[Bf-blender-cvs] [dd67d703a74] blender2.8: Workbench: Fix material compilation.

Clément Foucault noreply at git.blender.org
Sat Jun 9 21:01:22 CEST 2018


Commit: dd67d703a749649fb13e4a5b5c993a1f2785d06b
Author: Clément Foucault
Date:   Sat Jun 9 21:10:35 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBdd67d703a749649fb13e4a5b5c993a1f2785d06b

Workbench: Fix material compilation.

===================================================================

M	source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index e954aa5e9f5..295aca246e7 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -51,7 +51,7 @@ void main()
 #endif
 
 #ifdef V3D_SHADING_SPECULAR_HIGHLIGHT
-	vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs;
+	vec3 specular_color = get_world_specular_lights(world_data, vec4(material_data.specular_color.rgb, material_data.roughness), nor, I_vs);
 #else
 	vec3 specular_color = vec3(0.0);
 #endif



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