[Bf-blender-cvs] [0ff87e3a601] blender2.8: Cleanup: code style

Campbell Barton noreply at git.blender.org
Fri Jun 15 20:56:31 CEST 2018


Commit: 0ff87e3a601c7a6db387285582aa1ed34a224b2f
Author: Campbell Barton
Date:   Fri Jun 15 20:55:37 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0ff87e3a601c7a6db387285582aa1ed34a224b2f

Cleanup: code style

===================================================================

M	source/blender/blenkernel/intern/image.c
M	source/blender/blenkernel/intern/studiolight.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/draw/intern/draw_cache_impl_particles.c
M	source/blender/editors/interface/interface_icons.c

===================================================================

diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 3e7a9de6968..d165c6dddc9 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -4739,10 +4739,12 @@ bool BKE_image_remove_renderslot(Image *ima, ImageUser *iuser, int index)
 	RenderSlot *current_last_slot = BLI_findlink(&ima->renderslots, ima->last_render_slot);
 
 	RenderSlot *next_slot;
-	if (current_slot == remove_slot)
-		next_slot = BLI_findlink(&ima->renderslots, (index == num_slots-1)? index-1 : index+1);
-	else
+	if (current_slot == remove_slot) {
+		next_slot = BLI_findlink(&ima->renderslots, (index == num_slots - 1) ? index - 1 : index + 1);
+	}
+	else {
 		next_slot = current_slot;
+	}
 
 	/* If the slot to be removed is the slot with the last render, make another slot the last render slot. */
 	if (remove_slot == current_last_slot) {
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index cf0bdf8c9e8..e73cd3c37a4 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -194,20 +194,21 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
 		ImBuf *ibuf = sl->equirectangular_radiance_buffer;
 
 		if (sl->flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
-			sl->gpu_matcap_3components = MEM_callocN(sizeof(float) * ibuf->x * ibuf->y * 3, __func__);
-			
-			float* offset4 = ibuf->rect_float;
-			float* offset3 = sl->gpu_matcap_3components;
-			for (int i = 0 ; i < ibuf->x * ibuf->y; i ++)
-			{
+			sl->gpu_matcap_3components = MEM_callocN(sizeof(float[3]) * ibuf->x * ibuf->y, __func__);
+
+			float *offset4 = ibuf->rect_float;
+			float *offset3 = sl->gpu_matcap_3components;
+			for (int i = 0 ; i < ibuf->x * ibuf->y; i++) {
 				copy_v3_v3(offset3, offset4);
 				offset3 += 3;
 				offset4 += 4;
 			}
-			sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, sl->gpu_matcap_3components, error);
+			sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
+			        ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, sl->gpu_matcap_3components, error);
 		}
 		else {
-			sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+			sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
+			        ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
 			GPUTexture *tex = sl->equirectangular_radiance_gputexture;
 			GPU_texture_bind(tex, 0);
 			GPU_texture_filter_mode(tex, true);
@@ -224,7 +225,8 @@ static void studiolight_create_equierectangular_irradiance_gputexture(StudioLigh
 		char error[256];
 		BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
 		ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
-		sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+		sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(
+		        ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
 		GPUTexture *tex = sl->equirectangular_irradiance_gputexture;
 		GPU_texture_bind(tex, 0);
 		GPU_texture_filter_mode(tex, true);
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 2dda6f00faf..e7d4e4f33ae 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1592,7 +1592,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
 				if (ima->type == IMA_TYPE_R_RESULT) {
 					for (int i = 0; i < 8; i++) {
 						RenderSlot *slot = MEM_callocN(sizeof(RenderSlot), "Image Render Slot Init");
-						BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", i+1);
+						BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", i + 1);
 						BLI_addtail(&ima->renderslots, slot);
 					}
 				}
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 7024380d9bc..b3006f1bd98 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -1318,11 +1318,11 @@ typedef struct ParticleDrawSource {
 } ParticleDrawSource;
 
 static void drw_particle_get_hair_source(
-    Object *object,
-    ParticleSystem *psys,
-	ModifierData *md,
-	PTCacheEdit *edit,
-	ParticleDrawSource *r_draw_source)
+        Object *object,
+        ParticleSystem *psys,
+        ModifierData *md,
+        PTCacheEdit *edit,
+        ParticleDrawSource *r_draw_source)
 {
 	r_draw_source->object = object;
 	r_draw_source->psys = psys;
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 6e0c71c2224..be76af34489 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1435,7 +1435,7 @@ int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big
 		id = RNA_pointer_get(ptr, "texture").data;
 	}
 	else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
-		DynamicPaintSurface *surface = (DynamicPaintSurface *)ptr->data;
+		DynamicPaintSurface *surface = ptr->data;
 
 		if (surface->format == MOD_DPAINT_SURFACE_F_PTEX)
 			return ICON_TEXTURE_SHADED;
@@ -1445,9 +1445,8 @@ int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big
 			return ICON_FILE_IMAGE;
 	}
 	else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
-		StudioLight *sl = (StudioLight *)ptr->data;
-		switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS)
-		{
+		StudioLight *sl = ptr->data;
+		switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
 			case STUDIOLIGHT_ORIENTATION_CAMERA:
 				return sl->icon_id_irradiance;
 			case STUDIOLIGHT_ORIENTATION_WORLD:



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