[Bf-blender-cvs] [5ed5c45e207] greasepencil-object: WIP: Redesign Fill Material Panel and options
Antonio Vazquez
noreply at git.blender.org
Wed Jun 6 19:57:50 CEST 2018
Commit: 5ed5c45e2077e57fb796ccade37e8d2f6665e54f
Author: Antonio Vazquez
Date: Wed Jun 6 19:57:42 2018 +0200
Branches: greasepencil-object
https://developer.blender.org/rB5ed5c45e2077e57fb796ccade37e8d2f6665e54f
WIP: Redesign Fill Material Panel and options
- Change the Pattern style as an option inside Texture.
- Define only a gradient type with Linear or Radial modes.
Still the panels are not working with the right options by mode.
===================================================================
M release/scripts/startup/bl_ui/properties_material_gpencil.py
M source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M source/blender/draw/engines/gpencil/gpencil_engine.c
M source/blender/makesdna/DNA_material_types.h
M source/blender/makesrna/intern/rna_material.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_material_gpencil.py b/release/scripts/startup/bl_ui/properties_material_gpencil.py
index 824e181e02a..f18230a85e7 100644
--- a/release/scripts/startup/bl_ui/properties_material_gpencil.py
+++ b/release/scripts/startup/bl_ui/properties_material_gpencil.py
@@ -163,9 +163,9 @@ class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
col.prop(gpcolor, "pixel_size", text="UV Factor")
- col.prop(gpcolor, "use_pattern", text="Use As Pattern")
+ col.prop(gpcolor, "use_stroke_pattern", text="Use As Pattern")
- if gpcolor.stroke_style == 'SOLID' or gpcolor.use_pattern is True:
+ if gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern is True:
col.prop(gpcolor, "color", text="Color")
# Options
@@ -185,60 +185,50 @@ class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
gpcolor = ma.grease_pencil
# color settings
- split = layout.split(percentage=1.0)
- split.active = not gpcolor.lock
-
- row = layout.row()
- col = row.column(align=True)
- col.enabled = not gpcolor.lock
+ col = layout.column()
+ col.active = not gpcolor.lock
col.prop(gpcolor, "fill_style", text="Style")
-
- row = layout.row()
- col = row.column(align=True)
+ if gpcolor.fill_style == 'GRADIENT':
+ col.prop(gpcolor, "gradient_type")
if gpcolor.fill_style != 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Color")
- col.separator()
- if gpcolor.texture_mix is True or gpcolor.fill_style in ('GRADIENT', 'RADIAL'):
+ if gpcolor.texture_mix is True or gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "mix_factor", text="Mix", slider=True)
- if gpcolor.fill_style in ('GRADIENT', 'RADIAL', 'CHESSBOARD'):
+ if gpcolor.fill_style in ('GRADIENT', 'CHESSBOARD'):
if gpcolor.texture_mix is False or gpcolor.fill_style == 'CHESSBOARD':
col.prop(gpcolor, "mix_color", text="Mix Color")
- split = col.split(percentage=0.5)
- subcol = split.column(align=True)
- subcol.prop(gpcolor, "pattern_shift", text="Location")
- subrow = subcol.row(align=True)
- if gpcolor.fill_style == 'RADIAL':
+ col.prop(gpcolor, "flip", text="Flip Colors")
+
+ col.prop(gpcolor, "pattern_shift", text="Location")
+
+ subrow = col.row(align=True)
+ if gpcolor.gradient_type == 'RADIAL':
subrow.enabled = False
subrow.prop(gpcolor, "pattern_angle", text="Angle")
- subcol.prop(gpcolor, "flip", text="Flip")
- subcol = split.column(align=True)
- subcol.prop(gpcolor, "pattern_scale", text="Scale")
- subrow = subcol.row(align=True)
- if gpcolor.fill_style != 'RADIAL':
- subrow.enabled = False
- subrow.prop(gpcolor, "pattern_radius", text="Radius")
- subrow = subcol.row(align=True)
+ col.prop(gpcolor, "pattern_scale", text="Scale")
+ if gpcolor.gradient_type != 'RADIAL':
+ col.prop(gpcolor, "pattern_radius", text="Radius")
+
+ subrow = col.row(align=True)
if gpcolor.fill_style != 'CHESSBOARD':
subrow.enabled = False
subrow.prop(gpcolor, "pattern_boxsize", text="Box")
- col.separator()
- col.label("Texture")
- if gpcolor.fill_style not in ('TEXTURE', 'PATTERN'):
+ if gpcolor.fill_style == 'SOLID':
col.prop(gpcolor, "texture_mix", text="Mix Texture")
- if gpcolor.fill_style in ('TEXTURE', 'PATTERN') or gpcolor.texture_mix is True:
+
+ if gpcolor.fill_style == 'TEXTURE' or gpcolor.texture_mix is True:
col.template_ID(gpcolor, "fill_image", open="image.open")
- split = col.split(percentage=0.5)
- subcol = split.column(align=True)
- subcol.prop(gpcolor, "texture_offset", text="Offset")
- subcol.prop(gpcolor, "texture_angle")
- subcol.prop(gpcolor, "texture_clamp", text="Clip Image")
- subcol = split.column(align=True)
- subcol.prop(gpcolor, "texture_scale", text="Scale")
- subcol.prop(gpcolor, "texture_opacity")
+ col.prop(gpcolor, "use_fill_pattern", text="Use As Pattern")
+
