[Bf-blender-cvs] [d45d0943784] blender2.8: Edit Mode: Fix bad display of edges when limit selection mode is Off.
Clément Foucault
noreply at git.blender.org
Sat Jun 16 15:49:11 CEST 2018
Commit: d45d0943784773edd23418da0daaec228f58f32e
Author: Clément Foucault
Date: Fri Jun 15 22:09:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBd45d0943784773edd23418da0daaec228f58f32e
Edit Mode: Fix bad display of edges when limit selection mode is Off.
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 05b74e9217a..4627643cf86 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -86,10 +86,9 @@ float distToEdge(vec2 o, vec2 dir)
#ifdef ANTI_ALIASING
void colorDistEdge(vec4 color, float dist)
{
- /* May not work if color.a is not 1.0. */
FragColor.rgb *= FragColor.a;
FragColor = mix(color, FragColor, clamp(dist, 0.0, 1.0));
- FragColor.rgb /= FragColor.a;
+ FragColor.rgb /= max(1e-8, FragColor.a);
}
#else
#define colorDistEdge colorDist
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