[Bf-blender-cvs] [e3d88b021c0] blender2.8: Edit Mesh: tweak vertex size & edge width

Campbell Barton noreply at git.blender.org
Fri Jun 15 20:12:34 CEST 2018


Commit: e3d88b021c07dc9e864c55d766b305d7d3b8efb8
Author: Campbell Barton
Date:   Fri Jun 15 20:09:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe3d88b021c07dc9e864c55d766b305d7d3b8efb8

Edit Mesh: tweak vertex size & edge width

- Vertex size now matches the theme setting.
- Edge width is closer to a single pixel line.
- Face dot was scaled up to be drawn as a circle,
  but is currently a square.

===================================================================

M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index f32dc5fadaa..4bcbb2110e7 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -120,8 +120,8 @@ void DRW_globals_update(void)
 	ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
 
 	/* M_SQRT2 to be at least the same size of the old square */
-	ts.sizeVertex = ceilf(UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
-	ts.sizeFaceDot = ceilf(UI_GetThemeValuef(TH_FACEDOT_SIZE) * (float)M_SQRT2);
+	ts.sizeVertex = max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
+	ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE);
 	ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
 	ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2);
 
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 203e7c3dddc..05b74e9217a 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -47,7 +47,7 @@ out vec4 FragColor;
 /* Vertex flag is shifted and combined with the edge flag */
 #define FACE_ACTIVE     (1 << (2 + 8))
 
-#define LARGE_EDGE_SIZE 3.0
+#define LARGE_EDGE_SIZE 2.0
 
 
 /* Style Parameters in pixel */
@@ -154,7 +154,7 @@ void main()
 			/* Inner thin edge */
 			float innerEdge = e[v] - sizeEdge;
 #ifdef ANTI_ALIASING
-			innerEdge += 0.125;
+			innerEdge += 0.4;
 #endif
 
 #ifdef VERTEX_SELECTION



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