[Bf-blender-cvs] [1d111cd046b] blender2.8: Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."
Brecht Van Lommel
noreply at git.blender.org
Mon Jun 11 22:36:25 CEST 2018
Commit: 1d111cd046b051efe71c6863b1c4a65233c45ac9
Author: Brecht Van Lommel
Date: Mon Jun 11 22:34:35 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1d111cd046b051efe71c6863b1c4a65233c45ac9
Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."
This reverts commit 8242a5bc853a74da1273fc7ad4b959ac716c563c. This isn't
quite ready to use yet.
===================================================================
M source/blender/blenkernel/BKE_image.h
M source/blender/blenkernel/intern/image.c
M source/blender/blenloader/intern/readfile.c
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_draw.c
M source/blender/gpu/intern/gpu_texture.c
M source/blender/makesdna/DNA_image_types.h
M source/blender/makesrna/intern/rna_image.c
M source/blender/makesrna/intern/rna_image_api.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 546204b5eef..fc018dbfe81 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -271,7 +271,7 @@ bool BKE_image_scale(struct Image *image, int width, int height);
bool BKE_image_has_alpha(struct Image *image);
/* check if texture has gpu texture code */
-bool BKE_image_has_opengl_texture(struct Image *ima);
+bool BKE_image_has_bindcode(struct Image *ima);
void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *width, int *height);
void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float size[2]);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index b6b3dd31096..c1ecabcfb5a 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -473,6 +473,7 @@ void BKE_image_copy_data(Main *UNUSED(bmain), Image *ima_dst, const Image *ima_s
BLI_listbase_clear(&ima_dst->anims);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ ima_dst->bindcode[i] = 0;
ima_dst->gputexture[i] = NULL;
}
@@ -537,14 +538,16 @@ bool BKE_image_scale(Image *image, int width, int height)
return (ibuf != NULL);
}
-bool BKE_image_has_opengl_texture(Image *ima)
+bool BKE_image_has_bindcode(Image *ima)
{
+ bool has_bindcode = false;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- if (ima->gputexture[i]) {
- return true;
+ if (ima->bindcode[i]) {
+ has_bindcode = true;
+ break;
}
}
- return false;
+ return has_bindcode;
}
static void image_init_color_management(Image *ima)
@@ -927,6 +930,21 @@ void BKE_image_tag_time(Image *ima)
ima->lastused = PIL_check_seconds_timer_i();
}
+#if 0
+static void tag_all_images_time(Main *bmain)
+{
+ Image *ima;
+ int ctime = PIL_check_seconds_timer_i();
+
+ ima = bmain->image.first;
+ while (ima) {
+ if (ima->bindcode || ima->repbind || ima->ibufs.first) {
+ ima->lastused = ctime;
+ }
+ }
+}
+#endif
+
static uintptr_t image_mem_size(Image *image)
{
uintptr_t size = 0;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 8807cbc1d21..039af3cfa61 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1681,6 +1681,7 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
if (ima->cache == NULL) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (i = 0; i < TEXTARGET_COUNT; i++) {
+ ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;
@@ -3915,6 +3916,7 @@ static void direct_link_image(FileData *fd, Image *ima)
if (!ima->cache) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index e58d5d92831..09b351a544a 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -161,7 +161,6 @@ GPUTexture *GPU_texture_create_from_vertbuf(
GPUTexture *GPU_texture_create_buffer(
GPUTextureFormat data_type, const uint buffer);
-GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 0c9832f20b3..7bfebb702a1 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -127,6 +127,8 @@ static int smaller_power_of_2_limit(int num)
/* Current OpenGL state caching for GPU_set_tpage */
static struct GPUTextureState {
+ Image *ima, *curima;
+
/* also controls min/mag filtering */
bool domipmap;
/* only use when 'domipmap' is set */
@@ -134,9 +136,10 @@ static struct GPUTextureState {
/* store this so that new images created while texture painting won't be set to mipmapped */
bool texpaint;
+ int alphablend;
float anisotropic;
int gpu_mipmap;
-} GTS = {1, 0, 0, 1.0f, 0};
+} GTS = {NULL, NULL, 1, 0, 0, -1, 1.0f, 0};
/* Mipmap settings */
@@ -224,14 +227,16 @@ float GPU_get_anisotropic(void)
/* Set OpenGL state for an MTFace */
-static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget)
+static unsigned int *gpu_get_image_bindcode(Image *ima, GLenum textarget)
{
+ unsigned int *bind = 0;
+
if (textarget == GL_TEXTURE_2D)
- return &ima->gputexture[TEXTARGET_TEXTURE_2D];
+ bind = &ima->bindcode[TEXTARGET_TEXTURE_2D];
else if (textarget == GL_TEXTURE_CUBE_MAP)
- return &ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ bind = &ima->bindcode[TEXTARGET_TEXTURE_CUBE_MAP];
- return NULL;
+ return bind;
}
typedef struct VerifyThreadData {
