[Bf-blender-cvs] [89042f576e3] blender2.8: LookDev: When HDRI could not be reloaded we should switch to world

Jeroen Bakker noreply at git.blender.org
Wed Jun 6 15:27:25 CEST 2018


Commit: 89042f576e3865ab26f3330e8f78798c197b14c4
Author: Jeroen Bakker
Date:   Wed Jun 6 15:25:05 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB89042f576e3865ab26f3330e8f78798c197b14c4

LookDev: When HDRI could not be reloaded we should switch to world

Thanks for reporting sergey!

===================================================================

M	source/blender/draw/engines/eevee/eevee_lookdev.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 8ef52f8c553..5c626b42ddd 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -42,7 +42,7 @@ void EEVEE_lookdev_cache_init(
 	const DRWContextState *draw_ctx = DRW_context_state_get();
 	View3D *v3d = draw_ctx->v3d;
 	if (LOOK_DEV_MODE_ENABLED(v3d)) {
-		StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATION_WORLD);
+		StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD);
 		if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
 			struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
 			GPUTexture *tex;



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