[Bf-blender-cvs] [2e23385c357] blender2.8: T55456: EditDrawMode

Jeroen Bakker noreply at git.blender.org
Wed Jun 13 16:48:59 CEST 2018


Commit: 2e23385c35727a78417d0ea5f1aec47320268436
Author: Jeroen Bakker
Date:   Wed Jun 13 16:47:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB2e23385c35727a78417d0ea5f1aec47320268436

T55456: EditDrawMode

reorganized shader compilation

===================================================================

M	source/blender/draw/modes/edit_mesh_mode.c

===================================================================

diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 1a271fadd6b..5be98b12bb7 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -39,6 +39,9 @@
 
 #include "BKE_object.h"
 
+#include "BLI_dynstr.h"
+
+
 extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
 extern struct GlobalsUboStorage ts; /* draw_common.c */
 
@@ -87,26 +90,15 @@ typedef struct EDIT_MESH_Data {
 } EDIT_MESH_Data;
 
 /* *********** STATIC *********** */
+#define MAX_SHADERS 16
 
 static struct {
 	/* weight/vert-color */
 	GPUShader *vcolor_face_shader;
 
 	/* Geometry */
-	GPUShader *overlay_tri_sh;
-	GPUShader *overlay_tri_fast_sh;
-	GPUShader *overlay_tri_vcol_sh;
-	GPUShader *overlay_tri_vcol_fast_sh;
-	GPUShader *overlay_tri_edgesel_sh;
-	GPUShader *overlay_tri_edgesel_fast_sh;
-	GPUShader *overlay_tri_vcol_edgesel_sh;
-	GPUShader *overlay_tri_vcol_edgesel_fast_sh;
-
-	/* Loose Edges */
-	GPUShader *overlay_loose_edge_sh;
-	GPUShader *overlay_loose_edge_vcol_sh;
-	GPUShader *overlay_loose_edge_edgesel_sh;
-	GPUShader *overlay_loose_edge_vcol_edgesel_sh;
+	GPUShader *overlay_tri_sh_cache[MAX_SHADERS];
+	GPUShader *overlay_loose_edge_sh_cache[MAX_SHADERS];
 
 	GPUShader *overlay_vert_sh;
 	GPUShader *overlay_facedot_sh;
@@ -144,6 +136,89 @@ typedef struct EDIT_MESH_PrivateData {
 } EDIT_MESH_PrivateData; /* Transient data */
 
 /* *********** FUNCTIONS *********** */
+static int EDIT_MESH_sh_index(ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode)
+{
+	int result = tsettings->selectmode << 1;
+	if (supports_fast_mode)
+	{
+		SET_FLAG_FROM_TEST(result, (rv3d->rflag & RV3D_NAVIGATING), 1 << 0);
+	}
+	return result;
+}
+
+static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, bool anti_alias)
+{
+	const int selectmode = tsettings->selectmode;
+	const int fast_mode = rv3d->rflag & RV3D_NAVIGATING;
+
+	char *str = NULL;
+	DynStr *ds = BLI_dynstr_new();
+
+	if (selectmode & SCE_SELECT_VERTEX)
+	{
+		BLI_dynstr_appendf(ds, "#define VERTEX_SELECTION\n");
+	}
+
+	if (selectmode & SCE_SELECT_EDGE)
+	{
+		BLI_dynstr_appendf(ds, "#define EDGE_SELECTION\n");
+	}
+
+	if (selectmode & SCE_SELECT_FACE)
+	{
+		BLI_dynstr_appendf(ds, "#define FACE_SELECTION\n");
+	}
+
+	if (!fast_mode)
+	{
+		BLI_dynstr_appendf(ds, "#define EDGE_FIX\n");
+	}
+
+	if (anti_alias)
+	{
+		BLI_dynstr_appendf(ds, "#define ANTI_ALIASING\n");
+	}
+	BLI_dynstr_appendf(ds, "#define VERTEX_FACING\n");
+
+	str = BLI_dynstr_get_cstring(ds);
+	BLI_dynstr_free(ds);
+	return str;
+}
+
+static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D *rv3d, bool fast_mode, bool looseedge)
+{
+	const int index = EDIT_MESH_sh_index(tsettings, rv3d, fast_mode);
+	if (looseedge)
+	{
+		if (!e_data.overlay_loose_edge_sh_cache[index])
+		{
+			char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
+			e_data.overlay_loose_edge_sh_cache[index] = DRW_shader_create_with_lib(
+			        datatoc_edit_mesh_overlay_vert_glsl,
+			        datatoc_edit_mesh_overlay_geom_edge_glsl,
+			        datatoc_edit_mesh_overlay_frag_glsl,
+			        datatoc_common_globals_lib_glsl,
+			        defines);
+			MEM_freeN(defines);
+		}
+		return e_data.overlay_loose_edge_sh_cache[index];
+	}
+	else {
+		if (!e_data.overlay_tri_sh_cache[index])
+		{
+			char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
+			e_data.overlay_tri_sh_cache[index] = DRW_shader_create_with_lib(
+			        datatoc_edit_mesh_overlay_vert_glsl,
+			        datatoc_edit_mesh_overlay_geom_tri_glsl,
+			        datatoc_edit_mesh_overlay_frag_glsl,
+			        datatoc_common_globals_lib_glsl,
+			        defines);
+
+			MEM_freeN(defines);
+		}
+		return e_data.overlay_tri_sh_cache[index];
+	}
+}
 
