[Bf-blender-cvs] [1dc93f90a00] blender2.8: Cleanup: remove image->bindcode, always wrap in GPUTexture.
Brecht Van Lommel
noreply at git.blender.org
Mon Jun 11 23:25:15 CEST 2018
Commit: 1dc93f90a003e0b8fa723994101a93dd1a41e0fa
Author: Brecht Van Lommel
Date: Mon Jun 11 22:30:59 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1dc93f90a003e0b8fa723994101a93dd1a41e0fa
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
===================================================================
M source/blender/blenkernel/BKE_image.h
M source/blender/blenkernel/intern/image.c
M source/blender/blenloader/intern/readfile.c
M source/blender/gpu/GPU_draw.h
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_draw.c
M source/blender/gpu/intern/gpu_texture.c
M source/blender/makesdna/DNA_image_types.h
M source/blender/makesrna/intern/rna_image.c
M source/blender/makesrna/intern/rna_image_api.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index fc018dbfe81..546204b5eef 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -271,7 +271,7 @@ bool BKE_image_scale(struct Image *image, int width, int height);
bool BKE_image_has_alpha(struct Image *image);
/* check if texture has gpu texture code */
-bool BKE_image_has_bindcode(struct Image *ima);
+bool BKE_image_has_opengl_texture(struct Image *ima);
void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *width, int *height);
void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float size[2]);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index c1ecabcfb5a..b6b3dd31096 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -473,7 +473,6 @@ void BKE_image_copy_data(Main *UNUSED(bmain), Image *ima_dst, const Image *ima_s
BLI_listbase_clear(&ima_dst->anims);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- ima_dst->bindcode[i] = 0;
ima_dst->gputexture[i] = NULL;
}
@@ -538,16 +537,14 @@ bool BKE_image_scale(Image *image, int width, int height)
return (ibuf != NULL);
}
-bool BKE_image_has_bindcode(Image *ima)
+bool BKE_image_has_opengl_texture(Image *ima)
{
- bool has_bindcode = false;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- if (ima->bindcode[i]) {
- has_bindcode = true;
- break;
+ if (ima->gputexture[i]) {
+ return true;
}
}
- return has_bindcode;
+ return false;
}
static void image_init_color_management(Image *ima)
@@ -930,21 +927,6 @@ void BKE_image_tag_time(Image *ima)
ima->lastused = PIL_check_seconds_timer_i();
}
-#if 0
-static void tag_all_images_time(Main *bmain)
-{
- Image *ima;
- int ctime = PIL_check_seconds_timer_i();
-
- ima = bmain->image.first;
- while (ima) {
- if (ima->bindcode || ima->repbind || ima->ibufs.first) {
- ima->lastused = ctime;
- }
- }
-}
-#endif
-
static uintptr_t image_mem_size(Image *image)
{
uintptr_t size = 0;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 039af3cfa61..8807cbc1d21 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1681,7 +1681,6 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
if (ima->cache == NULL) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (i = 0; i < TEXTARGET_COUNT; i++) {
- ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;
@@ -3916,7 +3915,6 @@ static void direct_link_image(FileData *fd, Image *ima)
if (!ima->cache) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index e26d973142b..613a07dc869 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -86,9 +86,6 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
-int GPU_verify_image(
- struct Image *ima, struct ImageUser *iuser,
- int textarget, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 09b351a544a..e58d5d92831 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -161,6 +161,7 @@ GPUTexture *GPU_texture_create_from_vertbuf(
GPUTexture *GPU_texture_create_buffer(
GPUTextureFormat data_type, const uint buffer);
+GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 7bfebb702a1..fdffe21b1e7 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -127,8 +127,6 @@ static int smaller_power_of_2_limit(int num)
/* Current OpenGL state caching for GPU_set_tpage */
static struct GPUTextureState {
- Image *ima, *curima;
-
/* also controls min/mag filtering */
bool domipmap;
/* only use when 'domipmap' is set */
@@ -136,10 +134,9 @@ static struct GPUTextureState {
/* store this so that new images created while texture painting won't be set to mipmapped */
bool texpaint;
- int alphablend;
float anisotropic;
int gpu_mipmap;
-} GTS = {NULL, NULL, 1, 0, 0, -1, 1.0f, 0};
+} GTS = {1, 0, 0, 1.0f, 0};
/* Mipmap settings */
@@ -227,16 +224,14 @@ float GPU_get_anisotropic(void)
/* Set OpenGL state for an MTFace */
-static unsigned int *gpu_get_image_bindcode(Image *ima, GLenum textarget)
