[Bf-blender-cvs] [0332d338ea5] blender2.8: Studio Light: Fix typo
Clément Foucault
noreply at git.blender.org
Sat Jun 16 23:28:31 CEST 2018
Commit: 0332d338ea5e9f4af5db2d743087b5ee74ef792c
Author: Clément Foucault
Date: Sat Jun 16 21:11:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0332d338ea5e9f4af5db2d743087b5ee74ef792c
Studio Light: Fix typo
===================================================================
M source/blender/blenkernel/intern/studiolight.c
===================================================================
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index e73cd3c37a4..fa55ba69858 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -173,7 +173,7 @@ static void studiolight_calculate_radiance_buffer(
}
}
-static void studiolight_load_equierectangular_image(StudioLight *sl)
+static void studiolight_load_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
ImBuf *ibuf = NULL;
@@ -186,7 +186,7 @@ static void studiolight_load_equierectangular_image(StudioLight *sl)
sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
}
-static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl)
+static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
@@ -219,7 +219,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
}
-static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl)
+static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
@@ -891,7 +891,7 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
}
if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
- studiolight_load_equierectangular_image(sl);
+ studiolight_load_equirectangular_image(sl);
}
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
studiolight_calculate_radiance_cubemap_buffers(sl);
@@ -900,13 +900,13 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
studiolight_calculate_diffuse_light(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
- studiolight_create_equierectangular_radiance_gputexture(sl);
+ studiolight_create_equirectangular_radiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
studiolight_calculate_light_direction(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
- studiolight_create_equierectangular_irradiance_gputexture(sl);
+ studiolight_create_equirectangular_irradiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
if (!studiolight_load_irradiance_equirectangular_image(sl)) {
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