[Bf-blender-cvs] [410880552bf] master: Cleanup: trailing space for freestyle

Campbell Barton noreply at git.blender.org
Sun Jun 17 17:07:14 CEST 2018


Commit: 410880552bfaf32f91eaad56bdf2c93c67cbd5c8
Author: Campbell Barton
Date:   Sun Jun 17 17:05:14 2018 +0200
Branches: master
https://developer.blender.org/rB410880552bfaf32f91eaad56bdf2c93c67cbd5c8

Cleanup: trailing space for freestyle

===================================================================

M	source/blender/freestyle/intern/application/AppCanvas.cpp
M	source/blender/freestyle/intern/application/Controller.cpp
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/geometry/FastGrid.h
M	source/blender/freestyle/intern/geometry/FitCurve.cpp
M	source/blender/freestyle/intern/geometry/FitCurve.h
M	source/blender/freestyle/intern/geometry/GeomUtils.h
M	source/blender/freestyle/intern/geometry/Grid.cpp
M	source/blender/freestyle/intern/geometry/GridHelpers.h
M	source/blender/freestyle/intern/geometry/SweepLine.h
M	source/blender/freestyle/intern/geometry/VecMat.h
M	source/blender/freestyle/intern/geometry/matrix_util.cpp
M	source/blender/freestyle/intern/image/GaussianFilter.h
M	source/blender/freestyle/intern/python/BPy_Convert.cpp
M	source/blender/freestyle/intern/python/BPy_Convert.h
M	source/blender/freestyle/intern/python/BPy_Freestyle.cpp
M	source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
M	source/blender/freestyle/intern/python/BPy_Interface0D.cpp
M	source/blender/freestyle/intern/python/BPy_MediumType.cpp
M	source/blender/freestyle/intern/python/BPy_SShape.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_ViewShape.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
M	source/blender/freestyle/intern/python/Director.cpp
M	source/blender/freestyle/intern/python/Director.h
M	source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVoid.cpp
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
M	source/blender/freestyle/intern/scene_graph/LineRep.cpp
M	source/blender/freestyle/intern/scene_graph/Node.h
M	source/blender/freestyle/intern/scene_graph/NodeCamera.h
M	source/blender/freestyle/intern/scene_graph/NodeGroup.h
M	source/blender/freestyle/intern/scene_graph/NodeLight.cpp
M	source/blender/freestyle/intern/scene_graph/NodeLight.h
M	source/blender/freestyle/intern/scene_graph/Rep.h
M	source/blender/freestyle/intern/scene_graph/TriangleRep.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
M	source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
M	source/blender/freestyle/intern/stroke/Canvas.h
M	source/blender/freestyle/intern/stroke/ChainingIterators.h
M	source/blender/freestyle/intern/stroke/ContextFunctions.h
M	source/blender/freestyle/intern/stroke/Curve.cpp
M	source/blender/freestyle/intern/stroke/Curve.h
M	source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/CurveIterators.h
M	source/blender/freestyle/intern/stroke/Operators.cpp
M	source/blender/freestyle/intern/stroke/Operators.h
M	source/blender/freestyle/intern/stroke/Stroke.h
M	source/blender/freestyle/intern/stroke/StrokeRenderer.h
M	source/blender/freestyle/intern/stroke/StrokeRep.cpp
M	source/blender/freestyle/intern/stroke/TextStrokeRenderer.h
M	source/blender/freestyle/intern/system/Id.h
M	source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
M	source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
M	source/blender/freestyle/intern/view_map/Functions0D.cpp
M	source/blender/freestyle/intern/view_map/Functions1D.h
M	source/blender/freestyle/intern/view_map/Silhouette.h
M	source/blender/freestyle/intern/view_map/SphericalGrid.h
M	source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
M	source/blender/freestyle/intern/view_map/SteerableViewMap.h
M	source/blender/freestyle/intern/view_map/ViewMap.cpp
M	source/blender/freestyle/intern/view_map/ViewMap.h
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMapIO.cpp
M	source/blender/freestyle/intern/view_map/ViewMapIterators.h

===================================================================

diff --git a/source/blender/freestyle/intern/application/AppCanvas.cpp b/source/blender/freestyle/intern/application/AppCanvas.cpp
index f621f45ff77..aca725a0384 100644
--- a/source/blender/freestyle/intern/application/AppCanvas.cpp
+++ b/source/blender/freestyle/intern/application/AppCanvas.cpp
@@ -64,7 +64,7 @@ void AppCanvas::setViewer(AppView *iViewer)
 	_pViewer = iViewer;
 }
 
