[Bf-blender-cvs] [5843de32514] blender2.8: Merge branch 'master' into blender2.8

Philipp Oeser noreply at git.blender.org
Mon Jun 11 09:36:00 CEST 2018


Commit: 5843de3251464f77b68bc113efe6f0a6bfc9a1c9
Author: Philipp Oeser
Date:   Mon Jun 11 09:34:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB5843de3251464f77b68bc113efe6f0a6bfc9a1c9

Merge branch 'master' into blender2.8

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diff --cc source/blender/editors/sculpt_paint/paint_image_proj.c
index 32355d41ada,a24599f813f..aa38df71ded
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@@ -81,11 -81,9 +81,12 @@@
  #include "BKE_scene.h"
  #include "BKE_texture.h"
  
 +#include "DEG_depsgraph.h"
 +#include "DEG_depsgraph_query.h"
 +
  #include "UI_interface.h"
  
+ #include "ED_object.h"
  #include "ED_mesh.h"
  #include "ED_node.h"
  #include "ED_paint.h"
@@@ -5661,9 -5681,10 +5662,9 @@@ static Image *proj_paint_image_create(w
  
  static bool proj_paint_add_slot(bContext *C, wmOperator *op)
  {
- 	Object *ob = CTX_data_active_object(C);
+ 	Object *ob = ED_object_active_context(C);
  	Scene *scene = CTX_data_scene(C);
  	Material *ma;
 -	bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
  	Image *ima = NULL;
  
  	if (!ob)



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