[Bf-blender-cvs] [d1485148216] blender2.8: Workbench: Disable AA when doing opengl render.
Jeroen Bakker
noreply at git.blender.org
Fri Jun 15 16:57:16 CEST 2018
Commit: d1485148216ba9b00ec8742da5baf44080403175
Author: Jeroen Bakker
Date: Fri Jun 15 16:49:23 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBd1485148216ba9b00ec8742da5baf44080403175
Workbench: Disable AA when doing opengl render.
- OpenGL uses linear space and has its own AA. So we don't calculate
when doing opengl rendering.
===================================================================
M source/blender/draw/engines/workbench/workbench_private.h
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e6921535063..5e8a7c05161 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -50,7 +50,7 @@
#define STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd) (MATCAP_ENABLED(wpd) && (wpd->studio_light->flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL))
#define CAVITY_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_CAVITY)
#define SHADOW_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_SHADOW)
-#define FXAA_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_EFFECT_FXAA)
+#define FXAA_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_EFFECT_FXAA && (!DRW_state_is_opengl_render()))
#define SPECULAR_HIGHLIGHT_ENABLED(wpd) ((wpd->shading.flag & V3D_SHADING_SPECULAR_HIGHLIGHT) && (!STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)))
#define OBJECT_ID_PASS_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE)
#define NORMAL_VIEWPORT_COMP_PASS_ENABLED(wpd) (MATCAP_ENABLED(wpd) || STUDIOLIGHT_ENABLED(wpd) || SHADOW_ENABLED(wpd) || SPECULAR_HIGHLIGHT_ENABLED(wpd))
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