[Bf-blender-cvs] [a3773dcc4fa] blender2.8: Fix memleak with GPUhairs.
Clément Foucault
noreply at git.blender.org
Thu Jun 7 18:43:54 CEST 2018
Commit: a3773dcc4fa0ab5dd268382019f5614948a623b9
Author: Clément Foucault
Date: Thu Jun 7 18:43:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa3773dcc4fa0ab5dd268382019f5614948a623b9
Fix memleak with GPUhairs.
===================================================================
M source/blender/draw/intern/draw_cache_impl_particles.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 46469136243..1eea400b63d 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -181,7 +181,8 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
for (int i = 0; i < MAX_HAIR_SUBDIV; ++i) {
GWN_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf);
DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex);
- for (int j = 0; j < MAX_THICKRES - 1; ++j) {
+ for (int j = 0; j < MAX_THICKRES; ++j) {
+ printf("Free cache->final[%d].proc_hairs[%d]\n", i, j);
GWN_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]);
}
}
@@ -975,6 +976,7 @@ static void particle_batch_cache_ensure_procedural_indices(
}
}
+ printf("Alloc cache->final[%d].proc_hairs[%d]\n", subdiv, thickness_res - 1);
cache->final[subdiv].proc_hairs[thickness_res - 1] = GWN_batch_create_ex(
prim_type,
vbo,
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