[Bf-blender-cvs] [de748bbedfb] blender2.8: Studiolight: Background Generation of icons
Jeroen Bakker
noreply at git.blender.org
Tue Jun 19 14:05:16 CEST 2018
Commit: de748bbedfb81238d15da2db13b94f276038b9f0
Author: Jeroen Bakker
Date: Tue Jun 19 14:00:34 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBde748bbedfb81238d15da2db13b94f276038b9f0
Studiolight: Background Generation of icons
===================================================================
M release/scripts/startup/bl_ui/space_userpref.py
M release/scripts/startup/bl_ui/space_view3d.py
M source/blender/blenkernel/BKE_studiolight.h
M source/blender/blenkernel/intern/studiolight.c
M source/blender/editors/interface/interface_icons.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index c929a3c0f7d..e7f667f5d5f 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -1617,6 +1617,8 @@ class StudioLightPanelMixin():
op = row.operator('wm.studiolight_uninstall', text="", icon='ZOOMOUT')
op.index = studio_light.index
+ box.label(text=studio_light.name)
+
class USERPREF_PT_studiolight_matcaps(Panel, StudioLightPanelMixin):
bl_label = "MatCaps"
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 1a3b0131eb5..b477aefd9da 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3630,7 +3630,7 @@ class VIEW3D_PT_shading_lighting(Panel):
layout.row().prop(shading, "light", expand=True)
if shading.light == 'STUDIO':
row = layout.row()
- row.template_icon_view(shading, "studio_light")
+ row.template_icon_view(shading, "studio_light", show_labels=True)
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.selected_studio_light.orientation == 'WORLD':
@@ -3638,14 +3638,14 @@ class VIEW3D_PT_shading_lighting(Panel):
elif shading.light == 'MATCAP':
row = layout.row()
- row.template_icon_view(shading, "studio_light")
+ row.template_icon_view(shading, "studio_light", show_labels=True)
sub = row.column()
sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
elif shading.type in ('MATERIAL'):
row = layout.row()
- row.template_icon_view(shading, "studio_light")
+ row.template_icon_view(shading, "studio_light", show_labels=True)
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.selected_studio_light.orientation == 'WORLD':
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 135f926df15..7ffb75820df 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -34,6 +34,8 @@
* Studio lighting for the 3dview
*/
+#include "BKE_context.h"
+
#include "BLI_sys_types.h"
#include "DNA_space_types.h"
@@ -52,13 +54,16 @@
#define STUDIOLIGHT_Z_POS 4
#define STUDIOLIGHT_Z_NEG 5
-#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE 0
-#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE 1
-#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP 2
-#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED 3
+#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0)
+#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1)
+#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2)
+#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3)
+
+#define STUDIOLIGHT_ICON_SIZE 96
struct GPUTexture;
+/* StudioLight.flag */
enum StudioLightFlag {
STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED = (1 << 0),
STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
@@ -75,6 +80,7 @@ enum StudioLightFlag {
STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11),
STUDIOLIGHT_UI_EXPANDED = (1 << 13),
} StudioLightFlag;
+
#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD)
@@ -82,6 +88,8 @@ enum StudioLightFlag {
typedef struct StudioLight {
struct StudioLight *next, *prev;
+
+ int index;
int flag;
char name[FILE_MAXFILE];
char path[FILE_MAX];
@@ -91,7 +99,6 @@ typedef struct StudioLight {
int icon_id_radiance;
int icon_id_matcap;
int icon_id_matcap_flipped;
- int index;
float spherical_harmonics_coefs[9][3];
float light_direction[3];
ImBuf *equirectangular_radiance_buffer;
@@ -107,7 +114,7 @@ void BKE_studiolight_free(void);
struct StudioLight *BKE_studiolight_find(const char *name, int flag);
struct StudioLight *BKE_studiolight_findindex(int index, int flag);
struct StudioLight *BKE_studiolight_find_first(int flag);
-unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type);
+void BKE_studiolight_preview(uint* icon_buffer, StudioLight *sl, int icon_id_type);
struct ListBase *BKE_studiolight_listbase(void);
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
void BKE_studiolight_refresh(void);
