[Bf-blender-cvs] [84ae0fe3a5f] blender2.8: GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types.

Ray Molenkamp noreply at git.blender.org
Fri Jun 22 02:36:13 CEST 2018


Commit: 84ae0fe3a5f5707a5ff658292fefcfc5f9cf04b8
Author: Ray Molenkamp
Date:   Thu Jun 21 18:35:37 2018 -0600
Branches: blender2.8
https://developer.blender.org/rB84ae0fe3a5f5707a5ff658292fefcfc5f9cf04b8

GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types.

In an effort to centralize all opengl calls in the codebase, this patch replaces
the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended
on opengl headers.

reviewer: Brecht

Differential Revision: https://developer.blender.org/D3483

===================================================================

M	source/blender/blenfont/intern/blf_font.c
M	source/blender/blenfont/intern/blf_glyph.c
M	source/blender/blenfont/intern/blf_internal_types.h
M	source/blender/gpu/GPU_texture.h
M	source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 1289dc6c5a6..13c857b0d4b 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -183,16 +183,13 @@ void blf_batch_draw(void)
 	if (g_batch.glyph_len == 0)
 		return;
 
-	glEnable(GL_BLEND);
-	glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+	GPU_blend(true);
+	GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 
 	/* We need to flush widget base first to ensure correct ordering. */
 	UI_widgetbase_draw_cache_flush();
 
-	BLI_assert(g_batch.tex_bind_state != 0); /* must still be valid */
-	glActiveTexture(GL_TEXTURE0);
-	glBindTexture(GL_TEXTURE_2D, g_batch.tex_bind_state);
-
+	GPU_texture_bind(g_batch.tex_bind_state, 0);
 	GWN_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len);
 	GWN_vertbuf_use(g_batch.verts); /* send data */
 
@@ -201,7 +198,7 @@ void blf_batch_draw(void)
 	GWN_batch_uniform_1i(g_batch.batch, "glyph", 0);
 	GWN_batch_draw(g_batch.batch);
 
-	glDisable(GL_BLEND);
+	GPU_blend(false);
 
 	/* restart to 1st vertex data pointers */
 	GWN_vertbuf_attr_get_raw_data(g_batch.verts, g_batch.pos_loc, &g_batch.pos_step);
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 5a87c726566..02d166739ec 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -57,6 +57,7 @@
 
 #ifndef BLF_STANDALONE
 #  include "GPU_immediate.h"
+#  include "GPU_extensions.h"
 #endif
 
 #include "blf_internal_types.h"
@@ -146,7 +147,7 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
 	memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
 	memset(gc->bucket, 0, sizeof(gc->bucket));
 
-	gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__);
+	gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__);
 	gc->textures_len = 256;
 	gc->texture_current = BLF_TEXTURE_UNSET;
 	gc->offset_x = 3; /* enough padding for blur */
@@ -196,16 +197,17 @@ void blf_glyph_cache_clear(FontBLF *font)
 void blf_glyph_cache_free(GlyphCacheBLF *gc)
 {
 	GlyphBLF *g;
-	int i;
+	unsigned int i;
 
 	for (i = 0; i < 257; i++) {
 		while ((g = BLI_pophead(&gc->bucket[i]))) {
 			blf_glyph_free(g);
 		}
 	}
-
-	if (gc->texture_current != BLF_TEXTURE_UNSET) {
-		glDeleteTextures((int)gc->texture_current + 1, gc->textures);
+	for (i = 0; i < gc->textures_len; i++) {
+		if (gc->textures[i]) {
+			GPU_texture_free(gc->textures[i]);
+		}
 	}
 	MEM_freeN(gc->textures);
 	MEM_freeN(gc);
@@ -214,13 +216,14 @@ void blf_glyph_cache_free(GlyphCacheBLF *gc)
 static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
 {
 	int i;
+	char error[256];
 
 	/* move the index. */
 	gc->texture_current++;
 
 	if (UNLIKELY(gc->texture_current >= gc->textures_len)) {
 		gc->textures_len *= 2;
-		gc->textures = MEM_reallocN((void *)gc->textures, sizeof(GLuint) * gc->textures_len);
+		gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture*) * gc->textures_len);
 	}
 
 	gc->p2_width = (int)blf_next_p2((unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2)));
@@ -235,16 +238,12 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
 		gc->p2_height = font->tex_size_max;
 	}
 
-	glGenTextures(1, &gc->textures[gc->texture_current]);
-	glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->texture_current]));
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
-	unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, gc->p2_width, gc->p2_height, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
-	MEM_freeN(pixels);
+	GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);;
+	gc->textures[gc->texture_current] = tex;
+	GPU_texture_bind(tex, 0);
+	GPU_texture_wrap_mode(tex, false);
+	GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR);
+	GPU_texture_unbind(tex);
 }
 
 GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
@@ -437,13 +436,11 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
 	if ((!g->width) || (!g->height))
 		return;
 