-int AppCanvas::width() const 
+int AppCanvas::width() const
 {
 	return _pViewer->width();
 }
@@ -84,7 +84,7 @@ float AppCanvas::thickness() const
 	return _pViewer->thickness();
 }
 
-BBox<Vec3r> AppCanvas::scene3DBBox() const 
+BBox<Vec3r> AppCanvas::scene3DBBox() const
 {
 	return _pViewer->scene3DBBox();
 }
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index e84d85416dd..46db99a8d51 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -471,11 +471,11 @@ void Controller::ComputeViewMap()
 
 	// retrieve the 3D viewpoint and transformations information
 	//----------------------------------------------------------
-	// Save the viewpoint context at the view level in order 
+	// Save the viewpoint context at the view level in order
 	// to be able to restore it later:
 
 	// Restore the context of view:
-	// we need to perform all these operations while the 
+	// we need to perform all these operations while the
 	// 3D context is on.
 	Vec3f vp(UNPACK3(g_freestyle.viewpoint));
 
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 1f5e2b63bfa..f16c4c3574b 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -668,7 +668,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
 		}
 	}
 
-	// We might have several times the same vertex. We want a clean 
+	// We might have several times the same vertex. We want a clean
 	// shape with no real-vertex. Here, we are making a cleaning pass.
 	float *cleanVertices = NULL;
 	unsigned int cvSize;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 71c77b60a07..d885ef4735f 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -113,7 +113,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
 	freestyle_scene->r.gauss = old_scene->r.gauss;
 	freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity;
 	BLI_strncpy(freestyle_scene->r.engine, old_scene->r.engine, sizeof(freestyle_scene->r.engine));
-	freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA; 
+	freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
 	freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG;
 
 	if (G.debug & G_DEBUG_FREESTYLE) {
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index ea22633c50e..45da59e9215 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -96,7 +96,7 @@ static bCallbackFuncStore load_post_callback_funcstore = {
 };
 
 //=======================================================
-//   Initialization 
+//   Initialization
 //=======================================================
 
 void FRS_initialize()
@@ -133,7 +133,7 @@ void FRS_exit()
 }
 
 //=======================================================
-//   Rendering 
+//   Rendering
 //=======================================================
 
 static void init_view(Render *re)
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index 355a6e53399..75624bb9d9c 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -32,7 +32,7 @@
 
 namespace Freestyle {
 
-/*! Class to define a regular grid used for ray casting computations 
+/*! Class to define a regular grid used for ray casting computations
  *  We don't use a hashtable here. The grid is explicitly stored for faster computations.
  *  However, this might result in significant increase in memory usage (compared to the regular grid)
  */
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index fbfa5b331e6..fd7d63bbd28 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -61,7 +61,7 @@ static double V2SquaredLength(Vector2 *a)
 }
 
 /* returns length of input vector */
-static double V2Length(Vector2 *a) 
+static double V2Length(Vector2 *a)
 {
 	return (sqrt(V2SquaredLength(a)));
 }
@@ -96,7 +96,7 @@ static Vector2 *V2Add(Vector2 *a, Vector2 *b, Vector2 *c)
 	(*c)[0] = (*a)[0] + (*b)[0];
 	(*c)[1] = (*a)[1] + (*b)[1];
 	return c;
-} 
+}
 
 /* normalizes the input vector and returns it */
 static Vector2 *V2Normalize(Vector2 *v)
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.h b/source/blender/freestyle/intern/geometry/FitCurve.h
index 2268f6be1b7..c402f431c27 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.h
+++ b/source/blender/freestyle/intern/geometry/FitCurve.h
@@ -90,7 +90,7 @@ public:
 	 *      Control points of the sets of bezier curve segments.
 	 *      Each segment is made of 4 points (polynomial degree of curve = 3)
 	 *    error
-	 *      max error tolerance between resulting curve and input data 
+	 *      max error tolerance between resulting curve and input data
 	 */
 	void FitCurve(std::vector<Vec2d>& data, std::vector<Vec2d>& oCurve, double error);
 
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.h b/source/blender/freestyle/intern/geometry/GeomUtils.h
index 8f3abf451c9..9e7c629191f 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.h
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.h
@@ -174,7 +174,7 @@ void fromWorldToImage(const Vec3r& p, Vec3r& q, const real model_view_matrix[4][
  */
 void fromWorldToImage(const Vec3r& p, Vec3r& q, const real transform[4][4], const int viewport[4]);
 
