[Bf-blender-cvs] [54f9cd52835] master: Cleanup: Nuke moar G.main usages...

Bastien Montagne noreply at git.blender.org
Thu Jun 7 11:12:05 CEST 2018


Commit: 54f9cd52835bdd96cdd01cf643cfccf8a229c04b
Author: Bastien Montagne
Date:   Wed Jun 6 15:50:24 2018 +0200
Branches: master
https://developer.blender.org/rB54f9cd52835bdd96cdd01cf643cfccf8a229c04b

Cleanup: Nuke moar G.main usages...

===================================================================

M	source/blender/collada/ArmatureExporter.cpp
M	source/blender/collada/ArmatureExporter.h
M	source/blender/collada/ArmatureImporter.cpp
M	source/blender/collada/ArmatureImporter.h
M	source/blender/collada/DocumentExporter.cpp
M	source/blender/collada/DocumentExporter.h
M	source/blender/collada/SceneExporter.cpp
M	source/blender/collada/SceneExporter.h
M	source/blender/collada/collada.cpp
M	source/blender/collada/collada.h
M	source/blender/editors/armature/armature_edit.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/armature/armature_utils.c
M	source/blender/editors/armature/editarmature_retarget.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/curve/editcurve.c
M	source/blender/editors/include/ED_armature.h
M	source/blender/editors/include/ED_curve.h
M	source/blender/editors/include/ED_object.h
M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/io/io_collada.c
M	source/blender/editors/object/object_constraint.c
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_hook.c
M	source/blender/editors/object/object_modifier.c
M	source/blender/editors/object/object_transform.c
M	source/blender/editors/screen/screen_edit.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/space_file/filelist.c
M	source/blender/makesrna/intern/rna_armature.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/windowmanager/intern/wm.c
M	source/blender/windowmanager/intern/wm_files.c
M	source/blender/windowmanager/intern/wm_window.c
M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 92ec8b470a8..9afe4662f74 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -62,10 +62,11 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
 }
 
 // write bone nodes
-void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
+void ArmatureExporter::add_armature_bones(bContext *C, Object *ob_arm, Scene *sce,
                                           SceneExporter *se,
                                           std::list<Object *>& child_objects)
 {
+	Main *bmain = CTX_data_main(C);
 	// write bone nodes
 
 	bArmature * armature = (bArmature *)ob_arm->data;
@@ -77,11 +78,11 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
 	for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
 		// start from root bones
 		if (!bone->parent)
-			add_bone_node(bone, ob_arm, sce, se, child_objects);
+			add_bone_node(C, bone, ob_arm, sce, se, child_objects);
 	}
 
 	if (!is_edited) {
-		ED_armature_from_edit(armature);
+		ED_armature_from_edit(bmain, armature);
 		ED_armature_edit_free(armature);
 	}
 }
@@ -160,7 +161,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
 #endif
 
 // parent_mat is armature-space
-void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
+void ArmatureExporter::add_bone_node(bContext *C, Bone *bone, Object *ob_arm, Scene *sce,
                                      SceneExporter *se,
                                      std::list<Object *>& child_objects)
 {
@@ -234,7 +235,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
 						mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv);
 					}
 
-					se->writeNodes(*i, sce);
+					se->writeNodes(C, *i, sce);
 
 					copy_m4_m4((*i)->parentinv, backup_parinv);
 					child_objects.erase(i++);
@@ -243,13 +244,13 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
 			}
 
 			for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
-				add_bone_node(child, ob_arm, sce, se, child_objects);
+				add_bone_node(C, child, ob_arm, sce, se, child_objects);
 			}
 			node.end();
 		}
 		else {
 			for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
-				add_bone_node(child, ob_arm, sce, se, child_objects);
+				add_bone_node(C, child, ob_arm, sce, se, child_objects);
 			}
 		}
 }
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index d271b505aa9..3199703cb20 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -60,7 +60,7 @@ public:
 	ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
 
 	// write bone nodes
-	void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se,
+	void add_armature_bones(bContext *C, Object *ob_arm, Scene *sce, SceneExporter *se,
 	                        std::list<Object *>& child_objects);
 
 	bool add_instance_controller(Object *ob);
@@ -85,7 +85,7 @@ private:
 
 	// Scene, SceneExporter and the list of child_objects
 	// are required for writing bone parented objects
-	void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
+	void add_bone_node(bContext *C, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
 	                   std::list<Object *>& child_objects);
 
 	void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index c32a2a7034e..964f1f6b9e4 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -446,7 +446,7 @@ ArmatureJoints& ArmatureImporter::get_armature_joints(Object *ob_arm)
 	return armature_joints.back();
 }
 #endif
-void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
+void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> &ob_arms)
 {
 	std::vector<COLLADAFW::Node *>::iterator ri;
 	std::vector<std::string> layer_labels;
@@ -479,7 +479,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
 		}
 