+ col.prop(gpcolor, "texture_offset", text="Offset")
+ col.prop(gpcolor, "texture_scale", text="Scale")
+ col.prop(gpcolor, "texture_angle")
+ col.prop(gpcolor, "texture_opacity")
+ col.prop(gpcolor, "texture_clamp", text="Clip Image")
classes = (
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index b33fcf42564..73287b564ea 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -53,6 +53,14 @@
#include "gpencil_engine.h"
+/* fill type to communicate to shader */
+#define SOLID 0
+#define GRADIENT 1
+#define RADIAL 2
+#define CHESS 3
+#define TEXTURE 4
+#define PATTERN 5
+
/* Helper for doing all the checks on whether a stroke can be drawn */
static bool gpencil_can_draw_stroke(struct MaterialGPencilStyle *gp_style, const bGPDstroke *gps, const bool onion)
{
@@ -261,8 +269,37 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
DRWShadingGroup *grp = DRW_shgroup_create(shader, pass);
DRW_shgroup_uniform_vec4(grp, "color2", gp_style->mix_rgba, 1);
- stl->shgroups[id].fill_style = gp_style->fill_style;
+
+ /* set styil�e type */
+ switch (gp_style->fill_style) {
+ case GP_STYLE_FILL_STYLE_SOLID:
+ stl->shgroups[id].fill_style = SOLID;
+ break;
+ case GP_STYLE_FILL_STYLE_GRADIENT:
+ if (gp_style->gradient_type == GP_STYLE_GRADIENT_LINEAR) {
+ stl->shgroups[id].fill_style = GRADIENT;
+ }
+ else {
+ stl->shgroups[id].fill_style = RADIAL;
+ }
+ break;
+ case GP_STYLE_FILL_STYLE_CHESSBOARD:
+ stl->shgroups[id].fill_style = CHESS;
+ break;
+ case GP_STYLE_FILL_STYLE_TEXTURE:
+ if (gp_style->flag & GP_STYLE_FILL_PATTERN) {
+ stl->shgroups[id].fill_style = PATTERN;
+ }
+ else {
+ stl->shgroups[id].fill_style = TEXTURE;
+ }
+ break;
+ default:
+ stl->shgroups[id].fill_style = GP_STYLE_FILL_STYLE_SOLID;
+ break;
+ }
DRW_shgroup_uniform_int(grp, "fill_type", &stl->shgroups[id].fill_style, 1);
+
DRW_shgroup_uniform_float(grp, "mix_factor", &gp_style->mix_factor, 1);
DRW_shgroup_uniform_float(grp, "gradient_angle", &gp_style->gradient_angle, 1);
@@ -285,7 +322,7 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
DRW_shgroup_uniform_int(grp, "xraymode", (const int *) &gpd->xray_mode, 1);
/* image texture */
if ((gp_style->flag & GP_STYLE_COLOR_TEX_MIX) ||
- ELEM(gp_style->fill_style, GP_STYLE_FILL_STYLE_TEXTURE, GP_STYLE_FILL_STYLE_PATTERN))
+ (gp_style->fill_style & GP_STYLE_FILL_STYLE_TEXTURE))
{
ImBuf *ibuf;
Image *image = gp_style->ima;
@@ -351,7 +388,7 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
stl->shgroups[id].color_type = GPENCIL_COLOR_SOLID;
if ((gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) && (!onion)) {
stl->shgroups[id].color_type = GPENCIL_COLOR_TEXTURE;
- if (gp_style->flag & GP_STYLE_COLOR_PATTERN) {
+ if (gp_style->flag & GP_STYLE_STROKE_PATTERN) {
stl->shgroups[id].color_type = GPENCIL_COLOR_PATTERN;
}
}
@@ -442,7 +479,7 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
stl->shgroups[id].color_type = GPENCIL_COLOR_SOLID;
if ((gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) && (!onion)) {
stl->shgroups[id].color_type = GPENCIL_COLOR_TEXTURE;
- if (gp_style->flag & GP_STYLE_COLOR_PATTERN) {
+ if (gp_style->flag & GP_STYLE_STROKE_PATTERN) {
stl->shgroups[id].color_type = GPENCIL_COLOR_PATTERN;
}
}
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 7f632f7c23f..6fe2f68aba8 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -312,7 +312,7 @@ void GPENCIL_cache_init(void *vedata)
stl->storage->color_type = GPENCIL_COLOR_SOLID;
if (gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) {
stl->storage->color_type = GPENCIL_COLOR_TEXTURE;
- if (gp_style->flag & GP_STYLE_COLOR_PATTERN) {
+ if (gp_style->flag & GP_STYLE_STROKE_PATTERN) {
stl->storage->color_type = GPENCIL_COLOR_PATTERN;
}
}
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 711a95df46e..0e5e154585a 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -86,10 +86,15 @@ typedef struct MaterialGPencilStyle {
float texture_opacity; /* texture opacity */
float texture_pixsize; /* pixel size for uv along the stroke */
int mode; /* drawing mode (line or dots) */
+
+ int gradient_type; /* type of gradient */
+ char pad[4];
} MaterialGPencilStyle;
/* MaterialGPencilStyle->flag */
typedef enum eMaterialGPencilStyle_Flag {
+ /* Fill Texture is a pattern */
+ GP_STYLE_FILL_PATTERN = (1 << 0),
/* don't display color */
GP_STYLE_COLOR_HIDE = (1 << 1),
/* protected from further editing */
@@ -102,8 +107,8 @@ typedef enum eMaterialGPencilStyle_Flag {
GP_STYLE_COLOR_TEX_MIX = (1 << 5),
/* Flip fill colors */
GP_STYLE_COLOR_FLIP_FILL = (1 << 6),
- /* Texture is a pattern */
- GP_STYL
@@ Diff output truncated at 10240 characters. @@
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