[Bf-blender-cvs] [817bf582c27] blender2.8: Cleanup: rename object base flags to be more clear.

Brecht Van Lommel noreply at git.blender.org
Mon Jun 25 14:13:22 CEST 2018


Commit: 817bf582c27d6aa2d19027bb97ed3f708cf6347c
Author: Brecht Van Lommel
Date:   Mon Jun 25 13:50:11 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB817bf582c27d6aa2d19027bb97ed3f708cf6347c

Cleanup: rename object base flags to be more clear.

===================================================================

M	source/blender/alembic/intern/abc_exporter.cc
M	source/blender/blenkernel/BKE_collection.h
M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/collision.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/object_update.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
M	source/blender/depsgraph/intern/depsgraph_query_iter.cc
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_render.c
M	source/blender/draw/intern/draw_manager.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_group.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/render/render_internal.c
M	source/blender/editors/render/render_preview.c
M	source/blender/editors/screen/screen_context.c
M	source/blender/editors/space_info/info_stats.c
M	source/blender/editors/space_nla/nla_channels.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_select.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/editors/space_outliner/outliner_tree.c
M	source/blender/editors/space_view3d/space_view3d.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/makesdna/DNA_layer_types.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_group.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/makesrna/intern/rna_object_api.c

===================================================================

diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index 45e2b68f94d..d050f3b78b1 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -158,7 +158,7 @@ static bool export_object(const ExportSettings * const settings, const Base * co
 			return false;
 		}
 		// FIXME Sybren: handle these cleanly (maybe just remove code), now using active scene layer instead.
-		if (settings->visible_layers_only && (ob_base->flag & BASE_VISIBLED) == 0) {
+		if (settings->visible_layers_only && (ob_base->flag & BASE_VISIBLE) == 0) {
 			return false;
 		}
 	}
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 7dce3b2c703..f543286d01e 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -141,7 +141,7 @@ void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callba
 #define FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(_collection, _object, _mode) \
     {                                                                                  \
 		int _base_flag = (_mode == DAG_EVAL_VIEWPORT) ?                                \
-			BASE_VISIBLE_VIEWPORT : BASE_VISIBLE_RENDER;                               \
+			BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER;                               \
 		int _base_id = 0;                                                              \
 		for (Base *_base = (Base*)BKE_collection_object_cache_get(_collection).first;  \
 			 _base;                                                                    \
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index eef4a6210c8..8a3d27ca790 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -317,13 +317,13 @@ static void collection_object_cache_fill(ListBase *lb, Collection *collection, i
 		if (((child_restrict & COLLECTION_RESTRICT_VIEW) == 0) &&
 		    ((object_restrict & OB_RESTRICT_VIEW) == 0))
 		{
-			base->flag |= BASE_VISIBLE_VIEWPORT;
+			base->flag |= BASE_ENABLED_VIEWPORT;
 		}
 
 		if (((child_restrict & COLLECTION_RESTRICT_RENDER) == 0) &&
 		    ((object_restrict & OB_RESTRICT_RENDER) == 0))
 		{
-			base->flag |= BASE_VISIBLE_RENDER;
+			base->flag |= BASE_ENABLED_RENDER;
 		}
 	}
 
@@ -903,7 +903,7 @@ static bool collection_objects_select(ViewLayer *view_layer, Collection *collect
 				}
 			}
 			else {
-				if ((base->flag & BASE_SELECTABLED) && !(base->flag & BASE_SELECTED)) {
+				if ((base->flag & BASE_SELECTABLE) && !(base->flag & BASE_SELECTED)) {
 					base->flag |= BASE_SELECTED;
 					changed = true;
 				}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index f250ffdfaeb..19c170acf75 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -535,7 +535,7 @@ ListBase *BKE_collision_relations_create(Depsgraph *depsgraph, Collection *colle
 		Base *base;
 		/* add objects in same layer in scene */
 		for (SETLOOPER(scene, sce_iter, base)) {
-			if ((base->flag & BASE_VISIBLED) != 0) {
+			if ((base->flag & BASE_VISIBLE) != 0) {
 				add_collision_object(relations, base->object, level, modifier_type);
 			}
 		}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 42e6cec253a..22188d25df5 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -335,7 +335,7 @@ void BKE_view_layer_base_deselect_all(ViewLayer *view_layer)
 void BKE_view_layer_base_select(struct ViewLayer *view_layer, Base *selbase)
 {
 	view_layer->basact = selbase;
-	if ((selbase->flag & BASE_SELECTABLED) != 0) {
+	if ((selbase->flag & BASE_SELECTABLE) != 0) {
 		selbase->flag |= BASE_SELECTED;
 	}
 }
@@ -659,12 +659,12 @@ static int layer_collection_sync(
 			if (((child_restrict & COLLECTION_RESTRICT_VIEW) == 0) &&
 			    ((object_restrict & OB_RESTRICT_VIEW) == 0))
 			{
-				base->flag |= BASE_VISIBLED | BASE_VISIBLE_VIEWPORT;
+				base->flag |= BASE_VISIBLE | BASE_ENABLED | BASE_ENABLED_VIEWPORT;
 
