[Bf-blender-cvs] [daa47e5e80d] blender2.8: Workbench: Removed unused code in cavity shader

Jeroen Bakker noreply at git.blender.org
Thu Jun 28 14:40:30 CEST 2018


Commit: daa47e5e80d276dff74d27c6675f29c8e3e1ed76
Author: Jeroen Bakker
Date:   Thu Jun 28 12:55:09 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdaa47e5e80d276dff74d27c6675f29c8e3e1ed76

Workbench: Removed unused code in cavity shader

===================================================================

M	source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl

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diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
index 7e638abcd15..fafb164a694 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
@@ -3,7 +3,6 @@ out vec4 fragColor;
 uniform sampler2D depthBuffer;
 uniform sampler2D colorBuffer;
 uniform sampler2D normalBuffer;
-uniform sampler2D positionBuffer;
 
 uniform vec2 invertedViewportSize;
 uniform mat4 WinMatrix; /* inverse WinMatrix */



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