+static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget)
{
- unsigned int *bind = 0;
-
if (textarget == GL_TEXTURE_2D)
- bind = &ima->bindcode[TEXTARGET_TEXTURE_2D];
+ return &ima->gputexture[TEXTARGET_TEXTURE_2D];
else if (textarget == GL_TEXTURE_CUBE_MAP)
- bind = &ima->bindcode[TEXTARGET_TEXTURE_CUBE_MAP];
+ return &ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
- return bind;
+ return NULL;
}
typedef struct VerifyThreadData {
@@ -289,33 +284,46 @@ static void gpu_verify_high_bit_srgb_buffer(float *srgb_frect,
}
}
-int GPU_verify_image(
- Image *ima, ImageUser *iuser,
- int textarget, bool compare, bool mipmap, bool is_data)
+GPUTexture *GPU_texture_from_blender(Image *ima,
+ ImageUser *iuser,
+ int textarget,
+ bool is_data,
+ double UNUSED(time),
+ int mipmap)
{
- unsigned int *bind = NULL;
- int tpx = 0, tpy = 0;
- unsigned int *rect = NULL;
- float *frect = NULL;
- float *srgb_frect = NULL;
- /* flag to determine whether deep format is used */
- bool use_high_bit_depth = false, do_color_management = false;
+ if (ima == NULL) {
+ return NULL;
+ }
- GTS.ima = ima;
+ /* Test if we already have a texture. */
+ GPUTexture **tex = gpu_get_image_gputexture(ima, textarget);
+ if (*tex) {
+ return *tex;
+ }
- if (compare && ima == GTS.curima) {
- return (ima != NULL);
+ /* Check if we have a valid image. If not, we return a dummy
+ * texture with zero bindcode so we don't keep trying. */
+ unsigned int bindcode = 0;
+ if (ima->ok == 0) {
+ *tex = GPU_texture_from_bindcode(textarget, bindcode);
+ return *tex;
}
- /* check if we have a valid image */
- if (ima == NULL || ima->ok == 0)
- return 0;
+ /* currently, tpage refresh is used by ima sequences */
+ if (ima->tpageflag & IMA_TPAGE_REFRESH) {
+ GPU_free_image(ima);
+ ima->tpageflag &= ~IMA_TPAGE_REFRESH;
+ }
/* check if we have a valid image buffer */
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
+ if (ibuf == NULL) {
+ *tex = GPU_texture_from_bindcode(textarget, bindcode);
+ return *tex;
+ }
- if (ibuf == NULL)
- return 0;
+ /* flag to determine whether deep format is used */
+ bool use_high_bit_depth = false, do_color_management = false;
if (ibuf->rect_float) {
if (U.use_16bit_textures) {
@@ -337,50 +345,31 @@ int GPU_verify_image(
}
}
- /* currently, tpage refresh is used by ima sequences */
- if (ima->tpageflag & IMA_TPAGE_REFRESH) {
- GPU_free_image(ima);
- ima->tpageflag &= ~IMA_TPAGE_REFRESH;
- }
+ const int rectw = ibuf->x;
+ const int recth = ibuf->y;
+ unsigned int *rect = ibuf->rect;
+ float *frect = NULL;
+ float *srgb_frect = NULL;
- {
- /* regular image mode */
- bind = gpu_get_image_bindcode(ima, textarget);
-
- if (*bind == 0) {
- tpx = ibuf->x;
- tpy = ibuf->y;
- rect = ibuf->rect;
- if (use_high_bit_depth) {
- if (do_color_management) {
- frect = srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(*srgb_frect) * 4, "floar_buf_col_cor");
- gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
- }
- else
- frect = ibuf->rect_float;
- }
+ if (use_high_bit_depth) {
+ if (do_color_management) {
+ frect = srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(*srgb_frect) * 4, "floar_buf_col_cor");
+ gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
+ }
+ else {
+ frect = ibuf->rect_float;
}
}
- if (*bind != 0) {
- /* enable opengl drawing with textures */
- glBindTexture(textarget, *bind);
- BKE_image_release_ibuf(ima, ibuf, NULL);
- return *bind;
- }
-
- const int rectw = tpx;
- const int recth = tpy;
-
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS)
- GPU_create_gl_tex_compressed(bind, rect, rectw, recth, textarget, mipmap, ima, ibuf);
+ GPU_create_gl_tex_compressed(&bindcode, rect, rectw, recth, textarget, mipmap, ima, ibuf);
else
#endif
- GPU_create_gl_tex(bind, rect, frect, rectw, recth, textarget, mipmap, use_high_bit_depth, ima);
+ GPU_create_gl_tex(&bindcode, rect, frect, rectw, recth, textarget, mipmap, use_high_bit_depth, ima);
/* mark as non-color data texture */
- if (*bind) {
+ if (bindcode) {
if (is_data)
ima->tpageflag |= IMA_GLBIND_IS_DATA;
else
@@ -393,7 +382,8 @@ int GPU_verify_image(
BKE_image_release_ibuf(ima, ibuf, NULL);
- return *bind;
+ *tex = GPU_texture_from_bindcode(textarget, bindcode);
+ return *tex;
}
static void **gpu_gen_cube_map(unsigned int *rect, float *frect, int rectw, int recth, bool use_high_bit_depth)
@@ -594,6 +584,8 @@ void GPU_create_gl_tex(
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(textarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
+ glBindTexture(textarget, 0);
+
if (ibuf)
IMB_freeImBuf(ibuf);
}
@@ -680,6 +672,8 @@ void GPU_create_gl_tex_co
@@ Diff output truncated at 10240 characters. @@
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