[Bf-blender-cvs] [ffa5468bd9f] temp-eeveelightcache: GPUTexture: Fix missing "\n" in printfs.
Clément Foucault
noreply at git.blender.org
Fri Jun 15 18:03:16 CEST 2018
Commit: ffa5468bd9fb6907e517eecd42972caacf469df7
Author: Clément Foucault
Date: Thu Jun 14 19:11:13 2018 +0200
Branches: temp-eeveelightcache
https://developer.blender.org/rBffa5468bd9fb6907e517eecd42972caacf469df7
GPUTexture: Fix missing "\n" in printfs.
===================================================================
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index ee00a1381f4..54a08bb484a 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -444,9 +444,9 @@ static GPUTexture *GPU_texture_create_nD(
if (!tex->bindcode) {
if (err_out)
- BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@@ -577,9 +577,9 @@ static GPUTexture *GPU_texture_cube_create(
if (!tex->bindcode) {
if (err_out)
- BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@@ -650,7 +650,7 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint b
ELEM(data_type, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
ELEM(data_type, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
{
- fprintf(stderr, "GPUTexture: invalid format for texture buffer");
+ fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
GPU_texture_free(tex);
return NULL;
}
@@ -659,9 +659,9 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint b
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed");
+ fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
- BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?");
+ BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
return NULL;
}
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