 		/* exit armature edit mode to populate the Armature object */
-		ED_armature_from_edit(armature);
+		ED_armature_from_edit(bmain, armature);
 		ED_armature_edit_free(armature);
 
 		ED_armature_to_edit(armature);
@@ -487,7 +487,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
 		fix_leaf_bone_hierarchy(armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
 		unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
 
-		ED_armature_from_edit(armature);
+		ED_armature_from_edit(bmain, armature);
 		ED_armature_edit_free(armature);
 
 		int index = std::find(ob_arms.begin(), ob_arms.end(), ob_arm) - ob_arms.begin();
@@ -499,7 +499,7 @@ void ArmatureImporter::create_armature_bones(std::vector<Object *> &ob_arms)
 	}
 }
 
-Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
+Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin)
 {
 	// just do like so:
 	// - get armature
@@ -617,7 +617,7 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
 	}
 
 	/* exit armature edit mode to populate the Armature object */
-	ED_armature_from_edit(armature);
+	ED_armature_from_edit(bmain, armature);
 	ED_armature_edit_free(armature);
 
 	ED_armature_to_edit(armature);
@@ -625,7 +625,7 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin)
 		connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX);
 	}
 	fix_leaf_bone_hierarchy(armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
-	ED_armature_from_edit(armature);
+	ED_armature_from_edit(bmain, armature);
 	ED_armature_edit_free(armature);
 
 	DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
@@ -707,6 +707,7 @@ void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
 // here we add bones to armatures, having armatures previously created in write_controller
 void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &objects_to_scale)
 {
+	Main *bmain = CTX_data_main(C);
 	std::vector<Object *> ob_arms;
 	std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
 
@@ -716,7 +717,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
 
 		SkinInfo& skin = it->second;
 
-		Object *ob_arm = create_armature_bones(skin);
+		Object *ob_arm = create_armature_bones(bmain, skin);
 
 		// link armature with a mesh object
 		const COLLADAFW::UniqueId &uid = skin.get_controller_uid();
@@ -757,7 +758,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
 	}
 	
 	//for bones without skins
-	create_armature_bones(ob_arms);
+	create_armature_bones(bmain, ob_arms);
 
 	// Fix bone relations
 	std::vector<Object *>::iterator ob_arm_it;
@@ -771,7 +772,7 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
 
 		fix_parent_connect(armature, (Bone *)armature->bonebase.first);
 
-		ED_armature_from_edit(armature);
+		ED_armature_from_edit(bmain, armature);
 		ED_armature_edit_free(armature);
 	}
 }
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index 17173f157e5..fbce14f1b05 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -129,8 +129,8 @@ private:
 	ArmatureJoints& get_armature_joints(Object *ob_arm);
 #endif
 
-	Object *create_armature_bones(SkinInfo& skin);
-	void create_armature_bones(std::vector<Object *> &arm_objs);
+	Object *create_armature_bones(Main *bmain, SkinInfo& skin);
+	void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs);
 
 	/** TagsMap typedef for uid_tags_map. */
 	typedef std::map<std::string, ExtraTags*> TagsMap;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index d4eb6b477db..472bd326205 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -181,7 +181,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
 // COLLADA allows this through multiple <channel>s in <animation>.
 // For this to work, we need to know objects that use a certain action.
 
-int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *eval_ctx, Scene *sce)
 {
 	PointerRNA sceneptr, unit_settings;
 	PropertyRNA *system; /* unused , *scale; */
@@ -307,7 +307,7 @@ int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scen
 		AnimationExporter ae(writer, this->export_settings);
 		ae.exportAnimations(sce);
 	}
-	se.exportScene(sce);
+	se.exportScene(C, sce);
 	
 	// <scene>
 	std::string scene_name(translate_id(id_name(sce)));
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 60e5deb0e31..817df3735da 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -40,7 +40,7 @@ class DocumentExporter
 {
  public:
 	DocumentExporter(const ExportSettings *export_settings);
-	int  exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce);
+	int  exportCurrentScene(bContext *C, const EvaluationContext *eval_ctx, Scene *sce);
 	void exportScenes(const char *filename);
 private:
 	const ExportSettings *export_settings;
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 5a0badf8d3a..c195ecb4725 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -38,17 +38,17 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
 {
 }
 
-void SceneExporter::exportScene(Scene *sce)
+void SceneExporter::expo

@@ Diff output truncated at 10240 characters. @@



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