[Bf-blender-cvs] [fffe34531d0] blender2.8: Cloth: Move away from scene stored in cloth modifier data

Sergey Sharybin noreply at git.blender.org
Fri Jun 22 15:12:31 CEST 2018


Commit: fffe34531d0ed4b858afcabe4ab38b1b9698ed70
Author: Sergey Sharybin
Date:   Mon Jun 18 11:34:24 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBfffe34531d0ed4b858afcabe4ab38b1b9698ed70

Cloth: Move away from scene stored in cloth modifier data

===================================================================

M	source/blender/blenkernel/BKE_cloth.h
M	source/blender/blenkernel/intern/cloth.c
M	source/blender/blenkernel/intern/collision.c
M	source/blender/makesdna/DNA_modifier_types.h
M	source/blender/physics/BPH_mass_spring.h
M	source/blender/physics/intern/BPH_mass_spring.cpp

===================================================================

diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index f0d8e1a1d84..154875e5745 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -210,10 +210,10 @@ typedef struct ColliderContacts {
 } ColliderContacts;
 
 // needed for implicit.c
-int cloth_bvh_objcollision (struct Object *ob, struct ClothModifierData *clmd, float step, float dt );
-int cloth_points_objcollision(struct Object *ob, struct ClothModifierData *clmd, float step, float dt);
+int cloth_bvh_objcollision (struct Scene *scene, struct Object *ob, struct ClothModifierData *clmd, float step, float dt );
+int cloth_points_objcollision(struct Scene *scene, struct Object *ob, struct ClothModifierData *clmd, float step, float dt);
 
-void cloth_find_point_contacts(struct Object *ob, struct ClothModifierData *clmd, float step, float dt,
+void cloth_find_point_contacts(struct Scene *scene, struct Object *ob, struct ClothModifierData *clmd, float step, float dt,
                                ColliderContacts **r_collider_contacts, int *r_totcolliders);
 void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders);
 
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index c5d9472ca4b..f8ea7e8b1d1 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -350,7 +350,7 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, Mesh *result, int
 	return 1;
 }
 
-static int do_step_cloth(struct Depsgraph *depsgraph, Object *ob, ClothModifierData *clmd, Mesh *result, int framenr)
+static int do_step_cloth(struct Depsgraph *depsgraph, Scene *scene, Object *ob, ClothModifierData *clmd, Mesh *result, int framenr)
 {
 	ClothVertex *verts = NULL;
 	Cloth *cloth;
@@ -375,7 +375,7 @@ static int do_step_cloth(struct Depsgraph *depsgraph, Object *ob, ClothModifierD
 		mul_m4_v3(ob->obmat, verts->xconst);
 	}
 
-	effectors = pdInitEffectors(depsgraph, clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true);
+	effectors = pdInitEffectors(depsgraph, scene, ob, NULL, clmd->sim_parms->effector_weights, true);
 
 	if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
 		cloth_update_verts ( ob, clmd, result );
@@ -391,7 +391,7 @@ static int do_step_cloth(struct Depsgraph *depsgraph, Object *ob, ClothModifierD
 	// TIMEIT_START(cloth_step)
 
 	/* call the solver. */
-	ret = BPH_cloth_solve(ob, framenr, clmd, effectors);
+	ret = BPH_cloth_solve(scene, ob, framenr, clmd, effectors);
 
 	// TIMEIT_END(cloth_step)
 
@@ -413,7 +413,6 @@ void clothModifier_do(ClothModifierData *clmd, struct Depsgraph *depsgraph, Scen
 	int framenr, startframe, endframe;
 	int cache_result;
 
-	clmd->scene= scene;	/* nice to pass on later :) */
 	framenr = DEG_get_ctime(depsgraph);
 	cache= clmd->point_cache;
 
@@ -493,7 +492,7 @@ void clothModifier_do(ClothModifierData *clmd, struct Depsgraph *depsgraph, Scen
 	/* do simulation */
 	BKE_ptcache_validate(cache, framenr);
 
-	if (!do_step_cloth(depsgraph, ob, clmd, mesh, framenr)) {
+	if (!do_step_cloth(depsgraph, scene, ob, clmd, mesh, framenr)) {
 		BKE_ptcache_invalidate(cache);
 	}
 	else
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 38cb1a1de16..b41c4633ccb 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -686,7 +686,7 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
 }
 
 // cloth - object collisions
-int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, float dt )
+int cloth_bvh_objcollision(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt )
 {
 	Cloth *cloth= clmd->clothObject;
 	BVHTree *cloth_bvh= cloth->bvhtree;
@@ -712,7 +712,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
 	bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
 	bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
 
-	collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+	collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
 
 	if (!collobjs)
 		return 0;
@@ -1207,7 +1207,7 @@ static int cloth_points_objcollisions_resolve(
 }
 
