[Bf-blender-cvs] [daa47e5e80d] blender2.8: Workbench: Removed unused code in cavity shader
Jeroen Bakker
noreply at git.blender.org
Thu Jun 28 14:40:30 CEST 2018
Commit: daa47e5e80d276dff74d27c6675f29c8e3e1ed76
Author: Jeroen Bakker
Date: Thu Jun 28 12:55:09 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdaa47e5e80d276dff74d27c6675f29c8e3e1ed76
Workbench: Removed unused code in cavity shader
===================================================================
M source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
index 7e638abcd15..fafb164a694 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
@@ -3,7 +3,6 @@ out vec4 fragColor;
uniform sampler2D depthBuffer;
uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
-uniform sampler2D positionBuffer;
uniform vec2 invertedViewportSize;
uniform mat4 WinMatrix; /* inverse WinMatrix */
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