[Bf-blender-cvs] [fbae373db54] blender2.8: Cleanup: remove ref to dm in names in projpaint struct.
Bastien Montagne
noreply at git.blender.org
Tue Jun 19 15:57:27 CEST 2018
Commit: fbae373db54517795fe041cdf3808cb95b752006
Author: Bastien Montagne
Date: Tue Jun 19 15:53:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBfbae373db54517795fe041cdf3808cb95b752006
Cleanup: remove ref to dm in names in projpaint struct.
===================================================================
M source/blender/editors/sculpt_paint/paint_image_proj.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 35c6fd57596..c9233416428 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -355,26 +355,26 @@ typedef struct ProjPaintState {
SpinLock *tile_lock;
Mesh *me_eval;
- int dm_totlooptri;
- int dm_totpoly;
- int dm_totedge;
- int dm_totvert;
+ int totlooptri_eval;
+ int totpoly_eval;
+ int totedge_eval;
+ int totvert_eval;
- const MVert *dm_mvert;
- const MEdge *dm_medge;
- const MPoly *dm_mpoly;
- const MLoop *dm_mloop;
- const MLoopTri *dm_mlooptri;
+ const MVert *mvert_eval;
+ const MEdge *medge_eval;
+ const MPoly *mpoly_eval;
+ const MLoop *mloop_eval;
+ const MLoopTri *mlooptri_eval;
- const MLoopUV *dm_mloopuv_stencil;
+ const MLoopUV *mloopuv_stencil_eval;
/**
- * \note These UV layers are aligned to \a dm_mpoly
+ * \note These UV layers are aligned to \a mpoly_eval
* but each pointer references the start of the layer,
* so a loop indirection is needed as well.
*/
- const MLoopUV **dm_mloopuv;
- const MLoopUV **dm_mloopuv_clone; /* other UV map, use for cloning between layers */
+ const MLoopUV **poly_to_loop_uv;
+ const MLoopUV **poly_to_loop_uv_clone; /* other UV map, use for cloning between layers */
/* Actual material for each index, either from object or Mesh datablock... */
Material **mat_array;
@@ -443,13 +443,13 @@ typedef struct {
BLI_INLINE const MPoly *ps_tri_index_to_mpoly(const ProjPaintState *ps, int tri_index)
{
- return &ps->dm_mpoly[ps->dm_mlooptri[tri_index].poly];
+ return &ps->mpoly_eval[ps->mlooptri_eval[tri_index].poly];
}
#define PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) \
- ps->dm_mloop[lt->tri[0]].v, \
- ps->dm_mloop[lt->tri[1]].v, \
- ps->dm_mloop[lt->tri[2]].v,
+ ps->mloop_eval[lt->tri[0]].v, \
+ ps->mloop_eval[lt->tri[1]].v, \
+ ps->mloop_eval[lt->tri[2]].v,
#define PS_LOOPTRI_AS_UV_3(uvlayer, lt) \
uvlayer[lt->poly][lt->tri[0]].uv, \
@@ -599,11 +599,11 @@ static int project_paint_PickFace(
for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
const int tri_index = GET_INT_FROM_POINTER(node->link);
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const float *vtri_ss[3] = {
- ps->screenCoords[ps->dm_mloop[lt->tri[0]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[1]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[2]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[0]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[1]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[2]].v],
};
@@ -658,8 +658,8 @@ static bool project_paint_PickColor(
if (tri_index == -1)
return 0;
- lt = &ps->dm_mlooptri[tri_index];
- PS_LOOPTRI_ASSIGN_UV_3(lt_tri_uv, ps->dm_mloopuv, lt);
+ lt = &ps->mlooptri_eval[tri_index];
+ PS_LOOPTRI_ASSIGN_UV_3(lt_tri_uv, ps->poly_to_loop_uv, lt);
interp_v2_v2v2v2(uv, UNPACK3(lt_tri_uv), w);
@@ -815,19 +815,19 @@ static bool project_bucket_point_occluded(
const int tri_index = GET_INT_FROM_POINTER(bucketFace->link);
if (orig_face != tri_index) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const float *vtri_ss[3] = {
- ps->screenCoords[ps->dm_mloop[lt->tri[0]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[1]].v],
- ps->screenCoords[ps->dm_mloop[lt->tri[2]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[0]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[1]].v],
+ ps->screenCoords[ps->mloop_eval[lt->tri[2]].v],
};
float w[3];
if (do_clip) {
const float *vtri_co[3] = {
- ps->dm_mvert[ps->dm_mloop[lt->tri[0]].v].co,
- ps->dm_mvert[ps->dm_mloop[lt->tri[1]].v].co,
- ps->dm_mvert[ps->dm_mloop[lt->tri[2]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[0]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[1]].v].co,
+ ps->mvert_eval[ps->mloop_eval[lt->tri[2]].v].co,
};
isect_ret = project_paint_occlude_ptv_clip(
pixelScreenCo, UNPACK3(vtri_ss), UNPACK3(vtri_co),
@@ -1007,8 +1007,8 @@ static bool pixel_bounds_array(float (*uv)[2], rcti *bounds_px, const int ibuf_x
static void project_face_winding_init(const ProjPaintState *ps, const int tri_index)
{
/* detect the winding of faces in uv space */
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
- const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt) };
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
+ const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt) };
float winding = cross_tri_v2(lt_tri_uv[0], lt_tri_uv[1], lt_tri_uv[2]);
