[Bf-blender-cvs] [90e6323ed85] master: Cycles: auto insert emission node when linking color to closure.
Brecht Van Lommel
noreply at git.blender.org
Wed Jun 13 19:23:17 CEST 2018
Commit: 90e6323ed8575fa406ece8903b9ceca603737d83
Author: Brecht Van Lommel
Date: Wed Jun 13 16:29:06 2018 +0200
Branches: master
https://developer.blender.org/rB90e6323ed8575fa406ece8903b9ceca603737d83
Cycles: auto insert emission node when linking color to closure.
This is convenient for previewing the output of a node, and we agreed
to support this behavior in both Eevee and Cycles.
===================================================================
M intern/cycles/render/graph.cpp
===================================================================
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 59e1a12c3a1..dca168824d9 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -232,8 +232,8 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to)
}
if(from->type() != to->type()) {
- /* for closures we can't do automatic conversion */
- if(from->type() == SocketType::CLOSURE || to->type() == SocketType::CLOSURE) {
+ /* can't do automatic conversion from closure */
+ if(from->type() == SocketType::CLOSURE) {
fprintf(stderr, "Cycles shader graph connect: can only connect closure to closure "
"(%s.%s to %s.%s).\n",
from->parent->name.c_str(), from->name().c_str(),
@@ -242,7 +242,17 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to)
}
/* add automatic conversion node in case of type mismatch */
- ShaderNode *convert = add(new ConvertNode(from->type(), to->type(), true));
+ ShaderNode *convert;
+
+ if (to->type() == SocketType::CLOSURE) {
+ EmissionNode *emission = new EmissionNode();
+ emission->color = make_float3(1.0f, 1.0f, 1.0f);
+ emission->strength = 1.0f;
+ convert = add(emission);
+ }
+ else {
+ convert = add(new ConvertNode(from->type(), to->type(), true));
+ }
connect(from, convert->inputs[0]);
connect(convert->outputs[0], to);
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