@@ -284,38 +289,33 @@ static void gpu_verify_high_bit_srgb_buffer(float *srgb_frect,
}
}
-GPUTexture *GPU_texture_from_blender(Image *ima,
- ImageUser *iuser,
- int textarget,
- bool is_data,
- double UNUSED(time),
- int mipmap)
+int GPU_verify_image(
+ Image *ima, ImageUser *iuser,
+ int textarget, bool compare, bool mipmap, bool is_data)
{
- /* check if we have a valid image */
- if (ima == NULL || ima->ok == 0) {
- return NULL;
- }
+ unsigned int *bind = NULL;
+ int tpx = 0, tpy = 0;
+ unsigned int *rect = NULL;
+ float *frect = NULL;
+ float *srgb_frect = NULL;
+ /* flag to determine whether deep format is used */
+ bool use_high_bit_depth = false, do_color_management = false;
- /* currently, tpage refresh is used by ima sequences */
- if (ima->tpageflag & IMA_TPAGE_REFRESH) {
- GPU_free_image(ima);
- ima->tpageflag &= ~IMA_TPAGE_REFRESH;
- }
+ GTS.ima = ima;
- /* Test if we already have a texture. */
- GPUTexture **tex = gpu_get_image_gputexture(ima, textarget);
- if (*tex) {
- return *tex;
+ if (compare && ima == GTS.curima) {
+ return (ima != NULL);
}
+ /* check if we have a valid image */
+ if (ima == NULL || ima->ok == 0)
+ return 0;
+
/* check if we have a valid image buffer */
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
- if (ibuf == NULL) {
- return NULL;
- }
- /* flag to determine whether deep format is used */
- bool use_high_bit_depth = false, do_color_management = false;
+ if (ibuf == NULL)
+ return 0;
if (ibuf->rect_float) {
if (U.use_16bit_textures) {
@@ -337,38 +337,54 @@ GPUTexture *GPU_texture_from_blender(Image *ima,
}
}
- const int rectw = ibuf->x;
- const int recth = ibuf->y;
- unsigned int *rect = ibuf->rect;
- float *frect = NULL;
- float *srgb_frect = NULL;
+ /* currently, tpage refresh is used by ima sequences */
+ if (ima->tpageflag & IMA_TPAGE_REFRESH) {
+ GPU_free_image(ima);
+ ima->tpageflag &= ~IMA_TPAGE_REFRESH;
+ }
- if (use_high_bit_depth) {
- if (do_color_management) {
- frect = srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(*srgb_frect) * 4, "floar_buf_col_cor");
- gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
- }
- else {
- frect = ibuf->rect_float;
+ {
+ /* regular image mode */
+ bind = gpu_get_image_bindcode(ima, textarget);
+
+ if (*bind == 0) {
+ tpx = ibuf->x;
+ tpy = ibuf->y;
+ rect = ibuf->rect;
+ if (use_high_bit_depth) {
+ if (do_color_management) {
+ frect = srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(*srgb_frect) * 4, "floar_buf_col_cor");
+ gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
+ }
+ else
+ frect = ibuf->rect_float;
+ }
}
}
- unsigned int bindcode = 0;
+ if (*bind != 0) {
+ /* enable opengl drawing with textures */
+ glBindTexture(textarget, *bind);
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ return *bind;
+ }
+
+ const int rectw = tpx;
+ const int recth = tpy;
+
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS)
- GPU_create_gl_tex_compressed(&bindcode, rect, rectw, recth, textarget, mipmap, ima, ibuf);
+ GPU_create_gl_tex_compressed(bind, rect, rectw, recth, textarget, mipmap, ima, ibuf);
else
#endif
- GPU_create_gl_tex(&bindcode, rect, frect, rectw, recth, textarget, mipmap, use_high_bit_depth, ima);
+ GPU_create_gl_tex(bind, rect, frect, rectw, recth, textarget, mipmap, use_high_bit_depth, ima);
/* mark as non-color data texture */
- if (bindcode) {
+ if (*bind) {
if (is_data)
ima->tpageflag |= IMA_GLBIND_IS_DATA;
else
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
-
- *tex = GPU_texture_from_bindcode(textarget, bindcode);
}
/* clean up */
@@ -377,7 +393,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima,
BKE_image_release_ibuf(ima, ibuf, NULL);
- return *tex;
+ return *bind;
}
static void **gpu_gen_cube_map(unsigned int *rect, float *frect, int rectw, int recth, bool use_high_bit_depth)
@@ -578,8 +594,6 @@ void GPU_create_gl_tex(
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(textarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
- glBindTexture(textarget, 0);
-
if (ibuf)
IMB_freeImBuf(ibuf);
}
@@ -666,8 +680,6 @@ void GPU_create_gl_tex_compressed(
glDeleteTextures(1, (GLuint *)bind);
GPU_create_gl_tex(bind, pix, NULL, x, y, textarget, mipmap, 0, ima);
}
-
- glBindTexture(textarget, 0);
#endif
}
@@ -684,13 +696,17 @@ void GPU_paint_set_mipmap(bool mipmap)
if (mipmap) {
for (Image *ima = G.main->image.first; ima; ima = ima->id.next) {
- if (BKE_image_has_opengl_texture(ima)) {
+ if (BKE_image_has_bindcode(ima)) {
if (ima->tpageflag & IMA_MIPMAP_COMPLETE) {
- if (ima->gputexture[TEXTARGET_TEXTURE_2D]) {
- GPU_texture_bind(ima->gputexture[TEXTARGET_TEXTURE_2D], 0);
+ if (ima->bindcode[TEXTARGET_TEXTURE_2D]) {
+ glBindTexture(GL_TEXTURE_2D, ima->bindcode[TEXTARGET_TEXTURE_2D]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_
@@ Diff output truncated at 10240 characters. @@
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