[Bf-blender-cvs] [3664b386182] soc-2018-npr: Fixed depth occlusion stupid error.

Nick Wu noreply at git.blender.org
Tue Jun 5 09:22:57 CEST 2018


Commit: 3664b386182c1de58b937c1eb46852b5289c60f9
Author: Nick Wu
Date:   Tue Jun 5 15:22:41 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB3664b386182c1de58b937c1eb46852b5289c60f9

Fixed depth occlusion stupid error.

===================================================================

M	source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c

===================================================================

diff --git a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
index 5924f3f8614..9dab69ab582 100644
--- a/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
+++ b/source/blender/draw/engines/lanpr/NUL_TNS_EdgeRendering.c
@@ -1125,10 +1125,11 @@ static void lanpr_draw_scene(void *vedata)
 		//GPU_disable_program_point_size();
 		DRW_draw_pass(psl->dpix_transform_pass);
 
-		GPU_framebuffer_bind(dfbl->default_fb);
+		GPU_framebuffer_bind(fbl->edge_intermediate);
 		DRW_draw_pass(psl->edge_intermediate);// use depth
 
 		GPU_framebuffer_bind(fbl->dpix_preview);
+		GPUFrameBufferBits clear_bits = GPU_COLOR_BIT;
 		GPU_framebuffer_clear(fbl->dpix_preview, clear_bits, lanpr->background_color, clear_depth, clear_stencil);
 		DRW_draw_pass(psl->dpix_preview_pass);



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