-	glActiveTexture(GL_TEXTURE0);
-
 	if (g->build_tex == 0) {
 		GlyphCacheBLF *gc = font->glyph_cache;
 
 		if (font->tex_size_max == -1)
-			glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->tex_size_max);
+			font->tex_size_max = GPU_max_texture_size();
 
 		if (gc->texture_current == BLF_TEXTURE_UNSET) {
 			blf_glyph_cache_texture(font, gc);
@@ -477,22 +474,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
 			BLI_assert(g->height > 0);
 		}
 
-
-		GLint lsb_first, row_length, alignment;
-		glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsb_first);
-		glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
-		glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
-
-		glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
-		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-		glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-		glBindTexture(GL_TEXTURE_2D, g->tex);
-		glTexSubImage2D(GL_TEXTURE_2D, 0, g->offset_x, g->offset_y, g->width, g->height, GL_RED, GL_UNSIGNED_BYTE, g->bitmap);
-
-		glPixelStorei(GL_UNPACK_LSB_FIRST, lsb_first);
-		glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
-		glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+		GPU_texture_update_sub(g->tex, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
 
 		g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
 		g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
@@ -520,7 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
 
 	if (font->tex_bind_state != g->tex) {
 		blf_batch_draw();
-		glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex));
+		font->tex_bind_state = g->tex;
+		GPU_texture_bind(font->tex_bind_state, 0);
 	}
 
 	g_batch.tex_bind_state = g->tex;
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index d7b526735d1..a8ed10bc0bc 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -32,6 +32,7 @@
 #define __BLF_INTERNAL_TYPES_H__
 
 #include "../../../intern/gawain/gawain/gwn_vertex_buffer.h"
+#include "GPU_texture.h"
 
 #define BLF_BATCH_DRAW_LEN_MAX 2048 /* in glyph */
 
@@ -45,7 +46,7 @@ typedef struct BatchBLF {
 	float ofs[2];    /* copy of font->pos */
 	float mat[4][4]; /* previous call modelmatrix. */
 	bool enabled, active, simple_shader;
-	unsigned int tex_bind_state;
+	GPUTexture *tex_bind_state;
 } BatchBLF;
 
 extern BatchBLF g_batch;
@@ -78,7 +79,7 @@ typedef struct GlyphCacheBLF {
 	struct GlyphBLF *glyph_ascii_table[256];
 
 	/* texture array, to draw the glyphs. */
-	unsigned int *textures;
+	GPUTexture **textures;
 
 	/* size of the array. */
 	unsigned int textures_len;
@@ -133,7 +134,7 @@ typedef struct GlyphBLF {
 	int advance_i;
 
 	/* texture id where this glyph is store. */
-	unsigned int tex;
+	GPUTexture* tex;
 
 	/* position inside the texture where this glyph is store. */
 	int offset_x;
@@ -244,7 +245,7 @@ typedef struct FontBLF {
 	int tex_size_max;
 
 	/* cache current OpenGL texture to save calls into the API */
-	unsigned int tex_bind_state;
+	GPUTexture *tex_bind_state;
 
 	/* font options. */
 	int flags;
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index e53693e7b40..3ab270f9064 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -142,6 +142,19 @@ typedef enum GPUTextureFormat {
 	GPU_DEPTH_COMPONENT16,
 } GPUTextureFormat;
 
+/* These map directly to the GL_ blend functions, to minimize API add as needed*/
+typedef enum GPUBlendFunction {
+	GPU_ONE,
+	GPU_SRC_ALPHA,
+	GPU_ONE_MINUS_SRC_ALPHA
+} GPUBlendFunction;
+
+/* These map directly to the GL_ filter functions, to minimize API add as needed*/
+typedef enum GPUFilterFunction {
+	GPU_NEAREST,
+	GPU_LINEAR
+} GPUFilterFunction;
+
 unsigned int GPU_texture_memory_usage_get(void);
 
 GPUTexture *GPU_texture_create_1D(
@@ -166,7 +179,8 @@ GPUTexture *GPU_texture_from_blender(
         struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time);
 GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
 
-void GPU_texture_update(GPUTexture *tex, const float *pixels);
+void GPU_texture_update(GPUTexture *tex, const void *pixels);
+void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, int offset_y, int offset_z, int width, int height, int depth);
 
 void GPU_invalid_tex_init(void);
 void GPU_invalid_tex_bind(int mode);
@@ -189,6 +203,7 @@ void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare);
 void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
 void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
 void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat);
+void GPU_texture_filters(GPUTexture *tex, GPUFilterFunction min_filter, GPUFilterFunction mag_filter);
 
 void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
 int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);
@@ -204,6 +219,10 @@ bool GPU_texture_stencil(const GPUTexture *tex);
 bool GPU_texture_integer(const GPUTexture *tex);
 int GPU_texture_opengl_bindcode(const GPUTexture *tex);
 
+void GPU_blend(bool enable);
+void GPU_blend_set_func_separate(GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
+void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor);
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index ee00a1381f4..8c66b67a869 1006

@@ Diff output truncated at 10240 characters. @@



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