[Bf-blender-cvs] [35bfc8c7488] blender2.8: Merge branch 'master' into blender2.8

Campbell Barton noreply at git.blender.org
Wed Jun 27 23:01:43 CEST 2018


Commit: 35bfc8c748859d262029e4eb7a154fa1f8f71872
Author: Campbell Barton
Date:   Wed Jun 27 23:01:19 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB35bfc8c748859d262029e4eb7a154fa1f8f71872

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/editors/mesh/editmesh_bisect.c
index 43eebc9b72c,783fe931670..568983e47ee
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@@ -369,334 -348,7 +369,334 @@@ void MESH_OT_bisect(struct wmOperatorTy
  	RNA_def_boolean(ot->srna, "clear_outer", false, "Clear Outer", "Remove geometry in front of the plane");
  
  	RNA_def_float(ot->srna, "threshold", 0.0001, 0.0, 10.0, "Axis Threshold",
- 													"Preserves the existing geometry along the cut plane", 0.00001, 0.1);
+ 	              "Preserves the existing geometry along the cut plane", 0.00001, 0.1);
  
  	WM_operator_properties_gesture_straightline(ot, CURSOR_EDIT);
 +
 +#ifdef USE_MANIPULATOR
 +	WM_manipulatorgrouptype_append(MESH_WGT_bisect);
 +#endif
 +}
 +
 +
 +#ifdef USE_MANIPULATOR
 +
 +/* -------------------------------------------------------------------- */
 +
 +/** \name Bisect Manipulator
 + * \{ */
 +
 +typedef struct ManipulatorGroup {
 +	/* Arrow to change plane depth. */
 +	struct wmManipulator *translate_z;
 +	/* Translate XYZ */
 +	struct wmManipulator *translate_c;
 +	/* For grabbing the manipulator and moving freely. */
 +	struct wmManipulator *rotate_c;
 +
 +	/* We could store more vars here! */
 +	struct {
 +		bContext *context;
 +		wmOperator *op;
 +		PropertyRNA *prop_plane_co;
 +		PropertyRNA *prop_plane_no;
 +
 +		float rotate_axis[3];
 +		float rotate_up[3];
 +	} data;
 +} ManipulatorGroup;
 +
 +/**
 + * XXX. calling redo from property updates is not great.
 + * This is needed because changing the RNA doesn't cause a redo
 + * and we're not using operator UI which does just this.
 + */
 +static void manipulator_bisect_exec(ManipulatorGroup *man)
 +{
 +	wmOperator *op = man->data.op;
 +	if (op == WM_operator_last_redo((bContext *)man->data.context)) {
 +		ED_undo_operator_repeat((bContext *)man->data.context, op);
 +	}
 +}
 +
 +static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
 +{
 +	wmOperator *op = man->data.op;
 +
 +	float plane_co[3], plane_no[3];
 +
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
 +
 +	WM_manipulator_set_matrix_location(man->translate_z, plane_co);
 +	WM_manipulator_set_matrix_location(man->rotate_c, plane_co);
 +	/* translate_c location comes from the property. */
 +
 +	WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_z, plane_no);
 +
 +	WM_manipulator_set_scale(man->translate_c, 0.2);
 +
 +	RegionView3D *rv3d = ED_view3d_context_rv3d(man->data.context);
 +	if (rv3d) {
 +		normalize_v3_v3(man->data.rotate_axis, rv3d->viewinv[2]);
 +		normalize_v3_v3(man->data.rotate_up, rv3d->viewinv[1]);
 +
 +		/* ensure its orthogonal */
 +		project_plane_normalized_v3_v3v3(man->data.rotate_up, man->data.rotate_up, man->data.rotate_axis);
 +		normalize_v3(man->data.rotate_up);
 +
 +		WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_c, plane_no);
 +
 +		float plane_no_cross[3];
 +		cross_v3_v3v3(plane_no_cross, plane_no, man->data.rotate_axis);
 +
 +		WM_manipulator_set_matrix_offset_rotation_from_yz_axis(man->rotate_c, plane_no_cross, man->data.rotate_axis);
 +		RNA_enum_set(man->rotate_c->ptr, "draw_options",
 +		             ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR |
 +		             ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y);
 +	}
 +}
 +
 +/* depth callbacks */
 +static void manipulator_bisect_prop_depth_get(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +	float *value = value_p;
 +
 +	BLI_assert(mpr_prop->type->array_length == 1);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	float plane_co[3], plane_no[3];
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
 +
 +	value[0] = dot_v3v3(plane_no, plane_co) - dot_v3v3(plane_no, mpr->matrix_basis[3]);
 +}
 +
 +static void manipulator_bisect_prop_depth_set(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        const void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +	const float *value = value_p;
 +
 +	BLI_assert(mpr_prop->type->array_length == 1);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	float plane_co[3], plane[4];
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, plane_co);
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane);
 +	normalize_v3(plane);
 +
 +	plane[3] = -value[0] - dot_v3v3(plane, mpr->matrix_basis[3]);
 +
 +	/* Keep our location, may be offset simply to be inside the viewport. */
 +	closest_to_plane_normalized_v3(plane_co, plane, plane_co);
 +
 +	RNA_property_float_set_array(op->ptr, man->data.prop_plane_co, plane_co);
 +
