[Bf-blender-cvs] [45abb2eee80] soc-2018-hair-shader: Reorder sockets according to usefulness
L. E. Segovia
noreply at git.blender.org
Sun Jun 17 00:21:05 CEST 2018
Commit: 45abb2eee8030e1058182d30f1a6f232bbed8ab1
Author: L. E. Segovia
Date: Sat Jun 16 21:00:47 2018 +0000
Branches: soc-2018-hair-shader
https://developer.blender.org/rB45abb2eee8030e1058182d30f1a6f232bbed8ab1
Reorder sockets according to usefulness
===================================================================
M source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
index cdf6ca27beb..3eecd60f0dd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
@@ -34,16 +34,16 @@ static bNodeSocketTemplate sh_node_bsdf_hair_principled_in[] = {
{ SOCK_FLOAT, 1, N_("Melanin"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
{ SOCK_FLOAT, 1, N_("Melanin Redness"), 1.3f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
{ SOCK_RGBA, 1, N_("Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Color Randomization"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
// Benedikt Bitterli's default brownish hair with PHEOmelanin
// The absorption coefficient below is 1.3f * pheomelanin mapping
{ SOCK_VECTOR, 1, N_("Absorption Coefficient"), 0.245531f, 0.52f, 1.365f, 0.0f, 0.0f, 1000.0f},
- { SOCK_FLOAT, 1, N_("Offset"), 2.f*((float)M_PI)/180.f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
{ SOCK_FLOAT, 1, N_("Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Radial Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Roughness Randomization"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Undercoat Roughness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("IOR"), 1.55f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Offset"), 2.f*((float)M_PI)/180.f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
+ { SOCK_FLOAT, 1, N_("Color Randomization"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Roughness Randomization"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Random")},
{ -1, 0, "" },
};
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