[Bf-blender-cvs] [f234adf65c2] blender2.8: UI: adjust view navigation layout
Campbell Barton
noreply at git.blender.org
Wed Jun 13 10:59:01 CEST 2018
Commit: f234adf65c2ae741f33f2ed4433f2990d8f6de97
Author: Campbell Barton
Date: Wed Jun 13 10:51:52 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBf234adf65c2ae741f33f2ed4433f2990d8f6de97
UI: adjust view navigation layout
Button layout now matches T54723.
===================================================================
M source/blender/editors/space_view3d/view3d_manipulator_navigate.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
index c869e23d552..1f653941443 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
@@ -51,11 +51,11 @@
* \{ */
/* Offset from screen edge. */
-#define MANIPULATOR_OFFSET_FAC 2.5
+#define MANIPULATOR_OFFSET_FAC 1.5f
/* Size of main icon. */
#define MANIPULATOR_SIZE 64
/* Factor for size of smaller button. */
-#define MANIPULATOR_MINI_FAC 0.5
+#define MANIPULATOR_MINI_FAC 0.5f
/* How much mini buttons offset from the primary. */
#define MANIPULATOR_MINI_OFFSET_FAC 0.6666f
@@ -297,10 +297,21 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
navgroup->state.rv3d.is_camera = (rv3d->persp == RV3D_CAMOB);
navgroup->state.rv3d.viewlock = rv3d->viewlock;
+ const bool show_rotate = (
+ ((rv3d->viewlock & RV3D_LOCKED) == 0) &&
+ (navgroup->state.rv3d.is_camera == false));
+ const bool show_fixed_offset = navgroup->state.rv3d.is_camera;
const float icon_size = MANIPULATOR_SIZE;
- const float icon_offset = (icon_size / 2.0) * MANIPULATOR_OFFSET_FAC * UI_DPI_FAC;
+ const float icon_offset = (icon_size * 0.52f) * MANIPULATOR_OFFSET_FAC * UI_DPI_FAC;
const float icon_offset_mini = icon_size * MANIPULATOR_MINI_OFFSET_FAC * UI_DPI_FAC;
- const float co[2] = {rect_visible.xmax - icon_offset, rect_visible.ymax - icon_offset};
+ const float co_rotate[2] = {
+ rect_visible.xmax - icon_offset,
+ rect_visible.ymax - icon_offset,
+ };
+ const float co[2] = {
+ rect_visible.xmax - ((show_rotate || show_fixed_offset) ? (icon_offset * 2.2f) : (icon_offset_mini * 0.75f)),
+ rect_visible.ymax - icon_offset_mini * 0.66f,
+ };
wmManipulator *mpr;
@@ -309,48 +320,36 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
}
- if (((rv3d->viewlock & RV3D_LOCKED) == 0) && (navgroup->state.rv3d.is_camera == false)) {
+ /* RV3D_LOCKED or Camera: only show supported buttons. */
+ if (show_rotate) {
mpr = navgroup->mpr_array[MPR_ROTATE];
- mpr->matrix_basis[3][0] = co[0];
- mpr->matrix_basis[3][1] = co[1];
+ mpr->matrix_basis[3][0] = co_rotate[0];
+ mpr->matrix_basis[3][1] = co_rotate[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+ }
- mpr = navgroup->mpr_array[MPR_MOVE];
- mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
- WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+ int icon_mini_slot = 0;
- mpr = navgroup->mpr_array[MPR_ZOOM];
- mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
- WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+ mpr = navgroup->mpr_array[MPR_ZOOM];
+ mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
+ mpr->matrix_basis[3][1] = co[1];
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
- mpr = navgroup->mpr_array[rv3d->is_persp ? MPR_ORTHO : MPR_PERSP];
- mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
- WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+ mpr = navgroup->mpr_array[MPR_MOVE];
+ mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
+ mpr->matrix_basis[3][1] = co[1];
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
mpr = navgroup->mpr_array[MPR_CAMERA];
- mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
- WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
- }
- else {
- /* RV3D_LOCKED or Camera: only show supported buttons. */
- mpr = navgroup->mpr_array[MPR_MOVE];
- mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
- WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
-
- mpr = navgroup->mpr_array[MPR_ZOOM];
- mpr->matrix_basis[3][0] = co[0];
- mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
+ mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
+ mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
- if (navgroup->state.rv3d.is_camera) {
- mpr = navgroup->mpr_array[MPR_CAMERA];
- mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
- mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
+ if (navgroup->state.rv3d.is_camera == false) {
+ mpr = navgroup->mpr_array[rv3d->is_persp ? MPR_PERSP : MPR_ORTHO];
+ mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
+ mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
}
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