[Bf-blender-cvs] [8cca1abcb1f] blender2.8: Studiolight: Bumped the radiance buffer to RGBA16F
Jeroen Bakker
noreply at git.blender.org
Tue Jun 12 11:54:00 CEST 2018
Commit: 8cca1abcb1fef6213d694cada5ad7f5fb650b62c
Author: Jeroen Bakker
Date: Tue Jun 12 11:50:07 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB8cca1abcb1fef6213d694cada5ad7f5fb650b62c
Studiolight: Bumped the radiance buffer to RGBA16F
Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
===================================================================
M source/blender/blenkernel/intern/studiolight.c
===================================================================
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 4dfafdccc47..3d7777e43d5 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -182,7 +182,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
- sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA8, ibuf->rect_float, error);
+ sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
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