int width, int height, int depth);
-void *GPU_texture_read(GPUTexture *tex, int miplvl);
+void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
@@ -224,6 +241,8 @@ bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
+void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);
+
void GPU_blend(bool enable);
void GPU_blend_set_func_separate(GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 8d2b9640c9e..08490eeb6c2 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -134,73 +134,159 @@ unsigned int GPU_texture_memory_usage_get(void)
/* -------------------------------- */
-static GLenum gpu_texture_get_format(
- int components, GPUTextureFormat data_type,
- GLenum *format, GLenum *data_format, GPUTextureFormatFlag *format_flag, unsigned int *bytesize)
+static int gpu_get_component_count(GPUTextureFormat format)
+{
+ switch (format) {
+ case GPU_RGBA8:
+ case GPU_RGBA16F:
+ case GPU_RGBA16:
+ case GPU_RGBA32F:
+ return 4;
+ case GPU_RGB16F:
+ case GPU_R11F_G11F_B10F:
+ return 3;
+ case GPU_RG8:
+ case GPU_RG16:
+ case GPU_RG16F:
+ case GPU_RG16I:
+ case GPU_RG16UI:
+ case GPU_RG32F:
+ return 2;
+ default:
+ return 1;
+ }
+}
+
+/* Definitely not complete, edit according to the gl specification. */
+static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat data_format)
+{
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
+ {
+ BLI_assert(data_format == GPU_DATA_FLOAT);
+ }
+ else if (tex_format == GPU_DEPTH24_STENCIL8) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
+ }
+ else {
+ BLI_assert(data_format == GPU_DATA_INT);
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV));
+ }
+ /* Float formats */
+ else {
+ BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
+ }
+ }
+}
+
+static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_format)
+{
+ if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
+ GPU_DEPTH_COMPONENT32F))
+ {
+ return GPU_DATA_FLOAT;
+ }
+ else if (tex_format == GPU_DEPTH24_STENCIL8) {
+ return GPU_DATA_UNSIGNED_INT_24_8;
+ }
+ else {
+ /* Integer formats */
+ if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
+ if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
+ return GPU_DATA_UNSIGNED_INT;
+ }
+ else {
+ return GPU_DATA_INT;
+ }
+ }
+ /* Byte formats */
+ else if (ELEM(tex_format, GPU_R8)) {
+ return GPU_DATA_UNSIGNED_BYTE;
+ }
+ /* Special case */
+ else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
+ return GPU_DATA_10_11_11_REV;
+ }
+ else {
+ return GPU_DATA_FLOAT;
+ }
+ }
+}
+
+/* Definitely not complete, edit according to the gl specification. */
+static GLenum gpu_get_gl_dataformat(GPUTextureFormat data_type, GPUTextureFormatFlag *format_flag)
{
if (ELEM(data_type, GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
GPU_DEPTH_COMPONENT32F))
{
*format_flag |= GPU_FORMAT_DEPTH;
- *data_format = GL_FLOAT;
- *format = GL_DEPTH_COMPONENT;
+ return GL_DEPTH_COMPONENT;
}
else if (data_type == GPU_DEPTH24_STENCIL8) {
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
- *data_format = GL_UNSIGNED_INT_24_8;
- *format = GL_DEPTH_STENCIL;
+ return GL_DEPTH_STENCIL;
}
else {
/* Integer formats */
if (ELEM(data_type, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
- if (ELEM(data_type, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
- *data_format = GL_UNSIGNED_INT;
- }
- else {
- *data_format = GL_INT;
- }
-
*format_flag |= GPU_FORMAT_INTEGER;
- switch (components) {
- case 1: *format = GL_RED_INTEGER; break;
- case 2: *format = GL_RG_INTEGER; break;
- case 3: *format = GL_RGB_INTEGER; break;
- case 4: *format = GL_RGBA_INTEGER; break;
- default: break;
+ switch (gpu_get_component_count(data_type)) {
+ case 1: return GL_RED_INTEGER; break;
+ case 2: return GL_RG_INTEGER; break;
+ case 3: return GL_RGB_INTEGER; break;
+ case 4: return GL_RGBA_INTEGER; break;
}
}
else if (ELEM(data_type, GPU_R8)) {
- *data_format = GL_UNSIGNED_BYTE;
- *format = GL_RED;
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RED;
}
else {
- *data_format = GL_FLOAT;
*format_flag |= GPU_FORMAT_FLOAT;
- switch (components) {
- case 1: *format = GL_RED; break;
- case 2: *format = GL_RG; break;
- case 3: *format = GL_RGB; break;
- case 4: *format = GL_RGBA; break;
- default: break;
+ switch (gpu_get_component_count(data_type)) {
+ case 1: return GL_RED; break;
+ case 2: return GL_RG; break;
+ case 3: return GL_RGB; break;
+ case 4: return GL_RGBA; break;
}
}
}
+ BLI_assert(0);
+ *format_flag |= GPU_FORMAT_FLOAT;
+ return GL_RGBA;
+}
+
+static unsigned int gpu_get_bytesize(GPUTextureFormat data_type)
+{
switch (data_type) {
case GPU_RGBA32F:
- *bytesize = 32;
- break;
+ return 32;
case GPU_RG32F:
case GPU_RGBA16F:
case GPU_RGBA16:
- *bytesize = 16;
- break;
+ return 16;
case GPU_RGB16F:
- *bytesize = 12;
- break;
+ return 12;
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG16UI:
@@ -212,28 +298,28 @@ static GLenum gpu_texture_get_format(
case GPU_R32F:
case GPU_R32UI:
case GPU_R32I:
- *bytesize = 4;
- break;
+ return 4;
case GPU_DEPTH_COMPONENT24:
- *bytesize = 3;
- break;
+ return 3;
case GPU_DEPTH_COMPONENT16:
case GPU_R16F:
+ case GPU_R16UI:
case GPU_R16I:
case GPU_RG8:
- *bytesize = 2;
- break;
+ return 2;
case GPU_R8:
- *bytesize = 1;
- break;
+ return 1;
default:
- *bytesize = 0;
- break;
+ BLI_assert(!"Texture format incorrect or unsupported\n");
+ return 0;
}
+}
+static GLenum gpu_get_gl_internalformat(GPUTextureFormat format)
+{
/* You can add any of the available type to this list
* For available types see GPU_texture.h */
- switch (data_type) {
+ switch (format) {
/* Forma
@@ Diff output truncated at 10240 characters. @@
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