[Bf-blender-cvs] [96e6fd3b607] blender2.8: Remove rigid body from rbw->group when deleting

Sybren A. Stüvel noreply at git.blender.org
Tue Jun 19 15:41:51 CEST 2018


Commit: 96e6fd3b607ced947b593f7f0f3133a917d6d113
Author: Sybren A. Stüvel
Date:   Tue Jun 19 14:57:07 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB96e6fd3b607ced947b593f7f0f3133a917d6d113

Remove rigid body from rbw->group when deleting

I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).

===================================================================

M	source/blender/blenkernel/BKE_rigidbody.h
M	source/blender/blenkernel/BKE_scene.h
M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/rigidbody.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/editors/physics/rigidbody_object.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index cea0eb12f0f..b7d27cc7101 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -80,7 +80,7 @@ void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]);
 /* Utilities */
 
 struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene);
-void BKE_rigidbody_remove_object(struct Scene *scene, struct Object *ob);
+void BKE_rigidbody_remove_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
 void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
 
 /* -------------- */
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 0606108a23b..270ab60c02b 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -83,7 +83,7 @@ void BKE_scene_free(struct Scene *sce);
 void BKE_scene_init(struct Scene *sce);
 struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
 
-void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob);
+void BKE_scene_remove_rigidbody_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
 
 bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
 struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 3f30082576c..dfb43812b49 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -604,7 +604,7 @@ static bool scene_collections_object_remove(Main *bmain, Scene *scene, Object *o
 {
 	bool removed = false;
 
-	BKE_scene_remove_rigidbody_object(scene, ob);
+	BKE_scene_remove_rigidbody_object(bmain, scene, ob);
 
 	FOREACH_SCENE_COLLECTION_BEGIN(scene, collection)
 	{
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 3012c1b7f99..4be0fdf3007 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1120,7 +1120,7 @@ RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
 	return scene->rigidbody_world;
 }
 
-void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
+void BKE_rigidbody_remove_object(struct Main *bmain, Scene *scene, Object *ob)
 {
 	RigidBodyWorld *rbw = scene->rigidbody_world;
 	RigidBodyOb *rbo = ob->rigidbody_object;
@@ -1155,6 +1155,7 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
 			}
 			FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
 		}
+		BKE_collection_object_remove(bmain, rbw->group, ob, false);
 	}
 
 	/* remove object's settings */
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 509db2b5b37..b1a0bde9746 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1185,14 +1185,14 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
 	return best_marker ? best_marker->name : NULL;
 }
 
-void BKE_scene_remove_rigidbody_object(Scene *scene, Object *ob)
+void BKE_scene_remove_rigidbody_object(struct Main *bmain, Scene *scene, Object *ob)
 {
 	/* remove rigid body constraint from world before removing object */
 	if (ob->rigidbody_constraint)
 		BKE_rigidbody_remove_constraint(scene, ob);
 	/* remove rigid body object from world before removing object */
 	if (ob->rigidbody_object)
-		BKE_rigidbody_remove_object(scene, ob);
+		BKE_rigidbody_remove_object(bmain, scene, ob);
 }
 
 /* checks for cycle, returns 1 if it's all OK */
diff --git a/source/blender/editors/physics/rigidbody_object.c b/source/blender/editors/physics/rigidbody_object.c
index c2bcb55c3bb..bdfbc47b22f 100644
--- a/source/blender/editors/physics/rigidbody_object.c
+++ b/source/blender/editors/physics/rigidbody_object.c
@@ -131,11 +131,7 @@ bool ED_rigidbody_object_add(Main *bmain, Scene *scene, Object *ob, int type, Re
 
 void ED_rigidbody_object_remove(Main *bmain, Scene *scene, Object *ob)
 {
-	RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
-
-	BKE_rigidbody_remove_object(scene, ob);
-	if (rbw)
-		BKE_collection_object_remove(bmain, rbw->group, ob, false);
+	BKE_rigidbody_remove_object(bmain, scene, ob);
 
 	DEG_relations_tag_update(bmain);
 	DEG_id_tag_update(&ob->id, OB_RECALC_OB);



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