[Bf-blender-cvs] [5290882bd54] blender2.8: Workbench: Xray: Fix hairs with matcaps.

Clément Foucault noreply at git.blender.org
Sun Jun 10 20:18:23 CEST 2018


Commit: 5290882bd548eeb82e9d89cdc0da10dd32d8de64
Author: Clément Foucault
Date:   Sun Jun 10 20:28:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB5290882bd548eeb82e9d89cdc0da10dd32d8de64

Workbench: Xray: Fix hairs with matcaps.

===================================================================

M	source/blender/draw/engines/workbench/workbench_forward.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 6864d1ec9b3..2c2cde5ca20 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -421,6 +421,7 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
 			workbench_material_set_normal_world_matrix(shgrp, wpd, e_data.normal_world_matrix);
 			DRW_shgroup_uniform_block(shgrp, "world_block", wpd->world_ubo);
 			DRW_shgroup_uniform_block(shgrp, "material_block", material->material_ubo);
+			DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
 			/* Hairs have lots of layer and can rapidly become the most prominent surface.
 			 * So lower their alpha artificially. */
 			float hair_alpha = wpd->shading.xray_alpha * 0.33f;
@@ -429,6 +430,13 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
 				GPUTexture *tex = GPU_texture_from_blender(image, NULL, GL_TEXTURE_2D, false, false, false);
 				DRW_shgroup_uniform_texture(shgrp, "image", tex);
 			}
+			if (STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)) {
+				BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
+				DRW_shgroup_uniform_texture(shgrp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
+			}
+			if (SPECULAR_HIGHLIGHT_ENABLED(wpd) || MATCAP_ENABLED(wpd)) {
+				DRW_shgroup_uniform_vec2(shgrp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
+			}
 			shgrp = DRW_shgroup_hair_create(ob, psys, md,
 			                        vedata->psl->object_outline_pass,
 			                        e_data.object_outline_hair_sh);



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