if (winding > 0)
@@ -1024,11 +1024,11 @@ static bool check_seam(
const int orig_face, const int orig_i1_fidx, const int orig_i2_fidx,
int *other_face, int *orig_fidx)
{
- const MLoopTri *orig_lt = &ps->dm_mlooptri[orig_face];
- const float *orig_lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, orig_lt) };
+ const MLoopTri *orig_lt = &ps->mlooptri_eval[orig_face];
+ const float *orig_lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, orig_lt) };
/* vert indices from face vert order indices */
- const unsigned int i1 = ps->dm_mloop[orig_lt->tri[orig_i1_fidx]].v;
- const unsigned int i2 = ps->dm_mloop[orig_lt->tri[orig_i2_fidx]].v;
+ const unsigned int i1 = ps->mloop_eval[orig_lt->tri[orig_i1_fidx]].v;
+ const unsigned int i2 = ps->mloop_eval[orig_lt->tri[orig_i2_fidx]].v;
LinkNode *node;
int i1_fidx = -1, i2_fidx = -1; /* index in face */
@@ -1036,7 +1036,7 @@ static bool check_seam(
const int tri_index = GET_INT_FROM_POINTER(node->link);
if (tri_index != orig_face) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
/* could check if the 2 faces images match here,
* but then there wouldn't be a way to return the opposite face's info */
@@ -1049,7 +1049,7 @@ static bool check_seam(
/* Only need to check if 'i2_fidx' is valid because we know i1_fidx is the same vert on both faces */
if (i2_fidx != -1) {
- const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt) };
+ const float *lt_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt) };
Image *tpage = project_paint_face_paint_image(ps, tri_index);
Image *orig_tpage = project_paint_face_paint_image(ps, orig_face);
@@ -1353,8 +1353,8 @@ static float project_paint_uvpixel_mask(
Image *other_tpage = ps->stencil_ima;
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- const MLoopTri *lt_other = &ps->dm_mlooptri[tri_index];
- const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv, lt_other) };
+ const MLoopTri *lt_other = &ps->mlooptri_eval[tri_index];
+ const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt_other) };
/* BKE_image_acquire_ibuf - TODO - this may be slow */
unsigned char rgba_ub[4];
@@ -1387,7 +1387,7 @@ static float project_paint_uvpixel_mask(
}
if (ps->do_mask_cavity) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
float ca1, ca2, ca3, ca_mask;
ca1 = ps->cavities[lt_vtri[0]];
@@ -1402,16 +1402,16 @@ static float project_paint_uvpixel_mask(
/* calculate mask */
if (ps->do_mask_normal) {
- const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
+ const MLoopTri *lt = &ps->mlooptri_eval[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
- const MPoly *mp = &ps->dm_mpoly[lt->poly];
+ const MPoly *mp = &ps->mpoly_eval[lt->poly];
float no[3], angle_cos;
if (mp->flag & ME_SMOOTH) {
const short *no1, *no2, *no3;
- no1 = ps->dm_mvert[lt_vtri[0]].no;
- no2 = ps->dm_mvert[lt_vtri[1]].no;
- no3 = ps->dm_mvert[lt_vtri[2]].no;
+ no1 = ps->mvert_eval[lt_vtri[0]].no;
+ no2 = ps->mvert_eval[lt_vtri[1]].no;
+ no3 = ps->mvert_eval[lt_vtri[2]].no;
no[0] = w[0] * no1[0] + w[1] * no2[0] + w[2] * no3[0];
no[1] = w[0] * no1[1] + w[1] * no2[1] + w[2] * no3[1];
@@ -1423,9 +1423,9 @@ static float project_paint_uvpixel_mask(
#if 1
/* normalizing per pixel isn't optimal, we could cache or check ps->*/
normal_tri_v3(no,
- ps->dm_mvert[lt_vtri[0]].co,
- ps->dm_mvert[lt_vtri[1]].co,
- ps->dm_mvert[lt_vtri[2]].co);
+ ps->mvert_eval[lt_vtri[0]].co,
+ ps->mvert_eval[lt_vtri[1]].co,
+ ps->mvert_eval[lt_vtri[2]].co);
#else
/* don't use because some modifiers dont have normal data (subsurf for eg) */
copy_v3_v3(no, (float *)ps->dm->getTessFaceData(ps->dm, tri_index, CD_NORMAL));
@@ -1444,9 +1444,9 @@ static float project_paint_uvpixel_mask(
/* Annoying but for the perspective view we need to get the pixels location in 3D space :/ */
float viewDirPersp[3];
const float *co1, *co2, *co3;
- co1 = ps->dm_mvert[lt_vtri[0]].co;
- co2 = ps->dm_mvert[lt_vtri[1]].co;
- co3 = ps->dm_mvert[lt_vtri[2]].co;
+ co1 = ps->mvert_eval[lt_vtri[0]].co;
+ co2 = ps->mvert_eval[lt_vtri[1]].co;
+ co3 = ps->mvert_eval[lt_vtri[2]].co;
/* Get the direction from the viewPoint to the pixel and normalize */
viewDirPersp[0] = (ps->viewPos[0] - (w[0] * co1[0] + w[1] * co2[0] + w[2] * co3[0]));
@@ -1615,13 +1615,13 @@ static ProjPixel *project_paint_uvpixel_init(
/* done with view3d_project_float inline */
if (ps->tool == PAINT_TOOL_CLONE) {
- if (ps->dm_mloopuv_clone) {
+ if (ps->poly_to_loop_uv_clone) {
ImBuf *ibuf_other;
Image *other_tpage = project_paint_face_clone_image(ps, tri_index);
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- const MLoopTri *lt_other = &ps->dm_mlooptri[tri_index];
- const float *lt_other_tri_uv[3] = { PS_LOOPTRI_AS_UV_3(ps->dm_mloopuv_clone, lt_other) };
+
@@ Diff output truncated at 10240 characters. @@
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