[Bf-blender-cvs] [a03fb428417] blender2.8: Workbench: Code cleanup: Double assignment

Jeroen Bakker noreply at git.blender.org
Thu Jun 14 16:29:09 CEST 2018


Commit: a03fb428417fa12e731a31851eb282210736d1cf
Author: Jeroen Bakker
Date:   Thu Jun 14 16:27:13 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa03fb428417fa12e731a31851eb282210736d1cf

Workbench: Code cleanup: Double assignment

===================================================================

M	source/blender/draw/engines/workbench/workbench_deferred.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 623d6b51412..05f04c75aea 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -446,7 +446,7 @@ static void workbench_composite_uniforms(WORKBENCH_PrivateData *wpd, DRWShadingG
 
 	if (STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)) {
 		BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
-		DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);		DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
+		DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
 	}
 
 	workbench_material_set_normal_world_matrix(grp, wpd, e_data.normal_world_matrix);



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