[Bf-blender-cvs] [43d27095a3d] blender2.8: UI: Make Mesh shading menu consistent with the other menus

Vuk Gardašević noreply at git.blender.org
Tue Jun 26 14:31:03 CEST 2018


Commit: 43d27095a3d6d0d4c743c68581eab2b4c86939d4
Author: Vuk Gardašević
Date:   Tue Jun 26 14:29:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB43d27095a3d6d0d4c743c68581eab2b4c86939d4

UI: Make Mesh shading menu consistent with the other menus

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 0f44eea1629..6645a1b12ef 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2973,17 +2973,21 @@ class VIEW3D_MT_edit_mesh_shading(Menu):
     def draw(self, context):
         layout = self.layout
 
-        layout.label(text="Faces:")
-        layout.operator("mesh.faces_shade_smooth", text="Smooth")
-        layout.operator("mesh.faces_shade_flat", text="Flat")
-        layout.label(text="Edges:")
-        layout.operator("mesh.mark_sharp", text="Smooth").clear = True
-        layout.operator("mesh.mark_sharp", text="Sharp")
-        layout.label(text="Vertices:")
-        props = layout.operator("mesh.mark_sharp", text="Smooth")
+        layout.operator("mesh.faces_shade_smooth", text="Smooth Faces")
+        layout.operator("mesh.faces_shade_flat", text="Flat Faces")
+
+        layout.separator()
+
+        layout.operator("mesh.mark_sharp", text="Smooth Edges").clear = True
+        layout.operator("mesh.mark_sharp", text="Sharp Edges")
+
+        layout.separator()
+
+        props = layout.operator("mesh.mark_sharp", text="Smooth Vertices")
         props.use_verts = True
         props.clear = True
-        layout.operator("mesh.mark_sharp", text="Sharp").use_verts = True
+
+        layout.operator("mesh.mark_sharp", text="Sharp Vertices").use_verts = True
 
 
 class VIEW3D_MT_edit_mesh_weights(Menu):



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