 // cloth - object collisions
-int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, float dt)
+int cloth_points_objcollision(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt)
 {
 	Cloth *cloth= clmd->clothObject;
 	BVHTree *cloth_bvh;
@@ -1240,7 +1240,7 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
 	/* balance tree */
 	BLI_bvhtree_balance(cloth_bvh);
 
-	collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+	collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
 	if (!collobjs)
 		return 0;
 
@@ -1329,7 +1329,7 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
 	return 1|MIN2 ( ret, 1 );
 }
 
-void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step, float dt,
+void cloth_find_point_contacts(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt,
                                ColliderContacts **r_collider_contacts, int *r_totcolliders)
 {
 	Cloth *cloth= clmd->clothObject;
@@ -1363,7 +1363,7 @@ void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step,
 	/* balance tree */
 	BLI_bvhtree_balance(cloth_bvh);
 
-	collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+	collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
 	if (!collobjs) {
 		*r_collider_contacts = NULL;
 		*r_totcolliders = 0;
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index d9792faf0cb..eb7fc3f4bf5 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -607,7 +607,6 @@ typedef struct SoftbodyModifierData {
 typedef struct ClothModifierData {
 	ModifierData modifier;
 
-	struct Scene *scene;                  /* the context is here */
 	struct Cloth *clothObject;            /* The internal data structure for cloth. */
 	struct ClothSimSettings *sim_parms;   /* definition is in DNA_cloth_types.h */
 	struct ClothCollSettings *coll_parms; /* definition is in DNA_cloth_types.h */
diff --git a/source/blender/physics/BPH_mass_spring.h b/source/blender/physics/BPH_mass_spring.h
index e89aec1456e..fd648222174 100644
--- a/source/blender/physics/BPH_mass_spring.h
+++ b/source/blender/physics/BPH_mass_spring.h
@@ -40,6 +40,7 @@ struct Implicit_Data;
 struct Object;
 struct ClothModifierData;
 struct ListBase;
+struct Scene;
 struct VoxelData;
 
 typedef enum eMassSpringSolverStatus {
@@ -55,7 +56,7 @@ int BPH_mass_spring_solver_numvert(struct Implicit_Data *id);
 
 int BPH_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd);
 void BPH_cloth_solver_free(struct ClothModifierData *clmd);
-int BPH_cloth_solve(struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors);
+int BPH_cloth_solve(struct Scene *scene, struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors);
 void BKE_cloth_solver_set_positions(struct ClothModifierData *clmd);
 
 #ifdef __cplusplus
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index c8932045c52..738673b0b37 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -433,7 +433,7 @@ static void hair_get_boundbox(ClothModifierData *clmd, float gmin[3], float gmax
 	}
 }
 
-static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time)
+static void cloth_calc_force(Scene *scene, ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time)
 {
 	/* Collect forces and derivatives:  F, dFdX, dFdV */
 	Cloth *cloth = clmd->clothObject;
@@ -447,9 +447,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListB
 
 #ifdef CLOTH_FORCE_GRAVITY
 	/* global acceleration (gravitation) */
-	if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+	if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
 		/* scale gravity force */
-		mul_v3_v3fl(gravity, clmd->scene->physics_settings.gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity);
+		mul_v3_v3fl(gravity, scene->physics_settings.gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity);
 	}
 
 	vert = cloth->verts;
@@ -487,7 +487,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListB
 			EffectedPoint epoint;
 
 			BPH_mass_spring_get_motion_state(data, i, x, v);
-			pd_point_from_loc(clmd->scene, x, v, i, &epoint);
+			pd_point_from_loc(scene, x, v, i, &epoint);
 			pdDoEffectors(effectors, NULL, clmd->sim_parms->effector_weights, &epoint, winvec[i], NULL);
 		}
 
@@ -847,7 +847,9 @@ static void cloth_calc_volume_force(ClothModifierData *clmd)
 /* old collision stuff for cloth, use for continuity
  * until a good replacement is ready
  */
-static void cloth_collision_solve_extra(Object *ob, ClothModifierData *clmd, ListBase *effectors, float frame, float step, float dt)
+static void cloth_collision_solve_extra(
+        Scene *scene, Object *ob, ClothModifierData *clmd, ListBase *effectors,
+        float frame, float step, float dt)
 {
 	Cloth *cloth = clmd->clothObject;
 	Implicit_Data *id = cloth->implicit;
@@ -879,7 +881,8 @@ static void cloth_collision_solve_extra(Object *ob, ClothModifierData *clmd, Lis
 
 	// call collision function
 	// TODO: check if "step" or "step+dt" is correct - dg
-	do_extra

@@ Diff output truncated at 10240 characters. @@



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