 				if (((child_restrict & COLLECTION_RESTRICT_SELECT) == 0) &&
 				    ((object_restrict & OB_RESTRICT_SELECT) == 0))
 				{
-					base->flag |= BASE_SELECTABLED;
+					base->flag |= BASE_SELECTABLE;
 				}
 			}
 
@@ -672,18 +672,18 @@ static int layer_collection_sync(
 			    ((object_restrict & OB_RESTRICT_RENDER) == 0))
 
 			{
-				base->flag |= BASE_VISIBLE_RENDER;
+				base->flag |= BASE_ENABLED_RENDER;
 			}
 
 			/* Update runtime flags used for display and tools. */
-			if (base->flag & BASE_VISIBLED) {
+			if (base->flag & BASE_VISIBLE) {
 				lc->runtime_flag |= LAYER_COLLECTION_HAS_ENABLED_OBJECTS;
 			}
 
-			if (base->flag & BASE_HIDE) {
+			if (base->flag & BASE_HIDDEN) {
 				view_layer->runtime_flag |= VIEW_LAYER_HAS_HIDE;
 			}
-			else if (base->flag & BASE_VISIBLED) {
+			else if (base->flag & BASE_VISIBLE) {
 				lc->runtime_flag |= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS;
 			}
 
@@ -722,7 +722,7 @@ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer)
 
 	/* Clear visible and selectable flags to be reset. */
 	for (Base *base = view_layer->object_bases.first; base; base = base->next) {
-		base->flag &= ~(BASE_VISIBLED | BASE_SELECTABLED | BASE_VISIBLE_VIEWPORT | BASE_VISIBLE_RENDER);
+		base->flag &= ~(BASE_VISIBLE | BASE_ENABLED | BASE_SELECTABLE | BASE_ENABLED_VIEWPORT | BASE_ENABLED_RENDER);
 	}
 
 	view_layer->runtime_flag = 0;
@@ -832,7 +832,7 @@ bool BKE_layer_collection_objects_select(ViewLayer *view_layer, LayerCollection
 					}
 				}
 				else {
-					if ((base->flag & BASE_SELECTABLED) && !(base->flag & BASE_SELECTED)) {
+					if ((base->flag & BASE_SELECTABLE) && !(base->flag & BASE_SELECTED)) {
 						base->flag |= BASE_SELECTED;
 						changed = true;
 					}
@@ -875,32 +875,20 @@ bool BKE_layer_collection_has_selected_objects(ViewLayer *view_layer, LayerColle
 
 /* ---------------------------------------------------------------------- */
 
-/* Test base visibility when BASE_VISIBLED has not been set yet. */
-static bool base_is_visible(Base *base, eEvaluationMode mode)
-{
-	if (mode == DAG_EVAL_VIEWPORT) {
-		return ((base->flag & BASE_VISIBLE_VIEWPORT) != 0) &&
-		       ((base->flag & BASE_HIDE) == 0);
-	}
-	else {
-		return ((base->flag & BASE_VISIBLE_RENDER) != 0);
-	}
-}
-
 /* Update after toggling visibility of an object base. */
 void BKE_base_set_visible(Scene *scene, ViewLayer *view_layer, Base *base, bool extend)
 {
 	if (!extend) {
 		/* Make only one base visible. */
 		for (Base *other = view_layer->object_bases.first; other; other = other->next) {
-			other->flag |= BASE_HIDE;
+			other->flag |= BASE_HIDDEN;
 		}
 