 +	manipulator_bisect_exec(man);
 +}
 +
 +/* translate callbacks */
 +static void manipulator_bisect_prop_translate_get(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +
 +	BLI_assert(mpr_prop->type->array_length == 3);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_co, value_p);
 +}
 +
 +static void manipulator_bisect_prop_translate_set(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        const void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +
 +	BLI_assert(mpr_prop->type->array_length == 3);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	RNA_property_float_set_array(op->ptr, man->data.prop_plane_co, value_p);
 +
 +	manipulator_bisect_exec(man);
 +}
 +
 +/* angle callbacks */
 +static void manipulator_bisect_prop_angle_get(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +	float *value = value_p;
 +
 +	BLI_assert(mpr_prop->type->array_length == 1);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	float plane_no[4];
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
 +	normalize_v3(plane_no);
 +
 +	float plane_no_proj[3];
 +	project_plane_normalized_v3_v3v3(plane_no_proj, plane_no, man->data.rotate_axis);
 +
 +	if (!is_zero_v3(plane_no_proj)) {
 +		const float angle = -angle_signed_on_axis_v3v3_v3(plane_no_proj, man->data.rotate_up, man->data.rotate_axis);
 +		value[0] = angle;
 +	}
 +	else {
 +		value[0] = 0.0f;
 +	}
 +}
 +
 +static void manipulator_bisect_prop_angle_set(
 +        const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
 +        const void *value_p)
 +{
 +	ManipulatorGroup *man = mpr->parent_mgroup->customdata;
 +	wmOperator *op = man->data.op;
 +	const float *value = value_p;
 +
 +	BLI_assert(mpr_prop->type->array_length == 1);
 +	UNUSED_VARS_NDEBUG(mpr_prop);
 +
 +	float plane_no[4];
 +	RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
 +	normalize_v3(plane_no);
 +
 +	float plane_no_proj[3];
 +	project_plane_normalized_v3_v3v3(plane_no_proj, plane_no, man->data.rotate_axis);
 +
 +	if (!is_zero_v3(plane_no_proj)) {
 +		const float angle = -angle_signed_on_axis_v3v3_v3(plane_no_proj, man->data.rotate_up, man->data.rotate_axis);
 +		const float angle_delta = angle - angle_compat_rad(value[0], angle);
 +		if (angle_delta != 0.0f) {
 +			float mat[3][3];
 +			axis_angle_normalized_to_mat3(mat, man->data.rotate_axis, angle_delta);
 +			mul_m3_v3(mat, plane_no);
 +
 +			/* re-normalize - seems acceptable */
 +			RNA_property_float_set_array(op->ptr, man->data.prop_plane_no, plane_no);
 +
 +			manipulator_bisect_exec(man);
 +		}
 +	}
 +}
 +
 +static bool manipulator_mesh_bisect_poll(const bContext *C, wmManipulatorGroupType *wgt)
 +{
 +	wmOperator *op = WM_operator_last_redo(C);
 +	if (op == NULL || !STREQ(op->type->idname, "MESH_OT_bisect")) {
 +		WM_manipulator_group_type_unlink_delayed_ptr(wgt);
 +		return false;
 +	}
 +	return true;
  }
 +
 +static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup *mgroup)
 +{
 +	wmOperator *op = WM_operator_last_redo(C);
 +
 +	if (op == NULL || !STREQ(op->type->idname, "MESH_OT_bisect")) {
 +		return;
 +	}
 +
 +	struct ManipulatorGroup *man = MEM_callocN(sizeof(ManipulatorGroup), __func__);
 +	mgroup->customdata = man;
 +
 +	const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_3d", true);
 +	const wmManipulatorType *wt_grab = WM_manipulatortype_find("MANIPULATOR_WT_grab_3d", true);
 +	const wmManipulatorType *wt_dial = WM_manipulatortype_find("MANIPULATOR_WT_dial_3d", true);
 +
 +	man->translate_z = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
 +	man->translate_c = WM_manipulator_new_ptr(wt_grab, mgroup, NULL);
 +	man->rotate_c = WM_manipulator_new_ptr(wt_dial, mgroup, NULL);
 +
 +	UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_z->color);
 +	UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_c->color);
 +	UI_GetThemeColor3fv(TH_MANIPULATOR_SECONDARY, man->rotate_c->color);
 +
 +	RNA_enum_set(man->translate_z->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
 +	RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D);
 +
 +	WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
 +	WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
 +
 +	{
 +		man->data.context = (bContext *)C;
 +		man->data.op = op;
 +		man->data.prop_plane_co = RNA_struct_find_property(op->ptr, "plane_co");
 +		man->data.prop_plane_no = RNA_struct_find_property(op->ptr, "plane_no");
 +	}
 +
 +	manipulator_mesh_bisect_update_from_op(man);
 +
 +	/* Setup property callbacks */
 +	{
 +		WM_manipulator_target_property_def_func(
 +		        man->translate_z, "offset",
 +		        &(const struct wmManipulatorPropertyFnParams) {
 +		            .value_get_fn = manipulator_bisect_prop_depth_get,
 +		            .value_set_fn = manipulator_bisect_prop_depth_set,
 +		      

@@ Diff output truncated at 10240 characters. @@



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