[Bf-blender-cvs] [575c71b6701] blender2.8: Blenfont: Fix texture not being initialized in recent refactor.

Ray Molenkamp noreply at git.blender.org
Fri Jun 22 22:35:49 CEST 2018


Commit: 575c71b6701fc6480428c08d2af1a45afedbd09e
Author: Ray Molenkamp
Date:   Fri Jun 22 14:35:32 2018 -0600
Branches: blender2.8
https://developer.blender.org/rB575c71b6701fc6480428c08d2af1a45afedbd09e

Blenfont: Fix texture not being initialized in recent refactor.

Caused some gpus to have issues with the font shadows.

thanks @fclem for helping tracking this one down.

===================================================================

M	source/blender/blenfont/intern/blf_glyph.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 02d166739ec..51b43d0d168 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -238,7 +238,9 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
 		gc->p2_height = font->tex_size_max;
 	}
 
-	GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);;
+	unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
+	GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, (const float*)pixels, error);
+	MEM_freeN(pixels);
 	gc->textures[gc->texture_current] = tex;
 	GPU_texture_bind(tex, 0);
 	GPU_texture_wrap_mode(tex, false);



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