-/*! Projects from world coordinates to camera coordinates 
+/*! Projects from world coordinates to camera coordinates
  *  Returns the point's coordinates expressed in the camera's
  *  coordinates system.
  *  p
@@ -220,7 +220,7 @@ void fromRetinaToImage(const Vec3r& p, Vec3r& q, const int viewport[4]);
  */
 void fromImageToRetina(const Vec3r& p, Vec3r& q, const int viewport[4]);
 
-/*! computes the coordinates of q in the camera coordinates system, 
+/*! computes the coordinates of q in the camera coordinates system,
  *  using the known z coordinates of the 3D point.
  *  That means that this method does not inverse any matrices,
  *  it only computes X and Y from x,y and Z)
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp
index 371c63318de..61cf70a0aa3 100644
--- a/source/blender/freestyle/intern/geometry/Grid.cpp
+++ b/source/blender/freestyle/intern/geometry/Grid.cpp
@@ -242,7 +242,7 @@ bool Grid::nextRayCell(Vec3u& current_cell, Vec3u& next_cell)
 	real t_min, t;
 	unsigned i;
 
-	t_min = FLT_MAX;    // init tmin with handle of the case where one or 2 _u[i] = 0. 
+	t_min = FLT_MAX;    // init tmin with handle of the case where one or 2 _u[i] = 0.
 	unsigned coord = 0; // predominant coord(0=x, 1=y, 2=z)
 
 
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.h b/source/blender/freestyle/intern/geometry/GridHelpers.h
index 22efdcf1d11..4dd345e9b07 100644
--- a/source/blender/freestyle/intern/geometry/GridHelpers.h
+++ b/source/blender/freestyle/intern/geometry/GridHelpers.h
@@ -73,7 +73,7 @@ T closestPointToSegment(const T& P, const T& A, const T& B, real& distance)
 
 	distance = PPb.norm();
 	return Pb; // closest point lies on AB
-} 
+}
 
 inline Vec3r closestPointOnPolygon(const Vec3r& point, const Polygon3r& poly)
 {
diff --git a/source/blender/freestyle/intern/geometry/SweepLine.h b/source/blender/freestyle/intern/geometry/SweepLine.h
index 039ecd7ebf4..98e860862bb 100644
--- a/source/blender/freestyle/intern/geometry/SweepLine.h
+++ b/source/blender/freestyle/intern/geometry/SweepLine.h
@@ -216,7 +216,7 @@ struct binary_rule
 
 
 template<class T, class Point>
-class SweepLine 
+class SweepLine
 {
 public:
 	SweepLine() {}
@@ -231,7 +231,7 @@ public:
 		}
 	}
 
-	inline void process(Point& p, vector<Segment<T, Point>*>& segments, 
+	inline void process(Point& p, vector<Segment<T, Point>*>& segments,
 #if 0
 	                    binary_rule<Segment<T, Point>,Segment<T, Point> >& binrule = \
 	                            binary_rule<Segment<T, Point>, Segment<T, Point> >(),
diff --git a/source/blender/freestyle/intern/geometry/VecMat.h b/source/blender/freestyle/intern/geometry/VecMat.h
index 3c3d40875d0..e7a44e00b1b 100644
--- a/source/blender/freestyle/intern/geometry/VecMat.h
+++ b/source/blender/freestyle/intern/geometry/VecMat.h
@@ -150,21 +150,21 @@ public:
 		Vec<T, N> res(v);
 		res += *this;
 		return res;
-	} 
+	}
 
 	inline Vec<T, N> operator-(const Vec<T, N>& v) const
 	{
 		Vec<T, N> res(*this);
 		res -= v;
 		return res;
-	} 
+	}
 
 	inline Vec<T, N> operator*(const typename Vec<T, N>::value_type r) const
 	{
 		Vec<T, N> res(*this);
 		res *= r;
 		return res;
-	} 
+	}
 
 	inline Vec<T, N> operator/(const typename Vec<T, N>::value_type r) const
 	{
@@ -172,7 +172,7 @@ public:
 		if (r)
 			res /= r;
 		return res;
-	} 
+	}
 
 	// dot product
 	inline value_type operator*(const Vec<T, N>& v) const
@@ -181,7 +181,7 @@ public:
 		for (unsigned int i = 0; i < N; i++)
 			sum += (*this)[i] * v[i];
 		return sum;
-	} 
+	}
 
 	template <class U>
 	inline Vec<T, N>& operator=(const Vec<U,

@@ Diff output truncated at 10240 characters. @@



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