 static void EDIT_MESH_engine_init(void *vedata)
 {
@@ -166,130 +241,6 @@ static void EDIT_MESH_engine_init(void *vedata)
 		e_data.vcolor_face_shader = GPU_shader_get_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA);
 	}
 
-	if (!e_data.overlay_tri_sh) {
-		e_data.overlay_tri_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define EDGE_FIX\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING");
-	}
-	if (!e_data.overlay_tri_fast_sh) {
-		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_tri_vcol_sh) {
-		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define EDGE_FIX\n"
-		        "#define VERTEX_SELECTION\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_tri_vcol_fast_sh) {
-		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define VERTEX_SELECTION\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-
-	if (!e_data.overlay_tri_edgesel_sh) {
-		e_data.overlay_tri_edgesel_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define EDGE_FIX\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING");
-	}
-	if (!e_data.overlay_tri_edgesel_fast_sh) {
-		e_data.overlay_tri_edgesel_fast_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define ANTI_ALIASING\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_tri_vcol_edgesel_sh) {
-		e_data.overlay_tri_vcol_edgesel_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define EDGE_FIX\n"
-		        "#define VERTEX_SELECTION\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_tri_vcol_edgesel_fast_sh) {
-		e_data.overlay_tri_vcol_edgesel_fast_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_tri_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define VERTEX_SELECTION\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-
-	if (!e_data.overlay_loose_edge_sh) {
-		e_data.overlay_loose_edge_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_edge_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define ANTI_ALIASING\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_loose_edge_vcol_sh) {
-		e_data.overlay_loose_edge_vcol_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_edge_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define VERTEX_SELECTION\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_loose_edge_edgesel_sh) {
-		e_data.overlay_loose_edge_edgesel_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_edge_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define ANTI_ALIASING\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define VERTEX_FACING\n");
-	}
-	if (!e_data.overlay_loose_edge_vcol_edgesel_sh) {
-		e_data.overlay_loose_edge_vcol_edgesel_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_mesh_overlay_vert_glsl,
-		        datatoc_edit_mesh_overlay_geom_edge_glsl,
-		        datatoc_edit_mesh_overlay_frag_glsl,
-		        datatoc_common_globals_lib_glsl,
-		        "#define VERTEX_SELECTION\n"
-		        "#define EDGE_SELECTION\n"
-		        "#define VERTEX_FACING\n");
-	}
 	if (!e_data.overlay_vert_sh) {
 		e_data.overlay_vert_sh = DRW_shader_create_with_lib(
 		        datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL,
@@ -348,24 +299,9 @@ static DRWPass *edit_mesh_create_overlay_pass(
 	RegionView3D *rv3d = draw_ctx->rv3d;
 	Scene *scene = draw_ctx->scene;
 	ToolSettings *tsettings = scene->toolsettings;
-	const bool in_edge_mode = (tsettings->selectmode & SCE_SELECT_EDGE) > 0;
-
-	if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
-		ledge_sh = in_edge_mode? e_data.overlay_loose_edge_vcol_edgesel_sh: e_data.overlay_loose_edge_vcol_sh;
 
-		if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
-			tri_sh = in_edge_mode? e_data.overlay_tri_vcol_edgesel_fast_sh: e_data.overlay_tri_vcol_fast_sh;
-		else
-			tri_sh = in_edge_mode? e_data.overlay_tri_vcol_edgesel_sh: e_data.overlay_tri_vcol_sh;
-	}
-	else {
-		ledge_sh = in_edge_mode? e_data.overlay_loose_edge_edgesel_sh: e_data.overlay_loose_edge_sh;
-
-		if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
-			tri_sh = in_edge_mode? e_data.overlay_tri_edgesel_fast_sh: e_data.overlay_tri_fast_sh;
-		else
-			t

@@ Diff output truncated at 10240 characters. @@



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