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 6e4bfddcd8b..3cdb8da75b5 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -65,35 +65,33 @@ static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
static const char *STUDIOLIGHT_MATCAP_FOLDER = "studiolights/matcap/";
/* FUNCTIONS */
-#define SAFE_MEM_FREEN(p) \
-if (p) { \
- MEM_freeN(p); \
- p = NULL; \
-}
-#define SAFE_IMB_FREE(p) \
-if (p) { \
- IMB_freeImBuf(p); \
- p = NULL; \
-}
-#define SAFE_GPU_TEXTURE_FREE(p) \
-if (p) { \
- GPU_texture_free(p); \
- p = NULL; \
-}
+#define IMB_SAFE_FREE(p) do { \
+if (p) { \
+ IMB_freeImBuf(p); \
+ p = NULL; \
+} \
+} while (0)
+
+#define GPU_TEXTURE_SAFE_FREE(p) do { \
+if (p) { \
+ GPU_texture_free(p); \
+ p = NULL; \
+} \
+} while (0)
static void studiolight_free(struct StudioLight *sl)
{
for (int index = 0 ; index < 6 ; index ++) {
- SAFE_IMB_FREE(sl->radiance_cubemap_buffers[index])
+ IMB_SAFE_FREE(sl->radiance_cubemap_buffers[index]);
}
- SAFE_GPU_TEXTURE_FREE(sl->equirectangular_radiance_gputexture);
- SAFE_GPU_TEXTURE_FREE(sl->equirectangular_irradiance_gputexture);
- SAFE_IMB_FREE(sl->equirectangular_radiance_buffer)
- SAFE_IMB_FREE(sl->equirectangular_irradiance_buffer)
- SAFE_MEM_FREEN(sl->path_irr_cache);
- SAFE_MEM_FREEN(sl->path_sh2_cache);
- SAFE_MEM_FREEN(sl->gpu_matcap_3components);
- SAFE_MEM_FREEN(sl);
+ GPU_TEXTURE_SAFE_FREE(sl->equirectangular_radiance_gputexture);
+ GPU_TEXTURE_SAFE_FREE(sl->equirectangular_irradiance_gputexture);
+ IMB_SAFE_FREE(sl->equirectangular_radiance_buffer);
+ IMB_SAFE_FREE(sl->equirectangular_irradiance_buffer);
+ MEM_SAFE_FREE(sl->path_irr_cache);
+ MEM_SAFE_FREE(sl->path_sh2_cache);
+ MEM_SAFE_FREE(sl->gpu_matcap_3components);
+ MEM_SAFE_FREE(sl);
}
static struct StudioLight *studiolight_create(int flag)
@@ -722,19 +720,18 @@ static uint alpha_circle_mask(float u, float v, float inner_edge, float outer_ed
#define STUDIOLIGHT_DIAMETER 0.95f
-static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size)
+static void studiolight_radiance_preview(uint* icon_buffer, StudioLight *sl)
{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
- uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
- float pixel_size = 1.0f / (float)icon_size;
+ float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE;
int offset = 0;
- for (int y = 0; y < icon_size; y++) {
- float dy = (y + 0.5f) / (float)icon_size;
+ for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) {
+ float dy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dy = dy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
- for (int x = 0; x < icon_size; x++) {
- float dx = (x + 0.5f) / (float)icon_size;
+ for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) {
+ float dx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dx = dx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
uint pixelresult = 0x0;
@@ -763,28 +760,26 @@ static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size)
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
}
- rect[offset++] = pixelresult;
+ icon_buffer[offset++] = pixelresult;
}
}
- return rect;
}
-static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool flipped)
+static void studiolight_matcap_preview(uint* icon_buffer, StudioLight *sl, bool flipped)
{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
- uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
float color[4];
float fx, fy;
- float pixel_size = 1.0f / (float)icon_size;
+ float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE;
int offset = 0;
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
- for (int y = 0; y < icon_size; y++) {
- fy = (y + 0.5f) / (float)icon_size;
+ for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) {
+ fy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
fy = fy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
- for (int x = 0; x < icon_size; x++) {
- fx = (x + 0.5f) / (float)icon_size;
+ for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) {
+ fx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
fx = fx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
if (flipped) {
fx = 1.0f - fx;
@@ -793,28 +788,26 @@ static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool fli
uint alphamask = alpha_circle_mask(fx, fy, 0.5f - pixel_size, 0.5f);
- rect[offset++] = rgb_to_cpack(
+ icon_buffer[offset++] = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
}
}
- retur
@@ Diff output truncated at 10240 characters. @@
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