[Bf-blender-cvs] [51e077c5c0c] blender2.8: UI: Single-column layout for View Layer, passes and World
William Reynish
noreply at git.blender.org
Mon Jun 25 17:05:10 CEST 2018
Commit: 51e077c5c0cd1f6d9b7e4dd02e2cd738abc7e9bd
Author: William Reynish
Date: Mon Jun 25 17:02:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB51e077c5c0cd1f6d9b7e4dd02e2cd738abc7e9bd
UI: Single-column layout for View Layer, passes and World
===================================================================
M release/scripts/startup/bl_ui/properties_view_layer.py
M release/scripts/startup/bl_ui/properties_world.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index 3fc003ac86e..05dc15216a2 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -38,6 +38,7 @@ class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
rd = scene.render
@@ -54,26 +55,20 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
rd = scene.render
view_layer = context.view_layer
- split = layout.split()
-
- col = split.column()
+ col = layout.column()
col.prop(view_layer, "use_pass_combined")
col.prop(view_layer, "use_pass_z")
col.prop(view_layer, "use_pass_mist")
col.prop(view_layer, "use_pass_normal")
- col.separator()
col.prop(view_layer, "use_pass_ambient_occlusion")
-
- col = split.column()
- col.label(text="Subsurface:")
- row = col.row(align=True)
- row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
- row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
+ col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct")
+ col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color")
classes = (
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 1ec2d4774e8..bba7f9e132a 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -74,13 +74,12 @@ class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
world = context.world
- split = layout.split(align=True)
- split.prop(world.mist_settings, "start")
- split.prop(world.mist_settings, "depth")
-
+ layout.prop(world.mist_settings, "start")
+ layout.prop(world.mist_settings, "depth")
layout.prop(world.mist_settings, "falloff")
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