[Bf-blender-cvs] [153195da22e] blender2.8: UI: Single-column layout for Texture Color
William Reynish
noreply at git.blender.org
Mon Jun 25 17:05:08 CEST 2018
Commit: 153195da22e472aa09af0505ac9cd64039a6d910
Author: William Reynish
Date: Mon Jun 25 17:01:50 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB153195da22e472aa09af0505ac9cd64039a6d910
UI: Single-column layout for Texture Color
===================================================================
M release/scripts/startup/bl_ui/properties_texture.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index e5bf2c910a0..16e29d1ecc8 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -211,30 +211,25 @@ class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
tex = context.texture
- layout.prop(tex, "use_color_ramp", text="Ramp")
- if tex.use_color_ramp:
- layout.template_color_ramp(tex, "color_ramp", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="RGB Multiply:")
+ col = layout.column()
sub = col.column(align=True)
- sub.prop(tex, "factor_red", text="R")
+ sub.prop(tex, "factor_red", text="Multiply R")
sub.prop(tex, "factor_green", text="G")
sub.prop(tex, "factor_blue", text="B")
- col = split.column()
- col.label(text="Adjust:")
col.prop(tex, "intensity")
col.prop(tex, "contrast")
col.prop(tex, "saturation")
- col = layout.column()
col.prop(tex, "use_clamp", text="Clamp")
+ col.prop(tex, "use_color_ramp", text="Ramp")
+ if tex.use_color_ramp:
+ layout.use_property_split = False
+ layout.template_color_ramp(tex, "color_ramp", expand=True)
class TextureTypePanel(TextureButtonsPanel):
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