[Bf-blender-cvs] [00d52376f7d] blender2.8: CodeStyle: Comments

Jeroen Bakker noreply at git.blender.org
Thu Jun 21 09:22:43 CEST 2018


Commit: 00d52376f7d78674acc9feb9dbbdbc3d96b2932a
Author: Jeroen Bakker
Date:   Thu Jun 21 09:22:34 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB00d52376f7d78674acc9feb9dbbdbc3d96b2932a

CodeStyle: Comments

===================================================================

M	source/blender/blenkernel/BKE_studiolight.h
M	source/blender/blenkernel/intern/studiolight.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index af7ef9a383e..2bd55fdb96e 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -128,10 +128,10 @@ typedef struct StudioLight {
 	float *gpu_matcap_3components; /* 3 channel buffer for GPU_R11F_G11F_B10F */
 
 	/*
-	Free function to clean up the running icons previews (wmJob) the usage is in
-	interface_icons. Please be aware that this was build to handle only one free function
-	that cleans up all icons. just to keep the code simple.
-	*/
+	 * Free function to clean up the running icons previews (wmJob) the usage is in
+	 * interface_icons. Please be aware that this was build to handle only one free function
+	 * that cleans up all icons. just to keep the code simple.
+	 */
 	StudioLightFreeFunction *free_function;
 	void* free_function_data;
 } StudioLight;
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 8bf0eb5be0e..556618c578c 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -63,21 +63,21 @@ static ListBase studiolights;
 #define STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE 0
 #define STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS 1
 /*
-	The method to calculate the irradiance buffers
-	The irradiance buffer is only shown in the background when in LookDev.
-
-	STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE is very slow, but very accurate
-	STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is faster but has artifacts
-*/
+ * The method to calculate the irradiance buffers
+ * The irradiance buffer is only shown in the background when in LookDev.
+ *
+ * STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE is very slow, but very accurate
+ * STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is faster but has artifacts
+ */
 // #define STUDIOLIGHT_IRRADIANCE_METHOD STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
 #define STUDIOLIGHT_IRRADIANCE_METHOD STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS
 
 
 
 /*
-	Disable this option so caches are not loaded from disk
-	Do not checkin with this commented out
-*/
+ * Disable this option so caches are not loaded from disk
+ * Do not checkin with this commented out
+ */
 #define STUDIOLIGHT_LOAD_CACHED_FILES
 
 static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
@@ -682,8 +682,8 @@ static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *
 
 #if STUDIOLIGHT_IRRADIANCE_METHOD == STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
 		/*
-			Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
-		*/
+		 * Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
+		 */
 		if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
 			IMB_saveiff(sl->equirectangular_irradiance_buffer, sl->path_irr_cache, IB_rectfloat);
 		}



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