-		base->flag &= ~BASE_HIDE;
+		base->flag &= ~BASE_HIDDEN;
 	}
 	else {
 		/* Toggle visibility of one base. */
-		base->flag ^= BASE_HIDE;
+		base->flag ^= BASE_HIDDEN;
 	}
 
 	BKE_layer_collection_sync(scene, view_layer);
@@ -911,7 +899,7 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
 	if (!extend) {
 		/* Make only objects from one collection visible. */
 		for (Base *base = view_layer->object_bases.first; base; base = base->next) {
-			base->flag |= BASE_HIDE;
+			base->flag |= BASE_HIDDEN;
 		}
 
 		FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(lc->collection, ob)
@@ -919,7 +907,7 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
 			Base *base = BLI_ghash_lookup(view_layer->object_bases_hash, ob);
 
 			if (base) {
-				base->flag &= ~BASE_HIDE;
+				base->flag &= ~BASE_HIDDEN;
 			}
 		}
 		FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
@@ -936,10 +924,10 @@ void BKE_layer_collection_set_visible(Scene *scene, ViewLayer *view_layer, Layer
 
 			if (base) {
 				if (hide) {
-					base->flag |= BASE_HIDE;
+					base->flag |= BASE_HIDDEN;
 				}
 				else {
-					base->flag &= ~BASE_HIDE;
+					base->flag &= ~BASE_HIDDEN;
 				}
 			}
 		}
@@ -1130,12 +1118,12 @@ void BKE_view_layer_selected_objects_iterator_end(BLI_Iterator *UNUSED(iter))
 
 void BKE_view_layer_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
 {
-	objects_iterator_begin(iter, data_in, BASE_VISIBLED);
+	objects_iterator_begin(iter, data_in, BASE_VISIBLE);
 }
 
 void BKE_view_layer_visible_objects_iterator_next(BLI_Iterator *iter)
 {
-	objects_iterator_next(iter, BASE_VISIBLED);
+	objects_iterator_next(iter, BASE_VISIBLE);
 }
 
 void BKE_view_layer_visible_objects_iterator_end(BLI_Iterator *UNUSED(iter))
@@ -1206,12 +1194,12 @@ void BKE_view_layer_selected_bases_iterator_end(BLI_Iterator *UNUSED(iter))
 
 void BKE_view_layer_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in)
 {
-	object_bases_iterator_begin(iter, data_in, BASE_VISIBLED);
+	object_bases_iterator_begin(iter, data_in, BASE_VISIBLE);
 }
 
 void BKE_view_layer_visible_bases_iterator_next(BLI_Iterator *iter)
 {
-	object_bases_iterator_next(iter, BASE_VISIBLED);
+	object_bases_iterator_next(iter, BASE_VISIBLE);
 }
 
 void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *UNUSED(iter))
@@ -1269,7 +1257,7 @@ void BKE_view_layer_renderable_objects_iterator_next(BLI_Iterator *iter)
 		if (ob->id.flag & LIB_TAG_DOIT) {
 			ob->id.flag &= ~LIB_TAG_DOIT;
 
-			if ((base->flag & BASE_VISIBLED) != 0) {
+			if ((base->flag & BASE_VISIBLE) != 0) {
 				iter->skip = false;
 				iter->current = ob;
 			}
@@ -1377,6 +1365,7 @@ void BKE_layer_eval_view_layer(
 
 	/* Visibility based on depsgraph mode. */
 	const eEvaluationMode mode = DEG_get_mode(depsgraph);
+	const int base_flag = (mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER;
 
 	/* Create array of bases, for fast index-based lookup. */
 	const int num_object_bases = BLI_listbase_count(&view_layer->object_bases);
@@ -1385,16 +1374,20 @@ void BKE_layer_eval_view_layer(
 	        num_object_bases, sizeof(Base *), "view_layer->object_bases_array");
 	int base_index = 0;
 	for (Base *base = view_layer->object_bases.first; base; base = base->next) {
-		/* Set visibility. */
-

@@ Diff output truncated at 10240 characters. @@



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